Merge branch 'develop' into dependabot/submodules/deps/libtommath-5809141

This commit is contained in:
Louve 2024-06-20 10:36:54 +02:00 committed by GitHub
commit 8fb50fd32a
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
19 changed files with 697 additions and 301 deletions

@ -1 +1 @@
Subproject commit 9c245e794c7c452de82aa9fd07e6b3edb27be9b7
Subproject commit f4ff5d532aeaac1c3254ef20ace687ab41622ab9

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@ -30,6 +30,8 @@ namespace Components
std::uint16_t lastAltWeapon;
std::uint8_t meleeDist;
float meleeYaw;
std::int8_t remoteAngles[2];
float angles[3];
bool active;
};
@ -54,10 +56,11 @@ namespace Components
{ "sprint", Game::CMD_BUTTON_SPRINT },
{ "leanleft", Game::CMD_BUTTON_LEAN_LEFT },
{ "leanright", Game::CMD_BUTTON_LEAN_RIGHT },
{ "ads", Game::CMD_BUTTON_ADS },
{ "ads", Game::CMD_BUTTON_ADS | Game::CMD_BUTTON_THROW },
{ "holdbreath", Game::CMD_BUTTON_BREATH },
{ "usereload", Game::CMD_BUTTON_USE_RELOAD },
{ "activate", Game::CMD_BUTTON_ACTIVATE },
{ "remote", Game::CMD_BUTTON_REMOTE },
};
void Bots::UpdateBotNames()
@ -214,7 +217,10 @@ namespace Components
}
ZeroMemory(&g_botai[entref.entnum], sizeof(BotMovementInfo));
g_botai[entref.entnum].weapon = 1;
g_botai[entref.entnum].weapon = static_cast<std::uint16_t>(ent->client->ps.weapCommon.weapon);
g_botai[entref.entnum].angles[0] = ent->client->ps.viewangles[0];
g_botai[entref.entnum].angles[1] = ent->client->ps.viewangles[1];
g_botai[entref.entnum].angles[2] = ent->client->ps.viewangles[2];
g_botai[entref.entnum].active = true;
});
@ -311,6 +317,43 @@ namespace Components
g_botai[entref.entnum].meleeDist = static_cast<int8_t>(dist);
g_botai[entref.entnum].active = true;
});
GSC::Script::AddMethod("BotRemoteAngles", [](const Game::scr_entref_t entref) // Usage: <bot> BotRemoteAngles(<int>, <int>);
{
const auto* ent = GSC::Script::Scr_GetPlayerEntity(entref);
if (!Game::SV_IsTestClient(ent->s.number))
{
Game::Scr_Error("BotRemoteAngles: Can only call on a bot!");
return;
}
const auto pitch = std::clamp<int>(Game::Scr_GetInt(0), std::numeric_limits<char>::min(), std::numeric_limits<char>::max());
const auto yaw = std::clamp<int>(Game::Scr_GetInt(1), std::numeric_limits<char>::min(), std::numeric_limits<char>::max());
g_botai[entref.entnum].remoteAngles[0] = static_cast<int8_t>(pitch);
g_botai[entref.entnum].remoteAngles[1] = static_cast<int8_t>(yaw);
g_botai[entref.entnum].active = true;
});
GSC::Script::AddMethod("BotAngles", [](const Game::scr_entref_t entref) // Usage: <bot> BotAngles(<float>, <float>, <float>);
{
const auto* ent = GSC::Script::Scr_GetPlayerEntity(entref);
if (!Game::SV_IsTestClient(ent->s.number))
{
Game::Scr_Error("BotAngles: Can only call on a bot!");
return;
}
const auto pitch = Game::Scr_GetFloat(0);
const auto yaw = Game::Scr_GetFloat(1);
const auto roll = Game::Scr_GetFloat(2);
g_botai[entref.entnum].angles[0] = pitch;
g_botai[entref.entnum].angles[1] = yaw;
g_botai[entref.entnum].angles[2] = roll;
g_botai[entref.entnum].active = true;
});
}
void Bots::BotAiAction(Game::client_s* cl)
@ -341,10 +384,12 @@ namespace Components
userCmd.primaryWeaponForAltMode = g_botai[clientNum].lastAltWeapon;
userCmd.meleeChargeYaw = g_botai[clientNum].meleeYaw;
userCmd.meleeChargeDist = g_botai[clientNum].meleeDist;
userCmd.remoteControlAngles[0] = g_botai[clientNum].remoteAngles[0];
userCmd.remoteControlAngles[1] = g_botai[clientNum].remoteAngles[1];
userCmd.angles[0] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[0] - cl->gentity->client->ps.delta_angles[0]));
userCmd.angles[1] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[1] - cl->gentity->client->ps.delta_angles[1]));
userCmd.angles[2] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[2] - cl->gentity->client->ps.delta_angles[2]));
userCmd.angles[0] = ANGLE2SHORT(g_botai[clientNum].angles[0] - cl->gentity->client->ps.delta_angles[0]);
userCmd.angles[1] = ANGLE2SHORT(g_botai[clientNum].angles[1] - cl->gentity->client->ps.delta_angles[1]);
userCmd.angles[2] = ANGLE2SHORT(g_botai[clientNum].angles[2] - cl->gentity->client->ps.delta_angles[2]);
Game::SV_ClientThink(cl, &userCmd);
}

