iw4x-client/src/Game/Game.hpp
2024-06-16 10:07:20 +02:00

69 lines
1.9 KiB
C++

#pragma once
#include "BothGames.hpp"
#include "Client.hpp"
#include "Common.hpp"
#include "Database.hpp"
#include "FileSystem.hpp"
#include "Functions.hpp"
#include "Dvars.hpp"
#include "PlayerMovement.hpp"
#include "PreProcessor.hpp"
#include "Script.hpp"
#include "Server.hpp"
#include "System.hpp"
#include "Zone.hpp"
namespace Game
{
typedef void(*G_LogPrintf_t)(const char* fmt, ...);
extern G_LogPrintf_t G_LogPrintf;
typedef unsigned int(*G_GetWeaponIndexForName_t)(const char*);
extern G_GetWeaponIndexForName_t G_GetWeaponIndexForName;
typedef void(*G_SpawnEntitiesFromString_t)();
extern G_SpawnEntitiesFromString_t G_SpawnEntitiesFromString;
typedef gentity_s* (*G_Spawn_t)();
extern G_Spawn_t G_Spawn;
typedef void(*G_FreeEntity_t)(gentity_s* ed);
extern G_FreeEntity_t G_FreeEntity;
typedef void(*G_SpawnItem_t)(gentity_s* ent, int item);
extern G_SpawnItem_t G_SpawnItem;
typedef void(*G_GetItemClassname_t)(int item, gentity_s* ent);
extern G_GetItemClassname_t G_GetItemClassname;
typedef void(*G_PrintEntities_t)();
extern G_PrintEntities_t G_PrintEntities;
typedef const char*(*G_GetEntityTypeName_t)(const gentity_s* ent);
extern G_GetEntityTypeName_t G_GetEntityTypeName;
typedef int(*G_LocalizedStringIndex_t)(const char* string);
extern G_LocalizedStringIndex_t G_LocalizedStringIndex;
typedef void(*G_DebugLineWithDuration_t)(const float* start, const float* end, const float* color, int depthTest, int duration);
extern G_DebugLineWithDuration_t G_DebugLineWithDuration;
constexpr std::size_t MAX_GENTITIES = 2048;
constexpr std::size_t ENTITYNUM_NONE = MAX_GENTITIES - 1;
extern gentity_s* g_entities;
extern bool* g_quitRequested;
// This does not belong anywhere else
extern NetField* clientStateFields;
extern size_t clientStateFieldsCount;
extern MssLocal* milesGlobal;
extern const char* origErrorMsg;
extern XModel* G_GetModel(int index);
extern void G_DebugStar(const float* point, const float* color);
}