Use premake.
This commit is contained in:
120
src/Steam/Interfaces/SteamFriends.cpp
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120
src/Steam/Interfaces/SteamFriends.cpp
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@ -0,0 +1,120 @@
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#include "..\..\STDInclude.hpp"
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using namespace Components;
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namespace Steam
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{
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const char *Friends::GetPersonaName()
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{
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return Dvar::Var("name").Get<const char*>();
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}
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void Friends::SetPersonaName(const char *pchPersonaName)
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{
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Dvar::Var("name").Set(pchPersonaName);
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}
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int Friends::GetPersonaState()
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{
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return 1;
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}
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int Friends::GetFriendCount(int eFriendFlags)
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{
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return 0;
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}
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SteamID Friends::GetFriendByIndex(int iFriend, int iFriendFlags)
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{
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return SteamID();
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}
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int Friends::GetFriendRelationship(SteamID steamIDFriend)
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{
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return 0;
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}
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int Friends::GetFriendPersonaState(SteamID steamIDFriend)
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{
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return 0;
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}
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const char *Friends::GetFriendPersonaName(SteamID steamIDFriend)
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{
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return "";
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}
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int Friends::GetFriendAvatar(SteamID steamIDFriend, int eAvatarSize)
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{
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return 0;
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}
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bool Friends::GetFriendGamePlayed(SteamID steamIDFriend, void *pFriendGameInfo)
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{
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return false;
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}
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const char *Friends::GetFriendPersonaNameHistory(SteamID steamIDFriend, int iPersonaName)
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{
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return "";
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}
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bool Friends::HasFriend(SteamID steamIDFriend, int eFriendFlags)
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{
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return false;
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}
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int Friends::GetClanCount()
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{
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return 0;
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}
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SteamID Friends::GetClanByIndex(int iClan)
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{
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return SteamID();
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}
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const char *Friends::GetClanName(SteamID steamIDClan)
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{
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return "3arc";
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}
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int Friends::GetFriendCountFromSource(SteamID steamIDSource)
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{
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return 0;
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}
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SteamID Friends::GetFriendFromSourceByIndex(SteamID steamIDSource, int iFriend)
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{
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return SteamID();
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}