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@ -248,9 +248,10 @@ namespace Components
return Name.get<Game::dvar_t*>();
}
const Game::dvar_t* Dvar::Dvar_RegisterSVNetworkFps(const char* dvarName, int /*value*/, int min, int /*max*/, std::uint16_t /*flags*/, const char* description)
const Game::dvar_t* Dvar::Dvar_RegisterSVNetworkFps(const char* dvarName, int value, int min, int /*max*/, std::uint16_t /*flags*/, const char* description)
{
return Game::Dvar_RegisterInt(dvarName, 1000, min, 1000, Game::DVAR_NONE, description);
// bump limit up to 1000
return Game::Dvar_RegisterInt(dvarName, value, min, 1000, Game::DVAR_NONE, description);
}
const Game::dvar_t* Dvar::Dvar_RegisterPerkExtendedMeleeRange(const char* dvarName, float value, float min, float /*max*/, std::uint16_t flags, const char* description)

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@ -315,7 +315,10 @@ namespace Components
Friends::LoggedOn = (Steam::Proxy::SteamUser_ && Steam::Proxy::SteamUser_->LoggedOn());
if (!Steam::Proxy::SteamFriends) return;
if (Game::Sys_IsMainThread())
{
Game::UI_UpdateArenas();
}
int count = Steam::Proxy::SteamFriends->GetFriendCount(4);

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@ -227,18 +227,18 @@ namespace Components
pushad
push [esp + 28h]
push[esp + 28h]
call PrintMessagePipe
add esp, 4h
popad
ret
returnPrint:
returnPrint :
pushad
push 0 // gLog
push [esp + 2Ch] // data
push[esp + 2Ch] // data
call NetworkLog
add esp, 8h
@ -262,6 +262,8 @@ namespace Components
{
const auto* g_log = (*Game::g_log) ? (*Game::g_log)->current.string : "";
if (g_log) // This can be null - has happened before
{
if (std::strcmp(g_log, file) == 0)
{
if (std::strcmp(folder, "userraw") != 0)
@ -273,6 +275,7 @@ namespace Components
}
}
}
}
__declspec(naked) void Logger::BuildOSPath_Stub()
{
@ -280,8 +283,8 @@ namespace Components
{
pushad
push [esp + 20h + 8h]
push [esp + 20h + 10h]
push[esp + 20h + 8h]
push[esp + 20h + 10h]
call RedirectOSPath
add esp, 8h
@ -419,8 +422,31 @@ namespace Components
});
}
void PrintAliasError(Game::conChannel_t channel, const char* originalMsg, const char* soundName, const char* lastErrorStr)
{
// We add a bit more info and we clear the sound stream when it happens
// to avoid spamming the error
const auto newMsg = std::format("{}Make sure you have the 'miles' folder in your game directory! Otherwise MP3 and other codecs will be unavailable.\n", originalMsg);
Game::Com_PrintError(channel, newMsg.c_str(), soundName, lastErrorStr);
for (size_t i = 0; i < ARRAYSIZE(Game::milesGlobal->streamReadInfo); i++)
{
if (0 == std::strncmp(Game::milesGlobal->streamReadInfo[i].path, soundName, ARRAYSIZE(Game::milesGlobal->streamReadInfo[i].path)))
{
Game::milesGlobal->streamReadInfo[i].path[0] = '\x00'; // This kills it and make sure it doesn't get played again for now
break;
}
}
}
Logger::Logger()
{
// Print sound aliases errors
if (!Dedicated::IsEnabled())
{
Utils::Hook(0x64BA67, PrintAliasError, HOOK_CALL).install()->quick();
}
Utils::Hook(0x642139, BuildOSPath_Stub, HOOK_JUMP).install()->quick();
Scheduler::Loop(Frame, Scheduler::Pipeline::SERVER);

