[Client] Added new component 'Client'
-Client Stuff- Functions: + fileWrite(<filepath>, <string>, <mode>) + fileRead(<filepath>) + fileExists(<filepath>) + fileRemove(<filepath>) Methods: + self getIp() + self getPing() Commands: + NULL
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@ -102,6 +102,8 @@ namespace Components
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Loader::Register(new ConnectProtocol());
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Loader::Register(new StartupMessages());
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Loader::Register(new Client());
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Loader::Pregame = false;
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}
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@ -130,3 +130,5 @@ namespace Components
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#include "Modules/ConnectProtocol.hpp"
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#include "Modules/StartupMessages.hpp"
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#include "Modules/Stats.hpp"
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#include "Modules/Client.hpp"
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178
src/Components/Modules/Client.cpp
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178
src/Components/Modules/Client.cpp
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@ -0,0 +1,178 @@
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#include "STDInclude.hpp"
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namespace Components
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{
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void Client::AddFunctions()
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{
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//File functions
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Script::AddFunction("fileWrite", [](Game::scr_entref_t) // gsc: fileWrite(<filepath>, <string>, <mode>)
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{
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std::string path = Game::Scr_GetString(0);
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auto text = Game::Scr_GetString(1);
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auto mode = Game::Scr_GetString(2);
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if (path.empty())
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{
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Game::Com_Printf(0, "^1fileWrite: filepath not defined!\n");
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return;
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}
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std::vector<const char*> queryStrings = { R"(..)", R"(../)", R"(..\)" };
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for (auto i = 0u; i < queryStrings.size(); i++)
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{
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if (path.find(queryStrings[i]) != std::string::npos)
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{
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Game::Com_Printf(0, "^1fileWrite: directory traversal is not allowed!\n");
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return;
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}
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}
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if (mode != "append"s && mode != "write"s)
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{
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Game::Com_Printf(0, "^3fileWrite: mode not defined or was wrong, defaulting to 'write'\n");
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mode = "write";
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}
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auto fileHandle = 0;
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if (mode == "write"s)
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{
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fileHandle = Game::FS_FOpenFileWrite(path.data());
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}
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else if (mode == "append"s)
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{
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fileHandle = Game::FS_FOpenFileAppend(path.data());
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}
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Game::FS_Write(text, strlen(text), fileHandle);
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Game::FS_FCloseFile(fileHandle);
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});
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Script::AddFunction("fileRead", [](Game::scr_entref_t) // gsc: fileRead(<filepath>)
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{
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std::string path = Game::Scr_GetString(0);
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if (path.empty())
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{
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Game::Com_Printf(0, "^1fileRead: filepath not defined!\n");
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return;
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}
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std::vector<const char*> queryStrings = { R"(..)", R"(../)", R"(..\)" };
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for (auto i = 0u; i < queryStrings.size(); i++)
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{
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if (path.find(queryStrings[i]) != std::string::npos)
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{
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Game::Com_Printf(0, "^1fileRead: directory traversal is not allowed!\n");
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return;
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}
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}
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if (Game::FS_FileExists(path.data()) == false)
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{
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Game::Com_Printf(0, "^1fileRead: file not found!\n");
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return;
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}
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char* buffer = nullptr;
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Game::FS_ReadFile(path.data(), &buffer);
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Game::Scr_AddString(buffer);
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});
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Script::AddFunction("fileExists", [](Game::scr_entref_t) // gsc: fileExists(<filepath>)
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{
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std::string path = Game::Scr_GetString(0);
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if (path.empty())
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{
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Game::Com_Printf(0, "^1fileExists: filepath not defined!\n");
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return;
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}
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std::vector<const char*> queryStrings = { R"(..)", R"(../)", R"(..\)" };
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for (auto i = 0u; i < queryStrings.size(); i++)
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{
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if (path.find(queryStrings[i]) != std::string::npos)
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{
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Game::Com_Printf(0, "^1fileExists: directory traversal is not allowed!\n");
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return;
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}
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}
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Game::Scr_AddInt(Game::FS_FileExists(path.data()));
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});
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Script::AddFunction("fileRemove", [](Game::scr_entref_t) // gsc: fileRemove(<filepath>)
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{
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std::string path = Game::Scr_GetString(0);
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if (path.empty())
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{
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Game::Com_Printf(0, "^1fileRemove: filepath not defined!\n");
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return;
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}
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std::vector<const char*> queryStrings = { R"(..)", R"(../)", R"(..\)" };
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for (auto i = 0u; i < queryStrings.size(); i++)
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{
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if (path.find(queryStrings[i]) != std::string::npos)
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{
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Game::Com_Printf(0, "^1fileRemove: directory traversal is not allowed!\n");
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return;
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}
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}
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Game::Scr_AddInt(Game::FS_Remove(path.data()));
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});
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}
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void Client::AddMethods()
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{
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// Client methods
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Script::AddFunction("getIp", [](Game::scr_entref_t id) // gsc: self getIp()
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{
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Game::gentity_t* gentity = Script::getEntFromEntRef(id);
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Game::client_t* client = Script::getClientFromEnt(gentity);
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if (client->state >= 3)
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{
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std::string ip = Game::NET_AdrToString(client->addr);
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if (ip.find_first_of(":") != std::string::npos)
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ip.erase(ip.begin() + ip.find_first_of(":"), ip.end()); // erase port
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Game::Scr_AddString(ip.data());
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}
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});
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Script::AddFunction("getPing", [](Game::scr_entref_t id) // gsc: self getPing()
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{
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Game::gentity_t* gentity = Script::getEntFromEntRef(id);
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Game::client_t* client = Script::getClientFromEnt(gentity);
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if (client->state >= 3)
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{
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int ping = (int)client->ping;
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Game::Scr_AddInt(ping);
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}
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});
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}
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void Client::AddCommands()
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{
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Command::Add("NULL", [](Command::Params*)
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{
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return NULL;
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});
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}
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Client::Client()
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{
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Client::AddFunctions();
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Client::AddMethods();
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Client::AddCommands();
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}
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Client::~Client()
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{
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}
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}
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17
src/Components/Modules/Client.hpp
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17
src/Components/Modules/Client.hpp
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@ -0,0 +1,17 @@
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#pragma once
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namespace Components
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{
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class Client : public Component
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{
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public:
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Client();
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~Client();
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private:
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static void AddFunctions();
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static void AddMethods();
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static void AddCommands();
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};
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}
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