Removed code

This commit is contained in:
Michael Maurer II 2023-08-30 03:55:35 +00:00 committed by GitHub
parent eb1fc62aca
commit 896fd49cf7
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@ -259,29 +259,6 @@ namespace Components
return false;
}
//patch for codol maps dumped with zonetool, the FF version is changed, so the sortKey hack in AssetHandler::ModifyAsset won't work
if (type == Game::XAssetType::ASSET_TYPE_GFXWORLD)
{
if (assetHeader.gfxWorld->sortKeyDistortion == 44)
{
assetHeader.gfxWorld->sortKeyDistortion = 43;
}
//Absolutely necessary patch for later codol maps. prevents player models from glowing ridiculously
if (assetHeader.gfxWorld->heroOnlyLightCount > 0)
{
Logger::Print("Fixing heroOnlyLightCount...\n");
assetHeader.gfxWorld->heroOnlyLightCount = 0;
}
}
//likewise if material's sortKey is 44, it needs to be changed to 43.
if (type == Game::XAssetType::ASSET_TYPE_MATERIAL)
{
if (assetHeader.material->info.sortKey == 44)
{
assetHeader.material->info.sortKey = 43;
}
}
Game::XAsset asset;
asset.type = type;
asset.header = assetHeader;