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@ -23,12 +23,12 @@ namespace Components
static void Print(const std::string_view& fmt)
{
PrintInternal(Game::CON_CHANNEL_DONT_FILTER, fmt, std::make_format_args(0));
PrintInternal(Game::CON_CHANNEL_DONT_FILTER, fmt, std::make_format_args());
}
static void Print(Game::conChannel_t channel, const std::string_view& fmt)
{
PrintInternal(channel, fmt, std::make_format_args(0));
PrintInternal(channel, fmt, std::make_format_args());
}
template <typename... Args>
@ -47,7 +47,7 @@ namespace Components
static void Error(Game::errorParm_t error, const std::string_view& fmt)
{
ErrorInternal(error, fmt, std::make_format_args(0));
ErrorInternal(error, fmt, std::make_format_args());
}
template <typename... Args>
@ -59,7 +59,7 @@ namespace Components
static void Warning(Game::conChannel_t channel, const std::string_view& fmt)
{
WarningInternal(channel, fmt, std::make_format_args(0));
WarningInternal(channel, fmt, std::make_format_args());
}
template <typename... Args>
@ -71,7 +71,7 @@ namespace Components
static void PrintError(Game::conChannel_t channel, const std::string_view& fmt)
{
PrintErrorInternal(channel, fmt, std::make_format_args(0));
PrintErrorInternal(channel, fmt, std::make_format_args());
}
template <typename... Args>
@ -83,7 +83,7 @@ namespace Components
static void PrintFail2Ban(const std::string_view& fmt)
{
PrintFail2BanInternal(fmt, std::make_format_args(0));
PrintFail2BanInternal(fmt, std::make_format_args());
}
template <typename... Args>

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@ -103,7 +103,7 @@ namespace Components
const char* Maps::LoadArenaFileStub(const char* name, char* buffer, int size)
{
std::string data = RawFiles::ReadRawFile(name, buffer, size);
std::string data;
if (Maps::UserMap.isValid())
{
@ -116,6 +116,10 @@ namespace Components
data = Utils::IO::ReadFile(arena);
}
}
else
{
data = RawFiles::ReadRawFile(name, buffer, size);
}
strncpy_s(buffer, size, data.data(), _TRUNCATE);
return buffer;
@ -177,7 +181,7 @@ namespace Components
auto patchZone = std::format("patch_{}", zoneInfo->name);
if (FastFiles::Exists(patchZone))
{
data.push_back({patchZone.data(), zoneInfo->allocFlags, zoneInfo->freeFlags});
data.push_back({ patchZone.data(), zoneInfo->allocFlags, zoneInfo->freeFlags });
}
return FastFiles::LoadLocalizeZones(data.data(), data.size(), sync);
@ -185,7 +189,7 @@ namespace Components
void Maps::OverrideMapEnts(Game::MapEnts* ents)
{
auto callback = [] (Game::XAssetHeader header, void* ents)
auto callback = [](Game::XAssetHeader header, void* ents)
{
Game::MapEnts* mapEnts = reinterpret_cast<Game::MapEnts*>(ents);
Game::clipMap_t* clipMap = header.clipMap;
@ -294,7 +298,7 @@ namespace Components
call Maps::GetWorldData
mov [esp + 20h], eax
mov[esp + 20h], eax
popad
pop eax
@ -314,6 +318,28 @@ namespace Components
}
}
void Maps::ForceRefreshArenas()
{
if (Game::Sys_IsMainThread())
{
if (*Game::g_quitRequested)
{
// No need to refresh if we're exiting the game
return;
}
Game::sharedUiInfo_t* uiInfo = reinterpret_cast<Game::sharedUiInfo_t*>(0x62E4B78);
uiInfo->updateArenas = 1;
Game::UI_UpdateArenas();
}
else
{
// Dangerous!!
assert(false && "Arenas refreshed from wrong thread??");
Logger::Print("Tried to refresh arenas from a thread that is NOT the main thread!! This could have lead to a crash. Please report this bug and how you got it!");
}
}
// TODO : Remove hook entirely?
void Maps::GetBSPName(char* buffer, size_t size, const char* format, const char* mapname)
{
@ -459,7 +485,7 @@ namespace Components
char hashBuf[100] = { 0 };
unsigned int hash = atoi(Game::MSG_ReadStringLine(msg, hashBuf, sizeof hashBuf));
if(!Maps::CheckMapInstalled(mapname, false, true) || hash && hash != Maps::GetUsermapHash(mapname))
if (!Maps::CheckMapInstalled(mapname, false, true) || hash && hash != Maps::GetUsermapHash(mapname))
{
// Reconnecting forces the client to download the new map
Command::Execute("disconnect", false);
@ -480,12 +506,12 @@ namespace Components
push eax
pushad
push [esp + 28h]
push[esp + 28h]
push ebp
call Maps::TriggerReconnectForMap
add esp, 8h
mov [esp + 20h], eax
mov[esp + 20h], eax
popad
pop eax
@ -495,7 +521,7 @@ namespace Components
push 487C50h // Rotate map
skipRotation:
skipRotation :
retn
}
}
@ -506,7 +532,7 @@ namespace Components
{
pushad
push [esp + 24h]
push[esp + 24h]
call Maps::PrepareUsermap
pop eax
@ -523,7 +549,7 @@ namespace Components
{
pushad
push [esp + 24h]
push[esp + 24h]
call Maps::PrepareUsermap
pop eax
@ -756,7 +782,7 @@ namespace Components
Maps::AddDlc({ 2, "Resurgence Pack", {"mp_abandon", "mp_vacant", "mp_trailerpark", "mp_strike", "mp_fuel2"} });
Maps::AddDlc({ 3, "IW4x Classics", {"mp_nuked", "mp_cross_fire", "mp_cargoship", "mp_bloc", "mp_killhouse", "mp_bog_sh", "mp_cargoship_sh", "mp_shipment", "mp_shipment_long", "mp_rust_long", "mp_firingrange", "mp_bloc_sh", "mp_crash_tropical", "mp_estate_tropical", "mp_fav_tropical", "mp_storm_spring"} });
Maps::AddDlc({ 4, "Call Of Duty 4 Pack", {"mp_farm", "mp_backlot", "mp_pipeline", "mp_countdown", "mp_crash_snow", "mp_carentan", "mp_broadcast", "mp_showdown", "mp_convoy", "mp_citystreets"} });
Maps::AddDlc({ 5, "Modern Warfare 3 Pack", {"mp_dome", "mp_hardhat", "mp_paris", "mp_seatown", "mp_bravo", "mp_underground", "mp_plaza2", "mp_village", "mp_alpha"}});
Maps::AddDlc({ 5, "Modern Warfare 3 Pack", {"mp_dome", "mp_hardhat", "mp_paris", "mp_seatown", "mp_bravo", "mp_underground", "mp_plaza2", "mp_village", "mp_alpha"} });
Maps::UpdateDlcStatus();
@ -845,12 +871,6 @@ namespace Components
// Load usermap arena file
Utils::Hook(0x630A88, Maps::LoadArenaFileStub, HOOK_CALL).install()->quick();
// Always refresh arena when loading or unloading a zone
Utils::Hook::Nop(0x485017, 2);
Utils::Hook::Nop(0x4BDFB7, 2); // Unknown
Utils::Hook::Nop(0x45ED6F, 2); // loadGameInfo
Utils::Hook::Nop(0x4A5888, 2); // UI_InitOnceForAllClients
// Allow hiding specific smodels
Utils::Hook(0x50E67C, Maps::HideModelStub, HOOK_CALL).install()->quick();
@ -880,7 +900,7 @@ namespace Components
Game::Font_s* font = Game::R_RegisterFont("fonts/smallFont", 0);
auto height = Game::R_TextHeight(font);
auto scale = 0.75f;
float color[4] = {0.0f, 1.0f, 0.0f, 1.0f};
float color[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
unsigned int i = 0;
for (auto& model : models)