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bool Friends::IsUserInSource(SteamID steamIDUser, SteamID steamIDSource)
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{
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return false;
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}
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void Friends::SetInGameVoiceSpeaking(SteamID steamIDUser, bool bSpeaking)
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{
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}
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void Friends::ActivateGameOverlay(const char *pchDialog)
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{
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}
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void Friends::ActivateGameOverlayToUser(const char *pchDialog, SteamID steamID)
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{
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}
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void Friends::ActivateGameOverlayToWebPage(const char *pchURL)
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{
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}
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void Friends::ActivateGameOverlayToStore(unsigned int nAppID)
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{
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}
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void Friends::SetPlayedWith(SteamID steamIDUserPlayedWith)
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{
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}
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}
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31
src/Steam/Interfaces/SteamFriends.hpp
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31
src/Steam/Interfaces/SteamFriends.hpp
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@ -0,0 +1,31 @@
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namespace Steam
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{
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class Friends
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{
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public:
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virtual const char *GetPersonaName();
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virtual void SetPersonaName(const char *pchPersonaName);
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virtual int GetPersonaState();
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virtual int GetFriendCount(int eFriendFlags);
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virtual SteamID GetFriendByIndex(int iFriend, int iFriendFlags);
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virtual int GetFriendRelationship(SteamID steamIDFriend);
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virtual int GetFriendPersonaState(SteamID steamIDFriend);
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virtual const char *GetFriendPersonaName(SteamID steamIDFriend);
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virtual int GetFriendAvatar(SteamID steamIDFriend, int eAvatarSize);
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virtual bool GetFriendGamePlayed(SteamID steamIDFriend, void *pFriendGameInfo);
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virtual const char *GetFriendPersonaNameHistory(SteamID steamIDFriend, int iPersonaName);
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virtual bool HasFriend(SteamID steamIDFriend, int eFriendFlags);
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virtual int GetClanCount();
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virtual SteamID GetClanByIndex(int iClan);
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virtual const char *GetClanName(SteamID steamIDClan);
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virtual int GetFriendCountFromSource(SteamID steamIDSource);
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virtual SteamID GetFriendFromSourceByIndex(SteamID steamIDSource, int iFriend);
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virtual bool IsUserInSource(SteamID steamIDUser, SteamID steamIDSource);
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virtual void SetInGameVoiceSpeaking(SteamID steamIDUser, bool bSpeaking);
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virtual void ActivateGameOverlay(const char *pchDialog);
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virtual void ActivateGameOverlayToUser(const char *pchDialog, SteamID steamID);
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virtual void ActivateGameOverlayToWebPage(const char *pchURL);
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virtual void ActivateGameOverlayToStore(unsigned int nAppID);
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virtual void SetPlayedWith(SteamID steamIDUserPlayedWith);
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};
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}
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91
src/Steam/Interfaces/SteamGameServer.cpp
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91
src/Steam/Interfaces/SteamGameServer.cpp
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#include "..\..\STDInclude.hpp"
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namespace Steam
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{
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void GameServer::LogOn()
