69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
#pragma once
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#include "BothGames.hpp"
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#include "Client.hpp"
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#include "Common.hpp"
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#include "Database.hpp"
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#include "FileSystem.hpp"
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#include "Functions.hpp"
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#include "Dvars.hpp"
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#include "PlayerMovement.hpp"
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#include "PreProcessor.hpp"
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#include "Script.hpp"
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#include "Server.hpp"
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#include "System.hpp"
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#include "Zone.hpp"
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namespace Game
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{
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typedef void(*G_LogPrintf_t)(const char* fmt, ...);
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extern G_LogPrintf_t G_LogPrintf;
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typedef unsigned int(*G_GetWeaponIndexForName_t)(const char*);
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extern G_GetWeaponIndexForName_t G_GetWeaponIndexForName;
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typedef void(*G_SpawnEntitiesFromString_t)();
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extern G_SpawnEntitiesFromString_t G_SpawnEntitiesFromString;
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typedef gentity_s* (*G_Spawn_t)();
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extern G_Spawn_t G_Spawn;
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typedef void(*G_FreeEntity_t)(gentity_s* ed);
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extern G_FreeEntity_t G_FreeEntity;
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typedef void(*G_SpawnItem_t)(gentity_s* ent, int item);
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extern G_SpawnItem_t G_SpawnItem;
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typedef void(*G_GetItemClassname_t)(int item, gentity_s* ent);
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extern G_GetItemClassname_t G_GetItemClassname;
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typedef void(*G_PrintEntities_t)();
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extern G_PrintEntities_t G_PrintEntities;
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typedef const char*(*G_GetEntityTypeName_t)(const gentity_s* ent);
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extern G_GetEntityTypeName_t G_GetEntityTypeName;
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typedef int(*G_LocalizedStringIndex_t)(const char* string);
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extern G_LocalizedStringIndex_t G_LocalizedStringIndex;
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typedef void(*G_DebugLineWithDuration_t)(const float* start, const float* end, const float* color, int depthTest, int duration);
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extern G_DebugLineWithDuration_t G_DebugLineWithDuration;
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constexpr std::size_t MAX_GENTITIES = 2048;
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constexpr std::size_t ENTITYNUM_NONE = MAX_GENTITIES - 1;
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extern gentity_s* g_entities;
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extern bool* g_quitRequested;
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// This does not belong anywhere else
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extern NetField* clientStateFields;
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extern size_t clientStateFieldsCount;
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extern MssLocal* milesGlobal;
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extern const char* origErrorMsg;
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extern XModel* G_GetModel(int index);
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extern void G_DebugStar(const float* point, const float* color);
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}
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