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@ -13,7 +13,7 @@ namespace Components
{
ZeroMemory(&this->searchPath, sizeof this->searchPath);
this->hash = Maps::GetUsermapHash(this->mapname);
Game::UI_UpdateArenas();
Maps::ForceRefreshArenas();
}
~UserMapContainer()
@ -29,7 +29,10 @@ namespace Components
{
bool wasValid = this->isValid();
this->mapname.clear();
if (wasValid) Game::UI_UpdateArenas();
if (wasValid)
{
Maps::ForceRefreshArenas();
}
}
void loadIwd();
@ -95,6 +98,8 @@ namespace Components
static Dvar::Var RListSModels;
static void ForceRefreshArenas();
static void GetBSPName(char* buffer, size_t size, const char* format, const char* mapname);
static void LoadAssetRestrict(Game::XAssetType type, Game::XAssetHeader asset, const std::string& name, bool* restrict);
static void LoadMapZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);

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@ -244,12 +244,12 @@ namespace Components
return;
}
auto workingDir = std::filesystem::current_path().string();
const std::string binary = *Game::sys_exitCmdLine;
const std::string command = binary == "iw4x-sp.exe" ? "iw4x-sp" : "iw4x";
const std::filesystem::path workingDir = std::filesystem::current_path();
const std::wstring binary = Utils::String::Convert(*Game::sys_exitCmdLine);
const std::wstring commandLine = std::format(L"\"{}\" iw4x --pass \"{}\"", (workingDir / binary).wstring(), Utils::GetLaunchParameters());
SetEnvironmentVariableA("MW2_INSTALL", workingDir.data());
Utils::Library::LaunchProcess(binary, std::format("{} --pass \"{}\"", command, GetCommandLineA()), workingDir);
SetEnvironmentVariableA("MW2_INSTALL", workingDir.string().data());
Utils::Library::LaunchProcess(binary, commandLine, workingDir);
}
__declspec(naked) void QuickPatch::SND_GetAliasOffset_Stub()

