[Steam] Delete destructors
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@ -4,9 +4,6 @@ namespace Steam
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{
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class Friends
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{
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protected:
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~Friends() = default;
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public:
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virtual const char *GetPersonaName();
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virtual void SetPersonaName(const char *pchPersonaName);
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@ -4,9 +4,6 @@ namespace Steam
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{
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class GameServer
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{
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protected:
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~GameServer() = default;
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public:
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virtual void LogOn();
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virtual void LogOff();
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@ -4,9 +4,6 @@ namespace Steam
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{
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class MasterServerUpdater
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{
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protected:
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~MasterServerUpdater() = default;
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public:
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virtual void SetActive(bool bActive);
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virtual void SetHeartbeatInterval(int iHeartbeatInterval);
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@ -23,9 +23,6 @@ namespace Steam
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class Matchmaking
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{
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protected:
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~Matchmaking() = default;
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public:
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virtual int GetFavoriteGameCount();
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virtual bool GetFavoriteGame(int iGame, unsigned int *pnAppID, unsigned int *pnIP, unsigned short *pnConnPort, unsigned short *pnQueryPort, unsigned int *punFlags, unsigned int *pRTime32LastPlayedOnServer);
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@ -4,9 +4,6 @@ namespace Steam
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{
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class Networking
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{
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protected:
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~Networking() = default;
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public:
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virtual bool SendP2PPacket(SteamID steamIDRemote, const void *pubData, unsigned int cubData, int eP2PSendType);
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virtual bool IsP2PPacketAvailable(unsigned int *pcubMsgSize);
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@ -4,9 +4,6 @@ namespace Steam
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{
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class RemoteStorage
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{
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protected:
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~RemoteStorage() = default;
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public:
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virtual bool FileWrite(const char *pchFile, const void *pvData, int cubData);
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virtual int GetFileSize(const char *pchFile);
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@ -4,9 +4,6 @@ namespace Steam
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{
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class User
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{
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protected:
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~User() = default;
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public:
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virtual int GetHSteamUser();
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virtual bool LoggedOn();
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@ -4,9 +4,6 @@ namespace Steam
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{
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class Utils
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{
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protected:
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~Utils() = default;
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public:
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virtual unsigned int GetSecondsSinceAppActive();
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virtual unsigned int GetSecondsSinceComputerActive();
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