29 lines
1.2 KiB
C++
29 lines
1.2 KiB
C++
#pragma once
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namespace Steam
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{
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class Utils
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{
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public:
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virtual unsigned int GetSecondsSinceAppActive();
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virtual unsigned int GetSecondsSinceComputerActive();
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virtual int GetConnectedUniverse();
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virtual unsigned int GetServerRealTime();
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virtual const char *GetIPCountry();
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virtual bool GetImageSize(int iImage, unsigned int *pnWidth, unsigned int *pnHeight);
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virtual bool GetImageRGBA(int iImage, unsigned char *pubDest, int nDestBufferSize);
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virtual bool GetCSERIPPort(unsigned int *unIP, unsigned short *usPort);
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virtual unsigned char GetCurrentBatteryPower();
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virtual unsigned int GetAppID();
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virtual void SetOverlayNotificationPosition(int eNotificationPosition);
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virtual bool IsAPICallCompleted(unsigned __int64 hSteamAPICall, bool *pbFailed);
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virtual int GetAPICallFailureReason(unsigned __int64 hSteamAPICall);
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virtual bool GetAPICallResult(unsigned __int64 hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed);
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virtual void RunFrame();
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virtual unsigned int GetIPCCallCount();
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virtual void SetWarningMessageHook(void(*pFunction)(int hpipe, const char *message));
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virtual bool IsOverlayEnabled();
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virtual bool BOverlayNeedsPresent();
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};
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}
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