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{
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}
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void GameServer::LogOff()
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{
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}
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bool GameServer::LoggedOn()
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{
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return true;
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}
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bool GameServer::Secure()
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{
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return false;
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}
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SteamID GameServer::GetSteamID()
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{
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return SteamID();
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}
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bool GameServer::SendUserConnectAndAuthenticate(unsigned int unIPClient, const void *pvAuthBlob, unsigned int cubAuthBlobSize, SteamID *pSteamIDUser)
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{
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return true;
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}
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SteamID GameServer::CreateUnauthenticatedUserConnection()
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{
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return SteamID();
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}
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void GameServer::SendUserDisconnect(SteamID steamIDUser)
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{
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}
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bool GameServer::UpdateUserData(SteamID steamIDUser, const char *pchPlayerName, unsigned int uScore)
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{
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return true;
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}
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bool GameServer::SetServerType(unsigned int unServerFlags, unsigned int unGameIP, unsigned short unGamePort, unsigned short unSpectatorPort, unsigned short usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
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{
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return true;
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}
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void GameServer::UpdateServerStatus(int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
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{
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}
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void GameServer::UpdateSpectatorPort(unsigned short unSpectatorPort)
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{
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}
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void GameServer::SetGameType(const char *pchGameType)
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{
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}
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bool GameServer::GetUserAchievementStatus(SteamID steamID, const char *pchAchievementName)
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{
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return false;
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}
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void GameServer::GetGameplayStats()
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{
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}
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bool GameServer::RequestUserGroupStatus(SteamID steamIDUser, SteamID steamIDGroup)
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{
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return false;
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}
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unsigned int GameServer::GetPublicIP()
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{
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return 0;
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}
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void GameServer::SetGameData(const char *pchGameData)
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{
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}
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int GameServer::UserHasLicenseForApp(SteamID steamID, unsigned int appID)
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{
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return 0;
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}
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}
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26
src/Steam/Interfaces/SteamGameServer.hpp
Normal file
26
src/Steam/Interfaces/SteamGameServer.hpp
Normal file
@ -0,0 +1,26 @@
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namespace Steam
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{
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class GameServer