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@ -3,6 +3,8 @@
namespace Components
{
constexpr auto BASE_PLAYERSTATS_VERSION = 155;
Utils::Memory::Allocator StructuredData::MemAllocator;
const char* StructuredData::EnumTranslation[COUNT] =
@ -26,6 +28,11 @@ namespace Components
{
if (!data || type >= StructuredData::PlayerDataType::COUNT) return;
// Reallocate them before patching
Game::StructuredDataEnum* newEnums = MemAllocator.allocateArray<Game::StructuredDataEnum>(data->enumCount);
std::memcpy(newEnums, data->enums, sizeof(Game::StructuredDataEnum) * data->enumCount);
data->enums = newEnums;
Game::StructuredDataEnum* dataEnum = &data->enums[type];
// Build index-sorted data vector
@ -86,24 +93,53 @@ namespace Components
}
void StructuredData::PatchCustomClassLimit(Game::StructuredDataDef* data, int count)
{
constexpr auto CLASS_ARRAY = 5;
const auto originalClassCount = data->indexedArrays[CLASS_ARRAY].arraySize;
if (count != originalClassCount)
{
const int customClassSize = 64;
for (int i = 0; i < data->structs[0].propertyCount; ++i)
// We need to recreate the struct list cause it's used in order definitions
auto newStructs = StructuredData::MemAllocator.allocateArray<Game::StructuredDataStruct>(data->structCount);
std::memcpy(newStructs, data->structs, data->structCount * sizeof(Game::StructuredDataStruct));
data->structs = newStructs;
constexpr auto structIndex = 0;
{
// 3003 is the offset of the customClasses structure
if (data->structs[0].properties[i].offset >= 3643)
auto strct = &data->structs[structIndex];
auto newProperties = StructuredData::MemAllocator.allocateArray<Game::StructuredDataStructProperty>(strct->propertyCount);
std::memcpy(newProperties, strct->properties, strct->propertyCount * sizeof(Game::StructuredDataStructProperty));
strct->properties = newProperties;
for (int propertyIndex = 0; propertyIndex < strct->propertyCount; ++propertyIndex)
{
// 3643 is the offset of the customClasses structure
if (strct->properties[propertyIndex].offset >= 3643)
{
// -10 because 10 is the default amount of custom classes.
data->structs[0].properties[i].offset += ((count - 10) * customClassSize);
strct->properties[propertyIndex].offset += ((count - originalClassCount) * customClassSize);
}
}
}
// update structure size
data->size += ((count - 10) * customClassSize);
data->size += ((count - originalClassCount) * customClassSize);
// Update amount of custom classes
data->indexedArrays[5].arraySize = count;
if (data->indexedArrays[CLASS_ARRAY].arraySize != count)
{
// We need to recreate the whole array - this reference could be reused accross definitions
auto newIndexedArray = StructuredData::MemAllocator.allocateArray<Game::StructuredDataIndexedArray>(data->indexedArrayCount);
std::memcpy(newIndexedArray, data->indexedArrays, data->indexedArrayCount * sizeof(Game::StructuredDataIndexedArray));
data->indexedArrays = newIndexedArray;
// Add classes
data->indexedArrays[CLASS_ARRAY].arraySize = count;
}
}
}
void StructuredData::PatchAdditionalData(Game::StructuredDataDef* data, std::unordered_map<std::string, std::string>& patches)
@ -119,27 +155,45 @@ namespace Components
bool StructuredData::UpdateVersionOffsets(Game::StructuredDataDefSet* set, Game::StructuredDataBuffer* buffer, Game::StructuredDataDef* whatever)
{
Game::StructuredDataDef* newDef = &set->defs[0];
Game::StructuredDataDef* oldDef = &set->defs[0];
for (unsigned int i = 0; i < set->defCount; ++i)
if (set->defCount > 1)
{
if (newDef->version < set->defs[i].version)
{
newDef = &set->defs[i];
}
int bufferVersion = *reinterpret_cast<int*>(buffer->data);
if (set->defs[i].version == *reinterpret_cast<int*>(buffer->data))
for (size_t i = 0; i < set->defCount; i++)
{
oldDef = &set->defs[i];
}
if (set->defs[i].version == bufferVersion)
{
if (i == 0)
{
// No update to conduct
}
else
{
Game::StructuredDataDef* newDef = &set->defs[i - 1];
Game::StructuredDataDef* oldDef = &set->defs[i];
if (newDef->version >= 159 && oldDef->version <= 158)
if (newDef->version == 159 && oldDef->version <= 158)
{
// this should move the data 320 bytes infront
std::memmove(&buffer->data[3963], &buffer->data[3643], oldDef->size - 3643);
}
else if (newDef->version > 159 && false)
{
// 159 cannot be translated upwards and it's hard to say why
// Reading it fails in various ways
// might be the funky class bump...?
Command::Execute("setPlayerData prestige 10");
Command::Execute("setPlayerData experience 2516000");
}
return Utils::Hook::Call<bool(void*, void*, void*)>(0x456830)(set, buffer, whatever);
}
}
}
return Utils::Hook::Call<bool(void*, void*, void*)>(0x456830)(set, buffer, whatever);
}
// StructuredData_UpdateVersion
return Utils::Hook::Call<bool(void*, void*, void*)>(0x456830)(set, buffer, whatever);
@ -182,7 +236,7 @@ namespace Components
return;
}
if (data->defs[0].version != 155)
if (data->defs[0].version != BASE_PLAYERSTATS_VERSION)
{
Logger::Error(Game::ERR_FATAL, "Initial PlayerDataDef is not version 155, patching not possible!");
return;
@ -262,16 +316,10 @@ namespace Components
auto* newData = StructuredData::MemAllocator.allocateArray<Game::StructuredDataDef>(data->defCount + patchDefinitions.size());
std::memcpy(&newData[patchDefinitions.size()], data->defs, sizeof Game::StructuredDataDef * data->defCount);
// Prepare the buffers
// Set the versions
for (unsigned int i = 0; i < patchDefinitions.size(); ++i)
{
std::memcpy(&newData[i], data->defs, sizeof Game::StructuredDataDef);
newData[i].version = (patchDefinitions.size() - i) + 155;
// Reallocate the enum array
auto* newEnums = StructuredData::MemAllocator.allocateArray<Game::StructuredDataEnum>(data->defs->enumCount);
std::memcpy(newEnums, data->defs->enums, sizeof Game::StructuredDataEnum * data->defs->enumCount);
newData[i].enums = newEnums;
newData[i].version = (patchDefinitions.size() - i) + BASE_PLAYERSTATS_VERSION;
}
// Apply new data
@ -279,10 +327,18 @@ namespace Components
data->defCount += patchDefinitions.size();
// Patch the definition
for (unsigned int i = 0; i < data->defCount; ++i)
for (int i = data->defCount - 1; i >= 0; --i)
{
// No need to patch version 155
if (newData[i].version == 155) continue;
if (newData[i].version == BASE_PLAYERSTATS_VERSION)
{
continue;
}
// We start from the previous one
const auto version = newData[i].version;
data->defs[i] = data->defs[i + 1];
newData[i].version = version;
if (patchDefinitions.contains(newData[i].version))
{

