Killed partymigrate handler

This commit is contained in:
louve 2024-07-04 20:06:38 +02:00
parent 5fb51f4ab2
commit a6a825cf53

View File

@ -191,6 +191,15 @@ namespace Components
return PartyEnable.get<bool>();
}
__declspec(naked) void PartyMigrate_HandlePacket()
{
__asm
{
mov eax, 0;
retn;
}
}
Party::Party()
{
if (ZoneBuilder::IsEnabled())
@ -201,6 +210,9 @@ namespace Components
PartyEnable = Dvar::Register<bool>("party_enable", Dedicated::IsEnabled(), Game::DVAR_NONE, "Enable party system");
Dvar::Register<bool>("xblive_privatematch", true, Game::DVAR_INIT, "");
// Kill the party migrate handler - it's not necessary and has apparently been used in the past for trickery?
Utils::Hook(0x46AB70, PartyMigrate_HandlePacket, HOOK_JUMP).install()->quick();
// various changes to SV_DirectConnect-y stuff to allow non-party joinees
Utils::Hook::Set<WORD>(0x460D96, 0x90E9);
Utils::Hook::Set<BYTE>(0x460F0A, 0xEB);