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{
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public:
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virtual void LogOn();
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virtual void LogOff();
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virtual bool LoggedOn();
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virtual bool Secure();
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virtual SteamID GetSteamID();
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virtual bool SendUserConnectAndAuthenticate(unsigned int unIPClient, const void *pvAuthBlob, unsigned int cubAuthBlobSize, SteamID *pSteamIDUser);
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virtual SteamID CreateUnauthenticatedUserConnection();
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virtual void SendUserDisconnect(SteamID steamIDUser);
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virtual bool UpdateUserData(SteamID steamIDUser, const char *pchPlayerName, unsigned int uScore);
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virtual bool SetServerType(unsigned int unServerFlags, unsigned int unGameIP, unsigned short unGamePort, unsigned short unSpectatorPort, unsigned short usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode);
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virtual void UpdateServerStatus(int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName);
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virtual void UpdateSpectatorPort(unsigned short unSpectatorPort);
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virtual void SetGameType(const char *pchGameType);
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virtual bool GetUserAchievementStatus(SteamID steamID, const char *pchAchievementName);
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virtual void GetGameplayStats();
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virtual bool RequestUserGroupStatus(SteamID steamIDUser, SteamID steamIDGroup);
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virtual unsigned int GetPublicIP();
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virtual void SetGameData(const char *pchGameData);
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virtual int UserHasLicenseForApp(SteamID steamID, unsigned int appID);
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};
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}
|
67
src/Steam/Interfaces/SteamMasterServerUpdater.cpp
Normal file
67
src/Steam/Interfaces/SteamMasterServerUpdater.cpp
Normal file
@ -0,0 +1,67 @@
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#include "..\..\STDInclude.hpp"
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namespace Steam
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{
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void MasterServerUpdater::SetActive(bool bActive)
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{
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}
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void MasterServerUpdater::SetHeartbeatInterval(int iHeartbeatInterval)
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{
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}
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bool MasterServerUpdater::HandleIncomingPacket(const void *pData, int cbData, unsigned int srcIP, unsigned short srcPort)
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{
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return true;
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}
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int MasterServerUpdater::GetNextOutgoingPacket(void *pOut, int cbMaxOut, unsigned int *pNetAdr, unsigned short *pPort)
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{
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return 0;
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}
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void MasterServerUpdater::SetBasicServerData(unsigned short nProtocolVersion, bool bDedicatedServer, const char *pRegionName, const char *pProductName, unsigned short nMaxReportedClients, bool bPasswordProtected, const char *pGameDescription)
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{
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}
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void MasterServerUpdater::ClearAllKeyValues()
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{
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}
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void MasterServerUpdater::SetKeyValue(const char *pKey, const char *pValue)
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{
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}
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void MasterServerUpdater::NotifyShutdown()
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{
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}
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bool MasterServerUpdater::WasRestartRequested()
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{
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return false;
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}
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void MasterServerUpdater::ForceHeartbeat()
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{
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}
