[Steam] Delete destructors

This commit is contained in:
momo5502 2017-01-22 23:21:52 +01:00
parent 2de95b4a3b
commit 9b88a19e35
8 changed files with 0 additions and 24 deletions

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@ -4,9 +4,6 @@ namespace Steam
{ {
class Friends class Friends
{ {
protected:
~Friends() = default;
public: public:
virtual const char *GetPersonaName(); virtual const char *GetPersonaName();
virtual void SetPersonaName(const char *pchPersonaName); virtual void SetPersonaName(const char *pchPersonaName);

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@ -4,9 +4,6 @@ namespace Steam
{ {
class GameServer class GameServer
{ {
protected:
~GameServer() = default;
public: public:
virtual void LogOn(); virtual void LogOn();
virtual void LogOff(); virtual void LogOff();

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@ -4,9 +4,6 @@ namespace Steam
{ {
class MasterServerUpdater class MasterServerUpdater
{ {
protected:
~MasterServerUpdater() = default;
public: public:
virtual void SetActive(bool bActive); virtual void SetActive(bool bActive);
virtual void SetHeartbeatInterval(int iHeartbeatInterval); virtual void SetHeartbeatInterval(int iHeartbeatInterval);

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@ -23,9 +23,6 @@ namespace Steam
class Matchmaking class Matchmaking
{ {
protected:
~Matchmaking() = default;
public: public:
virtual int GetFavoriteGameCount(); virtual int GetFavoriteGameCount();
virtual bool GetFavoriteGame(int iGame, unsigned int *pnAppID, unsigned int *pnIP, unsigned short *pnConnPort, unsigned short *pnQueryPort, unsigned int *punFlags, unsigned int *pRTime32LastPlayedOnServer); virtual bool GetFavoriteGame(int iGame, unsigned int *pnAppID, unsigned int *pnIP, unsigned short *pnConnPort, unsigned short *pnQueryPort, unsigned int *punFlags, unsigned int *pRTime32LastPlayedOnServer);

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@ -4,9 +4,6 @@ namespace Steam
{ {
class Networking class Networking
{ {
protected:
~Networking() = default;
public: public:
virtual bool SendP2PPacket(SteamID steamIDRemote, const void *pubData, unsigned int cubData, int eP2PSendType); virtual bool SendP2PPacket(SteamID steamIDRemote, const void *pubData, unsigned int cubData, int eP2PSendType);
virtual bool IsP2PPacketAvailable(unsigned int *pcubMsgSize); virtual bool IsP2PPacketAvailable(unsigned int *pcubMsgSize);

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@ -4,9 +4,6 @@ namespace Steam
{ {
class RemoteStorage class RemoteStorage
{ {
protected:
~RemoteStorage() = default;
public: public:
virtual bool FileWrite(const char *pchFile, const void *pvData, int cubData); virtual bool FileWrite(const char *pchFile, const void *pvData, int cubData);
virtual int GetFileSize(const char *pchFile); virtual int GetFileSize(const char *pchFile);

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@ -4,9 +4,6 @@ namespace Steam
{ {
class User class User
{ {
protected:
~User() = default;
public: public:
virtual int GetHSteamUser(); virtual int GetHSteamUser();
virtual bool LoggedOn(); virtual bool LoggedOn();

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@ -4,9 +4,6 @@ namespace Steam
{ {
class Utils class Utils
{ {
protected:
~Utils() = default;
public: public:
virtual unsigned int GetSecondsSinceAppActive(); virtual unsigned int GetSecondsSinceAppActive();
virtual unsigned int GetSecondsSinceComputerActive(); virtual unsigned int GetSecondsSinceComputerActive();