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@ -2,11 +2,14 @@
#include "ClientCommand.hpp"
#include "MapRotation.hpp"
#include "Vote.hpp"
#include "Events.hpp"
using namespace Utils::String;
namespace Components
{
Dvar::Var Vote::SV_VotesRequired;
std::unordered_map<std::string, Vote::CommandHandler> Vote::VoteCommands =
{
{"map_restart", HandleMapRestart},
@ -37,6 +40,17 @@ namespace Components
Game::SV_SetConfigstring(Game::CS_VOTE_NO, VA("%i", Game::level->voteNo));
}
int Vote::VotesRequired()
{
auto votesRequired = Vote::SV_VotesRequired.get<int>();
if (votesRequired > 0)
{
return votesRequired;
}
return Game::level->numConnectedClients / 2 + 1;
}
bool Vote::IsInvalidVoteString(const std::string& input)
{
static const char* separators[] = { "\n", "\r", ";" };
@ -204,7 +218,7 @@ namespace Components
return;
}
if (Game::level->numConnectedClients < 2)
if (Game::level->numConnectedClients < VotesRequired())
{
Game::SV_GameSendServerCommand(ent - Game::g_entities, Game::SV_CMD_CAN_IGNORE, VA("%c \"GAME_VOTINGNOTENOUGHPLAYERS\"", 0x65));
return;
@ -218,7 +232,7 @@ namespace Components
return;
}
if (ent->client->sess.voteCount >= 3)
if (ent->client->sess.voteCount >= VotesRequired())
{
Game::SV_GameSendServerCommand(ent - Game::g_entities, Game::SV_CMD_CAN_IGNORE, VA("%c \"GAME_MAXVOTESCALLED\"", 0x65));
return;
@ -321,6 +335,10 @@ namespace Components
// Replicate g_allowVote
Utils::Hook::Set<std::uint32_t>(0x5E3A4F, Game::DVAR_INTERNAL | Game::DVAR_CODINFO);
Events::OnDvarInit([]{
Vote::SV_VotesRequired = Game::Dvar_RegisterInt("sv_votesRequired", 0, 0, 18, Game::DVAR_NONE, "Set the amount of votes required for a vote to pass.\n0 = (players / 2) + 1");
});
ClientCommand::Add("callvote", Cmd_CallVote_f);
ClientCommand::Add("vote", Cmd_Vote_f);

View File

@ -11,11 +11,14 @@ namespace Components
using CommandHandler = std::function<bool(const Game::gentity_s* ent, const Command::ServerParams* params)>;
static std::unordered_map<std::string, CommandHandler> VoteCommands;
static Dvar::Var SV_VotesRequired;
static constexpr auto* CallVoteDesc = "%c \"GAME_VOTECOMMANDSARE\x15 map_restart, map_rotate, map <mapname>, g_gametype <typename>, typemap <typename> <mapname>, "
"kick <player>, tempBanUser <player>\"";
static void DisplayVote(const Game::gentity_s* ent);
static bool IsInvalidVoteString(const std::string& input);
static int VotesRequired();
static bool HandleMapRestart(const Game::gentity_s* ent, const Command::ServerParams* params);
static bool HandleMapRotate(const Game::gentity_s* ent, const Command::ServerParams* params);