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bool MasterServerUpdater::AddMasterServer(const char *pServerAddress)
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{
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return true;
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}
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bool MasterServerUpdater::RemoveMasterServer(const char *pServerAddress)
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{
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return true;
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}
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int MasterServerUpdater::GetNumMasterServers()
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{
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return 0;
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}
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||||
int MasterServerUpdater::GetMasterServerAddress(int iServer, char *pOut, int outBufferSize)
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{
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return 0;
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}
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}
|
21
src/Steam/Interfaces/SteamMasterServerUpdater.hpp
Normal file
21
src/Steam/Interfaces/SteamMasterServerUpdater.hpp
Normal file
@ -0,0 +1,21 @@
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namespace Steam
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{
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||||
class MasterServerUpdater
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{
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||||
public:
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||||
virtual void SetActive(bool bActive);
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||||
virtual void SetHeartbeatInterval(int iHeartbeatInterval);
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||||
virtual bool HandleIncomingPacket(const void *pData, int cbData, unsigned int srcIP, unsigned short srcPort);
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virtual int GetNextOutgoingPacket(void *pOut, int cbMaxOut, unsigned int *pNetAdr, unsigned short *pPort);
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||||
virtual void SetBasicServerData(unsigned short nProtocolVersion, bool bDedicatedServer, const char *pRegionName, const char *pProductName, unsigned short nMaxReportedClients, bool bPasswordProtected, const char *pGameDescription);
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||||
virtual void ClearAllKeyValues();
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||||
virtual void SetKeyValue(const char *pKey, const char *pValue);
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||||
virtual void NotifyShutdown();
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||||
virtual bool WasRestartRequested();
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||||
virtual void ForceHeartbeat();
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||||
virtual bool AddMasterServer(const char *pServerAddress);
|
||||
virtual bool RemoveMasterServer(const char *pServerAddress);
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||||
virtual int GetNumMasterServers();
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||||
virtual int GetMasterServerAddress(int iServer, char *pOut, int outBufferSize);
|
||||
};
|
||||
}
|
193
src/Steam/Interfaces/SteamMatchmaking.cpp
Normal file
193
src/Steam/Interfaces/SteamMatchmaking.cpp
Normal file
@ -0,0 +1,193 @@
|
||||
#include "..\..\STDInclude.hpp"
|
||||
|
||||
namespace Steam
|
||||
{
|
||||
int Matchmaking::GetFavoriteGameCount()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool Matchmaking::GetFavoriteGame(int iGame, unsigned int *pnAppID, unsigned int *pnIP, unsigned short *pnConnPort, unsigned short *pnQueryPort, unsigned int *punFlags, unsigned int *pRTime32LastPlayedOnServer)
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||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int Matchmaking::AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags, unsigned int rTime32LastPlayedOnServer)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool Matchmaking::RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned __int64 Matchmaking::RequestLobbyList()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Matchmaking::AddRequestLobbyListStringFilter(const char *pchKeyToMatch, const char *pchValueToMatch, int eComparisonType)
|
||||
{
|
||||
}
|
||||
|
||||
void Matchmaking::AddRequestLobbyListNumericalFilter(const char *pchKeyToMatch, int nValueToMatch, int eComparisonType)
|
||||
{
|
||||
}
|
||||
|
||||
void Matchmaking::AddRequestLobbyListNearValueFilter(const char *pchKeyToMatch, int nValueToBeCloseTo)
|
||||
{
|
||||
}
|
||||
|
||||
void Matchmaking::AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable)
|
||||
{
|
||||
}
|
||||
|
||||
SteamID Matchmaking::GetLobbyByIndex(int iLobby)
|
||||
{
|
||||
return SteamID();
|
||||
}
|
||||
|
||||
unsigned __int64 Matchmaking::CreateLobby(int eLobbyType, int cMaxMembers)
|
||||
{
|
||||
uint64_t result = Callbacks::RegisterCall();
|
||||
LobbyCreated* retvals = new LobbyCreated;
|
||||
SteamID id;
|
||||
|
||||
id.AccountID = 1337132;
|
||||
id.Universe = 1;
|
||||
id.AccountType = 8;
|
||||
id.AccountInstance = 0x40000;
|
||||
|
||||
retvals->m_eResult = 1;
|
||||
retvals->m_ulSteamIDLobby = id;
|
||||
|
||||
