Ambush tests
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deps/mongoose
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deps/mongoose
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@ -1 +1 @@
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Subproject commit c722cfec18231c6d18ab8a73993b763aa1e0dd7e
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Subproject commit 8d72c2a7b22c36f72b0e0be5dd4b54439f2c57df
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@ -416,6 +416,7 @@ namespace Components
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Maps::AddDependency("mp_shipment_long", "iw4x_dependencies_mp");
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Maps::AddDependency("mp_shipment_long", "iw4x_dependencies_mp");
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Maps::AddDependency("mp_firingrange", "iw4x_dependencies_mp");
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Maps::AddDependency("mp_firingrange", "iw4x_dependencies_mp");
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Maps::AddDependency("mp_rust_long", "iw4x_dependencies_mp");
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Maps::AddDependency("mp_rust_long", "iw4x_dependencies_mp");
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Maps::AddDependency("mp_ambush_sh", "iw4x_dependencies_mp");
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#if defined(DEBUG) && defined(ENABLE_DXSDK)
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#if defined(DEBUG) && defined(ENABLE_DXSDK)
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Command::Add("dumpmap", [] (Command::Params)
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Command::Add("dumpmap", [] (Command::Params)
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@ -206,6 +206,11 @@ namespace Components
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if (Zones::ZoneVersion >= 359)
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if (Zones::ZoneVersion >= 359)
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{
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{
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size = 3120;
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size = 3120;
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if (Zones::ZoneVersion >= 365)
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{
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size = 3124;
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}
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}
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}
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}
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}
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}
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}
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@ -320,7 +325,7 @@ namespace Components
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if (Zones::ZoneVersion >= 359)
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if (Zones::ZoneVersion >= 359)
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{
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{
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// 53 soundalias name references; up to and including 1124
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// 53 soundalias name references; up to and including 1124
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for (int i = 0, offset = 912; i < 53; ++i, offset += 4)
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for (int i = 0, offset = 916; i < 52; ++i, offset += 4)
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{
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{
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*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + offset);
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*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + offset);
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Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
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Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
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@ -765,6 +770,11 @@ namespace Components
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*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2988);
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*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2988);
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Game::Load_XString(false);
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Game::Load_XString(false);
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if (Zones::ZoneVersion >= 365)
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{
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varWeaponCompleteDef += 4;
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}
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*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3000);
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*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3000);
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Game::Load_XString(false);
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Game::Load_XString(false);
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