[Movement]: Comments
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@ -278,7 +278,7 @@ namespace Components
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BGBounces = Game::Dvar_RegisterEnum("bg_bounces", bg_bouncesValues, DISABLED, Game::DVAR_CODINFO, "Bounce glitch settings");
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});
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// Hook Dvar_RegisterFloat. Only thing that's changed is that the 0x80 flag is not used.
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// Hook Dvar_RegisterFloat. Only thing that's changed is that the 0x80 flag is not used
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Utils::Hook(0x448990, Dvar_RegisterSpectateSpeedScale, HOOK_CALL).install()->quick();
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// PM_CmdScaleForStance
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@ -298,7 +298,7 @@ namespace Components
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// Rocket jump
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Utils::Hook(0x4A4F9B, Weapon_RocketLauncher_Fire_Hk, HOOK_CALL).install()->quick(); // FireWeapon
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// Hook StuckInClient & CM_TransformedCapsuleTrace
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// Hook StuckInClient & CM_TransformedCapsuleTrace
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// so we can prevent intersecting players from being pushed away from each other
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Utils::Hook(0x5D8153, StuckInClient_Hk, HOOK_CALL).install()->quick();
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Utils::Hook(0x45A5BF, CM_TransformedCapsuleTrace_Hk, HOOK_CALL).install()->quick(); // SV_ClipMoveToEntity
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