Callbacks::ReturnCall(retvals, sizeof(LobbyCreated), LobbyCreated::CallbackID, result);
|
||||
|
||||
Matchmaking::JoinLobby(id);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
unsigned __int64 Matchmaking::JoinLobby(SteamID steamIDLobby)
|
||||
{
|
||||
uint64_t result = Callbacks::RegisterCall();
|
||||
LobbyEnter* retvals = new LobbyEnter;
|
||||
retvals->m_bLocked = false;
|
||||
retvals->m_EChatRoomEnterResponse = 1;
|
||||
retvals->m_rgfChatPermissions = 0xFFFFFFFF;
|
||||
retvals->m_ulSteamIDLobby = steamIDLobby;
|
||||
|
||||
Callbacks::ReturnCall(retvals, sizeof(LobbyEnter), LobbyEnter::CallbackID, result);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void Matchmaking::LeaveLobby(SteamID steamIDLobby)
|
||||
{
|
||||
Components::Party::RemoveLobby(steamIDLobby);
|
||||
}
|
||||
|
||||
bool Matchmaking::InviteUserToLobby(SteamID steamIDLobby, SteamID steamIDInvitee)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
int Matchmaking::GetNumLobbyMembers(SteamID steamIDLobby)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
SteamID Matchmaking::GetLobbyMemberByIndex(SteamID steamIDLobby, int iMember)
|
||||
{
|
||||
return SteamUser()->GetSteamID();
|
||||
}
|
||||
|
||||
const char *Matchmaking::GetLobbyData(SteamID steamIDLobby, const char *pchKey)
|
||||
{
|
||||
return Components::Party::GetLobbyInfo(steamIDLobby, pchKey);
|
||||
}
|
||||
|
||||
bool Matchmaking::SetLobbyData(SteamID steamIDLobby, const char *pchKey, const char *pchValue)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
int Matchmaking::GetLobbyDataCount(SteamID steamIDLobby)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool Matchmaking::GetLobbyDataByIndex(SteamID steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Matchmaking::DeleteLobbyData(SteamID steamIDLobby, const char *pchKey)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const char *Matchmaking::GetLobbyMemberData(SteamID steamIDLobby, SteamID steamIDUser, const char *pchKey)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
void Matchmaking::SetLobbyMemberData(SteamID steamIDLobby, const char *pchKey, const char *pchValue)
|
||||
{
|
||||
}
|
||||
|
||||
bool Matchmaking::SendLobbyChatMsg(SteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
int Matchmaking::GetLobbyChatEntry(SteamID steamIDLobby, int iChatID, SteamID *pSteamIDUser, void *pvData, int cubData, int *peChatEntryType)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool Matchmaking::RequestLobbyData(SteamID steamIDLobby)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void Matchmaking::SetLobbyGameServer(SteamID steamIDLobby, unsigned int unGameServerIP, unsigned short unGameServerPort, SteamID steamIDGameServer)
|
||||
{
|
||||
}
|
||||
|
||||
bool Matchmaking::GetLobbyGameServer(SteamID steamIDLobby, unsigned int *punGameServerIP, unsigned short *punGameServerPort, SteamID *psteamIDGameServer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Matchmaking::SetLobbyMemberLimit(SteamID steamIDLobby, int cMaxMembers)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
int Matchmaking::GetLobbyMemberLimit(SteamID steamIDLobby)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool Matchmaking::SetLobbyType(SteamID steamIDLobby, int eLobbyType)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Matchmaking::SetLobbyJoinable(SteamID steamIDLobby, bool bLobbyJoinable)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
SteamID Matchmaking::GetLobbyOwner(SteamID steamIDLobby)
|
||||
{
|
||||
return SteamUser()->GetSteamID();
|
||||
}
|
||||
|
||||
bool Matchmaking::SetLobbyOwner(SteamID steamIDLobby, SteamID steamIDNewOwner)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
60
src/Steam/Interfaces/SteamMatchmaking.hpp
Normal file
60
src/Steam/Interfaces/SteamMatchmaking.hpp
Normal file
@ -0,0 +1,60 @@
|
||||
namespace Steam
|
||||
{
|
||||
struct LobbyCreated
|
||||
{
|
||||
enum { CallbackID = 513 };
|
||||
|
||||
int m_eResult;
|
||||
int m_pad;
|
||||
SteamID m_ulSteamIDLobby;
|
||||
};
|
||||
|
||||
struct LobbyEnter
|
||||
{
|
||||
enum { CallbackID = 504 };
|
||||
|
||||
SteamID m_ulSteamIDLobby;
|
||||
int m_rgfChatPermissions;
|
||||
bool m_bLocked;
|
||||
int m_EChatRoomEnterResponse;
|
||||
};
|
||||
|
||||
class Matchmaking
|
||||
{
|
||||
public:
|
||||
virtual int GetFavoriteGameCount();
|
||||
virtual bool GetFavoriteGame(int iGame, unsigned int *pnAppID, unsigned int *pnIP, unsigned short *pnConnPort, unsigned short *pnQueryPort, unsigned int *punFlags, unsigned int *pRTime32LastPlayedOnServer);
|
||||
virtual int AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags, unsigned int rTime32LastPlayedOnServer);
|
||||
virtual bool RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags);
|
||||
virtual unsigned __int64 RequestLobbyList();
|
||||
virtual void AddRequestLobbyListStringFilter(const char *pchKeyToMatch, const char *pchValueToMatch, int eComparisonType);
|
||||
virtual void AddRequestLobbyListNumericalFilter(const char *pchKeyToMatch, int nValueToMatch, int eComparisonType);
|
||||
virtual void AddRequestLobbyListNearValueFilter(const char *pchKeyToMatch, int nValueToBeCloseTo);
|
||||
virtual void AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable);
|
||||
virtual SteamID GetLobbyByIndex(int iLobby);
|
||||
virtual unsigned __int64 CreateLobby(int eLobbyType, int cMaxMembers);
|
||||
virtual unsigned __int64 JoinLobby(SteamID steamIDLobby);
|
||||
virtual void LeaveLobby(SteamID steamIDLobby);
|
||||
virtual bool InviteUserToLobby(SteamID steamIDLobby, SteamID steamIDInvitee);
