Fixed formatting a little bit
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@ -362,7 +362,7 @@ namespace Components
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Game::gentity_t* clientEntity = &Game::g_entities[clientNum];
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float (*playerPosition)[3] = &clientEntity->r.currentOrigin;
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float(*playerPosition)[3] = &clientEntity->r.currentOrigin;
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auto mapName = Dvar::Var("mapname").get<const char*>();
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auto* scene = Game::scene;
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