Merge branch 'develop' into containers-are-lovely
This commit is contained in:
commit
a5bb81f32b
@ -59,6 +59,7 @@
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#include "Modules/Threading.hpp"
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#include "Modules/Toast.hpp"
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#include "Modules/UIFeeder.hpp"
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#include "Modules/Updater.hpp"
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#include "Modules/VisionFile.hpp"
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#include "Modules/Voice.hpp"
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#include "Modules/Vote.hpp"
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@ -172,6 +173,7 @@ namespace Components
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Register(new Threading());
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Register(new Toast());
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Register(new UIFeeder());
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Register(new Updater());
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Register(new VisionFile());
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Register(new Voice());
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Register(new Vote());
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@ -435,7 +435,7 @@ namespace Components
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MongooseLogBuffer.push_back(c);
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}
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void Download::ReplyError(mg_connection* connection, int code)
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void Download::ReplyError(mg_connection* connection, int code, std::string messageOverride)
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{
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std::string msg{};
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switch(code)
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@ -453,6 +453,11 @@ namespace Components
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break;
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}
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if (!messageOverride.empty())
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{
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msg = messageOverride;
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}
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mg_http_reply(connection, code, "Content-Type: text/plain\r\n", "%s", msg.c_str());
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}
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@ -462,6 +467,31 @@ namespace Components
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mg_http_reply(connection, 200, formatted.c_str(), "%s", data.c_str());
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}
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bool VerifyPassword([[maybe_unused]] mg_connection* c, [[maybe_unused]] const mg_http_message* hm)
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{
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const std::string g_password = *Game::g_password ? (*Game::g_password)->current.string : "";
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if (g_password.empty()) return true;
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// SHA256 hashes are 64 characters long but we're gonna be safe here
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char buffer[128]{};
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const auto len = mg_http_get_var(&hm->query, "password", buffer, sizeof(buffer));
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if (len <= 0)
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{
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Download::ReplyError(c, 403, "Password Required");
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return false;
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}
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const auto password = std::string(buffer, len);
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if (password != Utils::String::DumpHex(Utils::Cryptography::SHA256::Compute(g_password), ""))
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{
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Download::ReplyError(c, 403, "Invalid Password");
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return false;
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}
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return true;
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}
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std::optional<std::string> Download::InfoHandler([[maybe_unused]] mg_connection* c, [[maybe_unused]] const mg_http_message* hm)
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{
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if (!(*Game::com_sv_running)->current.enabled)
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@ -524,6 +554,12 @@ namespace Components
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static nlohmann::json jsonList;
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static std::filesystem::path fsGamePre;
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if (!VerifyPassword(c, hm))
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{
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// Custom reply done in VerifyPassword
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return {};
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}
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const std::filesystem::path fsGame = (*Game::fs_gameDirVar)->current.string;
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if (!fsGame.empty() && (fsGamePre != fsGame))
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@ -572,6 +608,12 @@ namespace Components
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static std::string mapNamePre;
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static nlohmann::json jsonList;
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if (!VerifyPassword(c, hm))
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{
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// Custom reply done in VerifyPassword
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return {};
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}
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const std::string mapName = Party::IsInUserMapLobby() ? (*Game::ui_mapname)->current.string : Maps::GetUserMap()->getName();
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if (!Maps::GetUserMap()->isValid() && !Party::IsInUserMapLobby())
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{
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@ -17,6 +17,8 @@ namespace Components
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static void InitiateClientDownload(const std::string& mod, bool needPassword, bool map = false);
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static void InitiateMapDownload(const std::string& map, bool needPassword);
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static void ReplyError(mg_connection* connection, int code, std::string messageOverride = {});
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static Dvar::Var SV_wwwDownload;
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static Dvar::Var SV_wwwBaseUrl;
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@ -105,7 +107,6 @@ namespace Components
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static bool DownloadFile(ClientDownload* download, unsigned int index);
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static void LogFn(char c, void* param);
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static void ReplyError(mg_connection* connection, int code);
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static void Reply(mg_connection* connection, const std::string& contentType, const std::string& data);
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static std::optional<std::string> FileHandler(mg_connection* c, const mg_http_message* hm);
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@ -246,9 +246,10 @@ namespace Components
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auto workingDir = std::filesystem::current_path().string();
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const std::string binary = *Game::sys_exitCmdLine;
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const std::string command = binary == "iw4x-sp.exe" ? "iw4x-sp" : "iw4x";