|
||||
virtual int GetNumLobbyMembers(SteamID steamIDLobby);
|
||||
virtual SteamID GetLobbyMemberByIndex(SteamID steamIDLobby, int iMember);
|
||||
virtual const char *GetLobbyData(SteamID steamIDLobby, const char *pchKey);
|
||||
virtual bool SetLobbyData(SteamID steamIDLobby, const char *pchKey, const char *pchValue);
|
||||
virtual int GetLobbyDataCount(SteamID steamIDLobby);
|
||||
virtual bool GetLobbyDataByIndex(SteamID steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize);
|
||||
virtual bool DeleteLobbyData(SteamID steamIDLobby, const char *pchKey);
|
||||
virtual const char *GetLobbyMemberData(SteamID steamIDLobby, SteamID steamIDUser, const char *pchKey);
|
||||
virtual void SetLobbyMemberData(SteamID steamIDLobby, const char *pchKey, const char *pchValue);
|
||||
virtual bool SendLobbyChatMsg(SteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody);
|
||||
virtual int GetLobbyChatEntry(SteamID steamIDLobby, int iChatID, SteamID *pSteamIDUser, void *pvData, int cubData, int *peChatEntryType);
|
||||
virtual bool RequestLobbyData(SteamID steamIDLobby);
|
||||
virtual void SetLobbyGameServer(SteamID steamIDLobby, unsigned int unGameServerIP, unsigned short unGameServerPort, SteamID steamIDGameServer);
|
||||
virtual bool GetLobbyGameServer(SteamID steamIDLobby, unsigned int *punGameServerIP, unsigned short *punGameServerPort, SteamID *psteamIDGameServer);
|
||||
virtual bool SetLobbyMemberLimit(SteamID steamIDLobby, int cMaxMembers);
|
||||
virtual int GetLobbyMemberLimit(SteamID steamIDLobby);
|
||||
virtual bool SetLobbyType(SteamID steamIDLobby, int eLobbyType);
|
||||
virtual bool SetLobbyJoinable(SteamID steamIDLobby, bool bLobbyJoinable);
|
||||
virtual SteamID GetLobbyOwner(SteamID steamIDLobby);
|
||||
virtual bool SetLobbyOwner(SteamID steamIDLobby, SteamID steamIDNewOwner);
|
||||
};
|
||||
}
|
104
src/Steam/Interfaces/SteamNetworking.cpp
Normal file
104
src/Steam/Interfaces/SteamNetworking.cpp
Normal file
@ -0,0 +1,104 @@
|
||||
#include "..\..\STDInclude.hpp"
|
||||
|
||||
namespace Steam
|
||||
{
|
||||
bool Networking::SendP2PPacket(SteamID steamIDRemote, const void *pubData, unsigned int cubData, int eP2PSendType)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Networking::IsP2PPacketAvailable(unsigned int *pcubMsgSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Networking::ReadP2PPacket(void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize, SteamID *psteamIDRemote)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Networking::AcceptP2PSessionWithUser(SteamID steamIDRemote)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Networking::CloseP2PSessionWithUser(SteamID steamIDRemote)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Networking::GetP2PSessionState(SteamID steamIDRemote, void *pConnectionState)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned int Networking::CreateListenSocket(int nVirtualP2PPort, unsigned int nIP, unsigned short nPort, bool bAllowUseOfPacketRelay)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
unsigned int Networking::CreateP2PConnectionSocket(SteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
unsigned int Networking::CreateConnectionSocket(unsigned int nIP, unsigned short nPort, int nTimeoutSec)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool Networking::DestroySocket(unsigned int hSocket, bool bNotifyRemoteEnd)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Networking::DestroyListenSocket(unsigned int hSocket, bool bNotifyRemoteEnd)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Networking::SendDataOnSocket(unsigned int hSocket, void *pubData, unsigned int cubData, bool bReliable)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Networking::IsDataAvailableOnSocket(unsigned int hSocket, unsigned int *pcubMsgSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Networking::RetrieveDataFromSocket(unsigned int hSocket, void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Networking::IsDataAvailable(unsigned int hListenSocket, unsigned int *pcubMsgSize, unsigned int *phSocket)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Networking::RetrieveData(unsigned int hListenSocket, void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize, unsigned int *phSocket)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Networking::GetSocketInfo(unsigned int hSocket, SteamID *pSteamIDRemote, int *peSocketStatus, unsigned int *punIPRemote, unsigned short *punPortRemote)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Networking::GetListenSocketInfo(unsigned int hListenSocket, unsigned int *pnIP, unsigned short *pnPort)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int Networking::GetSocketConnectionType(unsigned int hSocket)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Networking::GetMaxPacketSize(unsigned int hSocket)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
27
src/Steam/Interfaces/SteamNetworking.hpp
Normal file
27
src/Steam/Interfaces/SteamNetworking.hpp
Normal file
@ -0,0 +1,27 @@
|
||||
namespace Steam
|
||||
{
|
||||
class Networking
|
||||
{
|
||||
public:
|
||||
virtual bool SendP2PPacket(SteamID steamIDRemote, const void *pubData, unsigned int cubData, int eP2PSendType);
|
||||
virtual bool IsP2PPacketAvailable(unsigned int *pcubMsgSize);
|
||||
virtual bool ReadP2PPacket(void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize, SteamID *psteamIDRemote);
|
||||
virtual bool AcceptP2PSessionWithUser(SteamID steamIDRemote);
|
||||
virtual bool CloseP2PSessionWithUser(SteamID steamIDRemote);
