Cheat away custom movement variables

This commit is contained in:
louve 2024-07-04 19:40:56 +02:00
parent cb3e244885
commit 5fb51f4ab2

View File

@ -304,46 +304,46 @@ namespace Components
void PlayerMovement::RegisterMovementDvars()
{
PlayerDuckedSpeedScale = Game::Dvar_RegisterFloat("player_duckedSpeedScale",
0.65f, 0.0f, 5.0f, Game::DVAR_CODINFO,
0.65f, 0.0f, 5.0f, Game::DVAR_CHEAT,
"The scale applied to the player speed when ducking");
PlayerProneSpeedScale = Game::Dvar_RegisterFloat("player_proneSpeedScale",
0.15f, 0.0f, 5.0f, Game::DVAR_CODINFO,
0.15f, 0.0f, 5.0f, Game::DVAR_CHEAT,
"The scale applied to the player speed when crawling");
// 3arc naming convention
CGUfoScaler = Game::Dvar_RegisterFloat("cg_ufo_scaler",
6.0f, 0.001f, 1000.0f, Game::DVAR_CODINFO,
6.0f, 0.001f, 1000.0f, Game::DVAR_CHEAT,
"The speed at which ufo camera moves");
CGNoclipScaler = Game::Dvar_RegisterFloat("cg_noclip_scaler",
3.0f, 0.001f, 1000.0f, Game::DVAR_CODINFO,
3.0f, 0.001f, 1000.0f, Game::DVAR_CHEAT,
"The speed at which noclip camera moves");
BGDisableLandingSlowdown = Game::Dvar_RegisterBool("bg_disableLandingSlowdown",
false, Game::DVAR_CODINFO, "Toggle landing slowdown");
false, Game::DVAR_CHEAT, "Toggle landing slowdown");
BGBunnyHopAuto = Game::Dvar_RegisterBool("bg_bunnyHopAuto",
false, Game::DVAR_CODINFO, "Constantly jump when holding space");
false, Game::DVAR_CHEAT, "Constantly jump when holding space");
BGRocketJump = Game::Dvar_RegisterBool("bg_rocketJump",
false, Game::DVAR_CODINFO, "Enable CoD4 rocket jumps");
false, Game::DVAR_CHEAT, "Enable CoD4 rocket jumps");
BGRocketJumpScale = Game::Dvar_RegisterFloat("bg_rocketJumpScale",
64.0f, 1.0f, std::numeric_limits<float>::max(), Game::DVAR_CODINFO,
64.0f, 1.0f, std::numeric_limits<float>::max(), Game::DVAR_CHEAT,
"The scale applied to the pushback force of a rocket");
BGPlayerEjection = Game::Dvar_RegisterBool("bg_playerEjection",
true, Game::DVAR_CODINFO, "Push intersecting players away from each other");
true, Game::DVAR_CHEAT, "Push intersecting players away from each other");
BGPlayerCollision = Game::Dvar_RegisterBool("bg_playerCollision",
true, Game::DVAR_CODINFO, "Push intersecting players away from each other");
true, Game::DVAR_CHEAT, "Push intersecting players away from each other");
BGClimbAnything = Game::Dvar_RegisterBool("bg_climbAnything",
false, Game::DVAR_CODINFO, "Treat any surface as a ladder");
false, Game::DVAR_CHEAT, "Treat any surface as a ladder");
BGRecoilMultiplier = Game::Dvar_RegisterFloat("bg_recoilMultiplier",
1.0f, 0.0f, 1000.0f, Game::DVAR_CODINFO,
1.0f, 0.0f, 1000.0f, Game::DVAR_CHEAT,
"The scale applied to the player recoil when firing");
}