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SetEnvironmentVariableA("MW2_INSTALL", workingDir.data());
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Utils::Library::LaunchProcess(binary, "-singleplayer", workingDir);
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Utils::Library::LaunchProcess(binary, std::format("{} --pass \"{}\"", command, GetCommandLineA()), workingDir);
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}
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__declspec(naked) void QuickPatch::SND_GetAliasOffset_Stub()
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@ -320,7 +321,7 @@ namespace Components
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Utils::Hook::Set<void(*)(Game::XAssetHeader, void*)>(0x51FCDD, QuickPatch::R_AddImageToList_Hk);
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Utils::Hook::Set<const char*>(0x41DB8C, "iw4-sp.exe");
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Utils::Hook::Set<const char*>(0x41DB8C, "iw4x-sp.exe");
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Utils::Hook(0x4D6989, QuickPatch::Sys_SpawnQuitProcess_Hk, HOOK_CALL).install()->quick();
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// Fix crash as nullptr goes unchecked
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@ -6,6 +6,8 @@
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namespace Components
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{
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HANDLE Singleton::Mutex;
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bool Singleton::FirstInstance = true;
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bool Singleton::IsFirstInstance()
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@ -13,6 +15,14 @@ namespace Components
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return FirstInstance;
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}
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void Singleton::preDestroy()
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{
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if (INVALID_HANDLE_VALUE != Mutex)
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{
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CloseHandle(Mutex);
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}
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}
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Singleton::Singleton()
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{
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if (Flags::HasFlag("version"))
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@ -31,7 +41,8 @@ namespace Components
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if (Loader::IsPerformingUnitTests() || Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) return;
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FirstInstance = (CreateMutexA(nullptr, FALSE, "iw4x_mutex") && GetLastError() != ERROR_ALREADY_EXISTS);
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Mutex = CreateMutexA(nullptr, FALSE, "iw4x_mutex");
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FirstInstance = ((INVALID_HANDLE_VALUE != Mutex) && GetLastError() != ERROR_ALREADY_EXISTS);
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if (!FirstInstance && !ConnectProtocol::Used() && MessageBoxA(nullptr, "Do you want to start another instance?\nNot all features will be available!", "Game already running", MB_ICONEXCLAMATION | MB_YESNO) == IDNO)
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{
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@ -7,9 +7,12 @@ namespace Components
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public:
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Singleton();
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void preDestroy() override;
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static bool IsFirstInstance();
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private:
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static HANDLE Mutex;
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static bool FirstInstance;
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};
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}
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107
src/Components/Modules/Updater.cpp
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107
src/Components/Modules/Updater.cpp
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@ -0,0 +1,107 @@
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#include <STDInclude.hpp>
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#include "Updater.hpp"
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#include "Scheduler.hpp"
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#include <Utils/WebIO.hpp>
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#include <rapidjson/document.h>
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namespace Components
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{
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namespace
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{
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const Game::dvar_t* cl_updateAvailable;
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// If they use the alterware-launcher once to install they will have this file
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// If they don't, what are they waiting for?
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constexpr auto* REVISION_FILE = ".iw4xrevision";
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constexpr auto* GITHUB_REMOTE_URL = "https://api.github.com/repos/iw4x/iw4x-client/releases/latest";
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constexpr auto* INSTALL_GUIDE_REMOTE_URL = "https://forum.alterware.dev/t/how-to-install-the-alterware-launcher/56";
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void CheckForUpdate()
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{
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std::string revision;
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if (!Utils::IO::ReadFile(REVISION_FILE, &revision) || revision.empty())
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{
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Logger::Print("{} does not exist. Notifying the user an update is available\n", REVISION_FILE);
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Game::Dvar_SetBool(cl_updateAvailable, true);
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}
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const auto result = Utils::WebIO("IW4x", GITHUB_REMOTE_URL).setTimeout(5000)->get();
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if (result.empty())
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{
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// Nothing to do in this situation. We won't know if we need to update or not
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Logger::Print("Could not fetch latest tag from GitHub\n");
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return;
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}
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rapidjson::Document doc{};
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const rapidjson::ParseResult parseResult = doc.Parse(result);
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if (!parseResult || !doc.IsObject())
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{
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// Nothing to do in this situation. We won't know if we need to update or not
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Logger::Print("GitHub sent an invalid reply (malformed JSON)\n");
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return;
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}
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if (!doc.HasMember("tag_name") || !doc["tag_name"].IsString())
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{
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// Nothing to do in this situation. We won't know if we need to update or not
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Logger::Print("GitHub sent an invalid reply (missing 'tag_name' JSON member)\n");
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return;
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}
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const auto* tag = doc["tag_name"].GetString();
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if (revision != tag)
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{
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// A new version came out!
