commit
af96e5e273
@ -221,8 +221,8 @@ namespace Components
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// causes 'does current Steam lobby match' calls in Steam_JoinLobby to be ignored
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Utils::Hook::Set<BYTE>(0x49D007, 0xEB);
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// functions checking party heartbeat timeouts, cause random issues
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Utils::Hook::Nop(0x4E532D, 5);
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// function checking party heartbeat timeouts, cause random issues
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Utils::Hook::Nop(0x4E532D, 5); // PartyHost_TimeoutMembers
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// Steam_JoinLobby call causes migration
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Utils::Hook::Nop(0x5AF851, 5);
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@ -278,7 +278,7 @@ namespace Components
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BGBounces = Game::Dvar_RegisterEnum("bg_bounces", bg_bouncesValues, DISABLED, Game::DVAR_CODINFO, "Bounce glitch settings");
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});
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// Hook Dvar_RegisterFloat. Only thing that's changed is that the 0x80 flag is not used.
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// Hook Dvar_RegisterFloat. Only thing that's changed is that the 0x80 flag is not used
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Utils::Hook(0x448990, Dvar_RegisterSpectateSpeedScale, HOOK_CALL).install()->quick();
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// PM_CmdScaleForStance
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@ -298,7 +298,7 @@ namespace Components
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// Rocket jump
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Utils::Hook(0x4A4F9B, Weapon_RocketLauncher_Fire_Hk, HOOK_CALL).install()->quick(); // FireWeapon
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// Hook StuckInClient & CM_TransformedCapsuleTrace
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// Hook StuckInClient & CM_TransformedCapsuleTrace
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// so we can prevent intersecting players from being pushed away from each other
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Utils::Hook(0x5D8153, StuckInClient_Hk, HOOK_CALL).install()->quick();
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Utils::Hook(0x45A5BF, CM_TransformedCapsuleTrace_Hk, HOOK_CALL).install()->quick(); // SV_ClipMoveToEntity
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@ -6482,6 +6482,14 @@ namespace Game
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static_assert(sizeof(sval_u) == 0x4);
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struct stype_t
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{
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sval_u val;
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unsigned int pos;
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};
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static_assert(sizeof(stype_t) == 0x8);
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struct scr_const_t
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{
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scr_string_t _;
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