Remove iw4x branding
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777beb278e
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a3d8ee8094
@ -118,8 +118,8 @@ namespace Components
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return false;
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}
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// Write URL:iw4x Protocol
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data = "URL:iw4x Protocol";
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// Write URL:IW4x Protocol
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data = "URL:IW4x Protocol";
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openRes = RegSetValueEx(hKey, "URL Protocol", 0, REG_SZ, reinterpret_cast<const BYTE*>(data.data()), data.size() + 1);
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if (openRes != ERROR_SUCCESS)
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@ -1,6 +1,6 @@
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#include "STDInclude.hpp"
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#define NEWS_MOTD_DEFUALT "Welcome to ReactIW4x Multiplayer!"
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#define NEWS_MOTD_DEFUALT "Welcome to IW4x Multiplayer!"
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namespace Components
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{
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@ -93,19 +93,19 @@ namespace Components
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Utils::Hook::Set<char*>(0x6431D1, "data2");
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// UI version string
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Utils::Hook::Set<char*>(0x43F73B, "iw4x IW4x: r" REVISION_STR "-" MILESTONE);
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Utils::Hook::Set<char*>(0x43F73B, "IW4x: r" REVISION_STR "-" MILESTONE);
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// console version string
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Utils::Hook::Set<char*>(0x4B12BB, "iw4x IW4x r" REVISION_STR "-" MILESTONE " (built " __DATE__ " " __TIME__ ")");
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Utils::Hook::Set<char*>(0x4B12BB, "IW4x r" REVISION_STR "-" MILESTONE " (built " __DATE__ " " __TIME__ ")");
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// version string
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Utils::Hook::Set<char*>(0x60BD56, "iw4x IW4x (r" REVISION_STR ")");
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Utils::Hook::Set<char*>(0x60BD56, "IW4x (r" REVISION_STR ")");
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// console title
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Utils::Hook::Set<char*>(0x4289E8, "iw4x IW4x (r" REVISION_STR "): Console");
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Utils::Hook::Set<char*>(0x4289E8, "IW4x (r" REVISION_STR "): Console");
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// window title
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Utils::Hook::Set<char*>(0x5076A0, "iw4x IW4x: Multiplayer");
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Utils::Hook::Set<char*>(0x5076A0, "IW4x: Multiplayer");
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// sv_hostname
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Utils::Hook::Set<char*>(0x4D378B, "IW4Host");
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@ -630,9 +630,11 @@ namespace Components
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});
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// Set default masterServerName + port and save it
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#ifdef USE_LEGACY_SERVER_LIST
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Utils::Hook::Set<char*>(0x60AD92, "localhost");
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Utils::Hook::Set<BYTE>(0x60AD90, Game::dvar_flag::DVAR_FLAG_SAVED); // masterServerName
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Utils::Hook::Set<BYTE>(0x60ADC6, Game::dvar_flag::DVAR_FLAG_SAVED); // masterPort
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#endif
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// Add server list feeder
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UIFeeder::Add(2.0f, ServerList::GetServerCount, ServerList::GetServerText, ServerList::SelectServer);
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@ -13,7 +13,7 @@ namespace Components
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{
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if (Flags::HasFlag("version"))
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{
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printf("iw4x IW4x r" REVISION_STR "-" MILESTONE " (built " __DATE__ " " __TIME__ ")\n");
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printf("IW4x r" REVISION_STR "-" MILESTONE " (built " __DATE__ " " __TIME__ ")\n");
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ExitProcess(0);
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}
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@ -319,7 +319,7 @@ namespace Components
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// TODO: Check if a RawFile with the same name has already been added, to prevent conflicts.
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void ZoneBuilder::Zone::AddBranding()
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{
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char* data = "FastFile built using iw4x IW4 ZoneTool!";
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char* data = "FastFile built using IW4x ZoneTool!";
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ZoneBuilder::Zone::Branding = { ZoneBuilder::Zone::ZoneName.data(), (int)strlen(data), 0, data };
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Game::XAssetHeader header = { &Branding };
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