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Game::Dvar_SetBool(cl_updateAvailable, true);
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}
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}
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// Depending on Linux/Windows 32/64 there are a few things we must check
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std::optional<std::string> GetLauncher()
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{
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if (Utils::IO::FileExists("alterware-launcher.exe"))
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{
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return "alterware-launcher.exe";
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}
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if (Utils::IO::FileExists("alterware-launcher-x86.exe"))
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{
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return "alterware-launcher-x86.exe";
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}
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if (Utils::IsWineEnvironment() && Utils::IO::FileExists("alterware-launcher"))
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{
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return "alterware-launcher";
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}
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return {};
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}
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}
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Updater::Updater()
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{
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cl_updateAvailable = Game::Dvar_RegisterBool("cl_updateAvailable", false, Game::DVAR_NONE, "Whether an update is available or not");
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Scheduler::Once(CheckForUpdate, Scheduler::Pipeline::ASYNC);
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UIScript::Add("checkForUpdate", [](const UIScript::Token& /*token*/, const Game::uiInfo_s* /*info*/)
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{
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CheckForUpdate();
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});
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UIScript::Add("getAutoUpdate", [](const UIScript::Token& /*token*/, const Game::uiInfo_s* /*info*/)
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{
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if (const auto exe = GetLauncher(); exe.has_value())
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{
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Game::Sys_QuitAndStartProcess(exe.value().data());
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return;
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}
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// No launcher was found on the system, time to tell them to download it from GitHub
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Utils::OpenUrl(INSTALL_GUIDE_REMOTE_URL);
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});
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}
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}
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10
src/Components/Modules/Updater.hpp
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10
src/Components/Modules/Updater.hpp
Normal file
@ -0,0 +1,10 @@
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#pragma once
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namespace Components
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{
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class Updater : public Component
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{
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public:
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Updater();
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};
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}
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@ -25,6 +25,7 @@ namespace Game
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Sys_SetValue_t Sys_SetValue = Sys_SetValue_t(0x4B2F50);
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Sys_CreateFile_t Sys_CreateFile = Sys_CreateFile_t(0x4B2EF0);
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Sys_OutOfMemErrorInternal_t Sys_OutOfMemErrorInternal = Sys_OutOfMemErrorInternal_t(0x4B2E60);
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Sys_QuitAndStartProcess_t Sys_QuitAndStartProcess = Sys_QuitAndStartProcess_t(0x45FCF0);
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char(*sys_exitCmdLine)[1024] = reinterpret_cast<char(*)[1024]>(0x649FB68);
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@ -71,6 +71,9 @@ namespace Game
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typedef void(*Sys_OutOfMemErrorInternal_t)(const char* filename, int line);
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extern Sys_OutOfMemErrorInternal_t Sys_OutOfMemErrorInternal;
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typedef void(*Sys_QuitAndStartProcess_t)(const char*);
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extern Sys_QuitAndStartProcess_t Sys_QuitAndStartProcess;
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extern char(*sys_exitCmdLine)[1024];
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extern RTL_CRITICAL_SECTION* s_criticalSection;
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@ -104,20 +104,20 @@ namespace Utils
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void Library::LaunchProcess(const std::string& process, const std::string& commandLine, const std::string& currentDir)
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{
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STARTUPINFOA startup_info;
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PROCESS_INFORMATION process_info;
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STARTUPINFOA startupInfo;
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PROCESS_INFORMATION processInfo;
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ZeroMemory(&startup_info, sizeof(startup_info));
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ZeroMemory(&process_info, sizeof(process_info));
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startup_info.cb = sizeof(startup_info);
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ZeroMemory(&startupInfo, sizeof(startupInfo));
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ZeroMemory(&processInfo, sizeof(processInfo));
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startupInfo.cb = sizeof(startupInfo);
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CreateProcessA(process.data(), const_cast<char*>(commandLine.data()), nullptr,
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nullptr, false, NULL, nullptr, currentDir.data(),
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&startup_info, &process_info);
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&startupInfo, &processInfo);
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if (process_info.hThread && process_info.hThread != INVALID_HANDLE_VALUE)
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CloseHandle(process_info.hThread);
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if (process_info.hProcess && process_info.hProcess != INVALID_HANDLE_VALUE)
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CloseHandle(process_info.hProcess);
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if (processInfo.hThread && processInfo.hThread != INVALID_HANDLE_VALUE)
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CloseHandle(processInfo.hThread);
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if (processInfo.hProcess && processInfo.hProcess != INVALID_HANDLE_VALUE)
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CloseHandle(processInfo.hProcess);
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}
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}
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