View File

@ -17,10 +17,13 @@ namespace Game
G_DebugLineWithDuration_t G_DebugLineWithDuration = G_DebugLineWithDuration_t(0x4C3280);
gentity_s* g_entities = reinterpret_cast<gentity_s*>(0x18835D8);
bool* g_quitRequested = reinterpret_cast<bool*>(0x649FB61);
NetField* clientStateFields = reinterpret_cast<Game::NetField*>(0x741E40);
size_t clientStateFieldsCount = Utils::Hook::Get<size_t>(0x7433C8);
MssLocal* milesGlobal = reinterpret_cast<MssLocal*>(0x649A1A0);
const char* origErrorMsg = reinterpret_cast<const char*>(0x79B124);
XModel* G_GetModel(const int index)

View File

@ -52,10 +52,13 @@ namespace Game
constexpr std::size_t MAX_GENTITIES = 2048;
constexpr std::size_t ENTITYNUM_NONE = MAX_GENTITIES - 1;
extern gentity_s* g_entities;
extern bool* g_quitRequested;
// This does not belong anywhere else
extern NetField* clientStateFields;
extern size_t clientStateFieldsCount;
extern MssLocal* milesGlobal;
extern const char* origErrorMsg;

View File

@ -1978,6 +1978,7 @@ namespace Game
CMD_BUTTON_FRAG = 1 << 14,
CMD_BUTTON_OFFHAND_SECONDARY = 1 << 15,
CMD_BUTTON_THROW = 1 << 19,
CMD_BUTTON_REMOTE = 1 << 20,
};
struct usercmd_s
@ -2425,7 +2426,7 @@ namespace Game
float scale;
unsigned int noScalePartBits[6];
unsigned __int16* boneNames;
unsigned char *parentList;
unsigned char* parentList;
short* quats;
float* trans;
unsigned char* partClassification;
@ -5518,6 +5519,32 @@ namespace Game
StructuredDataEnumEntry* entries;
};
enum LookupResultDataType
{
LOOKUP_RESULT_INT = 0x0,
LOOKUP_RESULT_BOOL = 0x1,
LOOKUP_RESULT_STRING = 0x2,
LOOKUP_RESULT_FLOAT = 0x3,
LOOKUP_RESULT_SHORT = 0x4,
};
enum LookupState
{
LOOKUP_IN_PROGRESS = 0x0,
LOOKUP_FINISHED = 0x1,
LOOKUP_ERROR = 0x2,
};
enum LookupError
{
LOOKUP_ERROR_NONE = 0x0,
LOOKUP_ERROR_WRONG_DATA_TYPE = 0x1,
LOOKUP_ERROR_INDEX_OUTSIDE_BOUNDS = 0x2,
LOOKUP_ERROR_INVALID_STRUCT_PROPERTY = 0x3,
LOOKUP_ERROR_INVALID_ENUM_VALUE = 0x4,
LOOKUP_ERROR_COUNT = 0x5,
};
enum StructuredDataTypeCategory
{
DATA_INT = 0x0,
@ -5593,6 +5620,15 @@ namespace Game
unsigned int size;
};
struct StructuredDataLookup
{
StructuredDataDef* def;
StructuredDataType* type;
unsigned int offset;
LookupError error;
};
struct StructuredDataDefSet
{
const char* name;
@ -7931,8 +7967,8 @@ namespace Game
struct GfxCmdBufContext
{
GfxCmdBufSourceState *source;
GfxCmdBufState *state;
GfxCmdBufSourceState* source;
GfxCmdBufState* state;
};
struct GfxDrawGroupSetupFields
@ -11100,6 +11136,159 @@ namespace Game
FFD_USER_MAP = 0x2,
};
struct ASISTAGE
{
int(__stdcall* ASI_stream_open)(unsigned int, int(__stdcall*)(unsigned int, void*, int, int), unsigned int);
int(__stdcall* ASI_stream_process)(int, void*, int);
int(__stdcall* ASI_stream_seek)(int, int);
int(__stdcall* ASI_stream_close)(int);
int(__stdcall* ASI_stream_property)(int, unsigned int, void*, const void*, void*);
unsigned int INPUT_BIT_RATE;
unsigned int INPUT_SAMPLE_RATE;
unsigned int INPUT_BITS;
unsigned int INPUT_CHANNELS;
unsigned int OUTPUT_BIT_RATE;
unsigned int OUTPUT_SAMPLE_RATE;
unsigned int OUTPUT_BITS;
unsigned int OUTPUT_CHANNELS;
unsigned int OUTPUT_RESERVOIR;
unsigned int POSITION;
unsigned int PERCENT_DONE;
unsigned int MIN_INPUT_BLOCK_SIZE;
unsigned int RAW_RATE;
unsigned int RAW_BITS;
unsigned int RAW_CHANNELS;
unsigned int REQUESTED_RATE;
unsigned int REQUESTED_BITS;
unsigned int REQUESTED_CHANS;
unsigned int STREAM_SEEK_POS;
unsigned int DATA_START_OFFSET;
unsigned int DATA_LEN;
int stream;
};
struct _STREAM
{
int block_oriented;
int using_ASI;
ASISTAGE* ASI;
void* samp;
unsigned int fileh;
char* bufs[3];
unsigned int bufsizes[3];
int reset_ASI[3];
int reset_seek_pos[3];
int bufstart[3];
void* asyncs[3];
int loadedbufstart[2];
int loadedorder[2];
int loadorder;
int bufsize;
int readsize;
unsigned int buf1;
int size1;
unsigned int buf2;
int size2;
unsigned int buf3;
int size3;
unsigned int datarate;
int filerate;
int filetype;
unsigned int fileflags;
int totallen;
int substart;
int sublen;
int subpadding;
unsigned int blocksize;
int padding;
int padded;
int loadedsome;
unsigned int startpos;
unsigned int totalread;
unsigned int loopsleft;
unsigned int error;
int preload;
unsigned int preloadpos;
int noback;
int alldone;
int primeamount;
int readatleast;
int playcontrol;
void(__stdcall* callback)(_STREAM*);
int user_data[8];
void* next;
int autostreaming;
int docallback;
};
enum SND_EQTYPE
{
SND_EQTYPE_FIRST = 0x0,
SND_EQTYPE_LOWPASS = 0x0,
SND_EQTYPE_HIGHPASS = 0x1,
SND_EQTYPE_LOWSHELF = 0x2,
SND_EQTYPE_HIGHSHELF = 0x3,
SND_EQTYPE_BELL = 0x4,
SND_EQTYPE_LAST = 0x4,
SND_EQTYPE_COUNT = 0x5,
SND_EQTYPE_INVALID = 0x5,
};
struct __declspec(align(4)) SndEqParams
{
SND_EQTYPE type;
float gain;
float freq;
float q;
bool enabled;
};
struct MssEqInfo
{
SndEqParams params[3][64];
};
struct MssFileHandle
{
unsigned int id;
MssFileHandle* next;
int handle;
char fileName[128];
unsigned int hashCode;
int offset;
int fileOffset;
int fileLength;
};
struct __declspec(align(4)) MssStreamReadInfo
{
char path[256];
int timeshift;
float fraction;
int startDelay;
_STREAM* handle;
bool readError;
};
struct MssLocal
{
struct _DIG_DRIVER* driver;
struct _SAMPLE* handle_sample[40];
_STREAM* handle_stream[12];
bool voiceEqDisabled[52];
MssEqInfo eq[2];
float eqLerp;
unsigned int eqFilter;
int currentRoomtype;
MssFileHandle fileHandle[12];
MssFileHandle* freeFileHandle;
bool isMultiChannel;
float realVolume[12];
int playbackRate[52];
MssStreamReadInfo streamReadInfo[12];
};
#pragma endregion
#ifndef IDA

