diff --git a/src/Components/Modules/PlayerMovement.cpp b/src/Components/Modules/PlayerMovement.cpp index 8e39f60d..023fc7a0 100644 --- a/src/Components/Modules/PlayerMovement.cpp +++ b/src/Components/Modules/PlayerMovement.cpp @@ -304,46 +304,46 @@ namespace Components void PlayerMovement::RegisterMovementDvars() { PlayerDuckedSpeedScale = Game::Dvar_RegisterFloat("player_duckedSpeedScale", - 0.65f, 0.0f, 5.0f, Game::DVAR_CODINFO, + 0.65f, 0.0f, 5.0f, Game::DVAR_CHEAT, "The scale applied to the player speed when ducking"); PlayerProneSpeedScale = Game::Dvar_RegisterFloat("player_proneSpeedScale", - 0.15f, 0.0f, 5.0f, Game::DVAR_CODINFO, + 0.15f, 0.0f, 5.0f, Game::DVAR_CHEAT, "The scale applied to the player speed when crawling"); // 3arc naming convention CGUfoScaler = Game::Dvar_RegisterFloat("cg_ufo_scaler", - 6.0f, 0.001f, 1000.0f, Game::DVAR_CODINFO, + 6.0f, 0.001f, 1000.0f, Game::DVAR_CHEAT, "The speed at which ufo camera moves"); CGNoclipScaler = Game::Dvar_RegisterFloat("cg_noclip_scaler", - 3.0f, 0.001f, 1000.0f, Game::DVAR_CODINFO, + 3.0f, 0.001f, 1000.0f, Game::DVAR_CHEAT, "The speed at which noclip camera moves"); BGDisableLandingSlowdown = Game::Dvar_RegisterBool("bg_disableLandingSlowdown", - false, Game::DVAR_CODINFO, "Toggle landing slowdown"); + false, Game::DVAR_CHEAT, "Toggle landing slowdown"); BGBunnyHopAuto = Game::Dvar_RegisterBool("bg_bunnyHopAuto", - false, Game::DVAR_CODINFO, "Constantly jump when holding space"); + false, Game::DVAR_CHEAT, "Constantly jump when holding space"); BGRocketJump = Game::Dvar_RegisterBool("bg_rocketJump", - false, Game::DVAR_CODINFO, "Enable CoD4 rocket jumps"); + false, Game::DVAR_CHEAT, "Enable CoD4 rocket jumps"); BGRocketJumpScale = Game::Dvar_RegisterFloat("bg_rocketJumpScale", - 64.0f, 1.0f, std::numeric_limits::max(), Game::DVAR_CODINFO, + 64.0f, 1.0f, std::numeric_limits::max(), Game::DVAR_CHEAT, "The scale applied to the pushback force of a rocket"); BGPlayerEjection = Game::Dvar_RegisterBool("bg_playerEjection", - true, Game::DVAR_CODINFO, "Push intersecting players away from each other"); + true, Game::DVAR_CHEAT, "Push intersecting players away from each other"); BGPlayerCollision = Game::Dvar_RegisterBool("bg_playerCollision", - true, Game::DVAR_CODINFO, "Push intersecting players away from each other"); + true, Game::DVAR_CHEAT, "Push intersecting players away from each other"); BGClimbAnything = Game::Dvar_RegisterBool("bg_climbAnything", - false, Game::DVAR_CODINFO, "Treat any surface as a ladder"); + false, Game::DVAR_CHEAT, "Treat any surface as a ladder"); BGRecoilMultiplier = Game::Dvar_RegisterFloat("bg_recoilMultiplier", - 1.0f, 0.0f, 1000.0f, Game::DVAR_CODINFO, + 1.0f, 0.0f, 1000.0f, Game::DVAR_CHEAT, "The scale applied to the player recoil when firing"); }