Update estimation every 500ms
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@ -64,7 +64,7 @@ namespace Components
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static int lastCalc = 0;
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static double mseconds = 0;
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if (!lastCalc || (Game::Com_Milliseconds() - lastCalc) > 1000)
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if (!lastCalc || (Game::Com_Milliseconds() - lastCalc) > 500)
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{
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lastCalc = Game::Com_Milliseconds();
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