View File

@ -102,17 +102,17 @@ namespace Utils
this->module_ = nullptr;
}
void Library::LaunchProcess(const std::string& process, const std::string& commandLine, const std::string& currentDir)
void Library::LaunchProcess(const std::wstring& process, const std::wstring& commandLine, const std::filesystem::path& currentDir)
{
STARTUPINFOA startupInfo;
STARTUPINFOW startupInfo;
PROCESS_INFORMATION processInfo;
ZeroMemory(&startupInfo, sizeof(startupInfo));
ZeroMemory(&processInfo, sizeof(processInfo));
startupInfo.cb = sizeof(startupInfo);
CreateProcessA(process.data(), const_cast<char*>(commandLine.data()), nullptr,
nullptr, false, NULL, nullptr, currentDir.data(),
CreateProcessW(process.data(), const_cast<wchar_t*>(commandLine.data()), nullptr,
nullptr, false, NULL, nullptr, currentDir.wstring().data(),
&startupInfo, &processInfo);
if (processInfo.hThread && processInfo.hThread != INVALID_HANDLE_VALUE)

View File

@ -65,7 +65,7 @@ namespace Utils
return T();
}
static void LaunchProcess(const std::string& process, const std::string& commandLine, const std::string& currentDir);
static void LaunchProcess(const std::wstring& process, const std::wstring& commandLine, const std::filesystem::path& currentDir);
private:
HMODULE module_;

View File

@ -163,6 +163,28 @@ namespace Utils
}
}
std::wstring GetLaunchParameters()
{
std::wstring args;
int numArgs;
auto* const argv = CommandLineToArgvW(GetCommandLineW(), &numArgs);
if (argv)
{
for (auto i = 1; i < numArgs; ++i)
{
std::wstring arg(argv[i]);
args.append(arg);
args.append(L" ");
}
LocalFree(argv);
}
return args;
}
HMODULE GetNTDLL()
{
return GetModuleHandleA("ntdll.dll");

View File

@ -24,6 +24,8 @@ namespace Utils
void OpenUrl(const std::string& url);
std::wstring GetLaunchParameters();
bool HasIntersection(unsigned int base1, unsigned int len1, unsigned int base2, unsigned int len2);
template <typename T>