|
||||
virtual bool GetP2PSessionState(SteamID steamIDRemote, void *pConnectionState);
|
||||
virtual unsigned int CreateListenSocket(int nVirtualP2PPort, unsigned int nIP, unsigned short nPort, bool bAllowUseOfPacketRelay);
|
||||
virtual unsigned int CreateP2PConnectionSocket(SteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay);
|
||||
virtual unsigned int CreateConnectionSocket(unsigned int nIP, unsigned short nPort, int nTimeoutSec);
|
||||
virtual bool DestroySocket(unsigned int hSocket, bool bNotifyRemoteEnd);
|
||||
virtual bool DestroyListenSocket(unsigned int hSocket, bool bNotifyRemoteEnd);
|
||||
virtual bool SendDataOnSocket(unsigned int hSocket, void *pubData, unsigned int cubData, bool bReliable);
|
||||
virtual bool IsDataAvailableOnSocket(unsigned int hSocket, unsigned int *pcubMsgSize);
|
||||
virtual bool RetrieveDataFromSocket(unsigned int hSocket, void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize);
|
||||
virtual bool IsDataAvailable(unsigned int hListenSocket, unsigned int *pcubMsgSize, unsigned int *phSocket);
|
||||
virtual bool RetrieveData(unsigned int hListenSocket, void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize, unsigned int *phSocket);
|
||||
virtual bool GetSocketInfo(unsigned int hSocket, SteamID *pSteamIDRemote, int *peSocketStatus, unsigned int *punIPRemote, unsigned short *punPortRemote);
|
||||
virtual bool GetListenSocketInfo(unsigned int hListenSocket, unsigned int *pnIP, unsigned short *pnPort);
|
||||
virtual int GetSocketConnectionType(unsigned int hSocket);
|
||||
virtual int GetMaxPacketSize(unsigned int hSocket);
|
||||
};
|
||||
}
|
43
src/Steam/Interfaces/SteamRemoteStorage.cpp
Normal file
43
src/Steam/Interfaces/SteamRemoteStorage.cpp
Normal file
@ -0,0 +1,43 @@
|
||||
#include "..\..\STDInclude.hpp"
|
||||
|
||||
namespace Steam
|
||||
{
|
||||
bool RemoteStorage::FileWrite(const char *pchFile, const void *pvData, int cubData)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
int RemoteStorage::GetFileSize(const char *pchFile)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int RemoteStorage::FileRead(const char *pchFile, void *pvData, int cubDataToRead)
|
||||
{
|
||||
OutputDebugStringA(pchFile);
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool RemoteStorage::FileExists(const char *pchFile)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int RemoteStorage::GetFileCount()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char *RemoteStorage::GetFileNameAndSize(int iFile, int *pnFileSizeInBytes)
|
||||
{
|
||||
*pnFileSizeInBytes = 0;
|
||||
return "";
|
||||
}
|
||||
|
||||
bool RemoteStorage::GetQuota(int *pnTotalBytes, int *puAvailableBytes)
|
||||
{
|
||||
*pnTotalBytes = 0x10000000;
|
||||
*puAvailableBytes = 0x10000000;
|
||||
return false;
|
||||
}
|
||||
}
|
14
src/Steam/Interfaces/SteamRemoteStorage.hpp
Normal file
14
src/Steam/Interfaces/SteamRemoteStorage.hpp
Normal file
@ -0,0 +1,14 @@
|
||||
namespace Steam
|
||||
{
|
||||
class RemoteStorage
|
||||
{
|
||||
public:
|
||||
virtual bool FileWrite(const char *pchFile, const void *pvData, int cubData);
|
||||
virtual int GetFileSize(const char *pchFile);
|
||||
virtual int FileRead(const char *pchFile, void *pvData, int cubDataToRead);
|
||||
virtual bool FileExists(const char *pchFile);
|
||||
virtual int GetFileCount();
|
||||
virtual const char *GetFileNameAndSize(int iFile, int *pnFileSizeInBytes);
|
||||
virtual bool GetQuota(int *pnTotalBytes, int *puAvailableBytes);
|
||||
};
|
||||
}
|
106
src/Steam/Interfaces/SteamUser.cpp
Normal file
106
src/Steam/Interfaces/SteamUser.cpp
Normal file
@ -0,0 +1,106 @@
|
||||
#include "..\..\STDInclude.hpp"
|
||||
|
||||
namespace Steam
|
||||
{
|
||||
int User::GetHSteamUser()
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool User::LoggedOn()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
SteamID User::GetSteamID()
|
||||
{
|
||||
static int subId = 0;
|
||||
|
||||
SteamID id;
|
||||
|
||||
if (!subId)
|
||||
{
|
||||
if (Components::Dedicated::IsDedicated()) // Dedi guid
|
||||
{
|
||||
subId = ~0xDED1CADE;
|
||||
}
|
||||
else if (Components::Singleton::IsFirstInstance()) // Hardware guid
|
||||
{
|
||||
DATA_BLOB Data[2];
|
||||
Data[0].pbData = (BYTE *)"AAAAAAAAAA";
|
||||
Data[0].cbData = 10;
|
||||
|
||||
CryptProtectData(&Data[0], NULL, NULL, NULL, NULL, CRYPTPROTECT_LOCAL_MACHINE, &Data[1]);
|
||||
|
||||
subId = ::Utils::OneAtATime((char*)Data[1].pbData, 52);
|
||||
}
|
||||
else // Random guid
|
||||
{
|
||||
subId = (Game::Com_Milliseconds() + timeGetTime());
|
||||
}
|
||||
}
|
||||
|
||||
id.Bits = 0x110000100000000 | subId;
|
||||
return id;
|
||||
}
|
||||
|
||||
int User::InitiateGameConnection(void *pAuthBlob, int cbMaxAuthBlob, SteamID steamIDGameServer, unsigned int unIPServer, unsigned short usPortServer, bool bSecure)
|
||||
{
|
||||
// TODO: Generate auth ticket!
|
||||
return 0;
|
||||
}
|
||||
|
||||
void User::TerminateGameConnection(unsigned int unIPServer, unsigned short usPortServer)
|
||||
{
|
||||
}
|
||||
|
||||
void User::TrackAppUsageEvent(SteamID gameID, int eAppUsageEvent, const char *pchExtraInfo)
|
||||
{
|
||||
}
|
||||
|
||||
bool User::GetUserDataFolder(char *pchBuffer, int cubBuffer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void User::StartVoiceRecording()
|
||||
{
|
||||
}
|
||||
|
||||
void User::StopVoiceRecording()
|
||||
{
|
||||
}
|
||||
|
||||
int User::GetCompressedVoice(void *pDestBuffer, unsigned int cbDestBufferSize, unsigned int *nBytesWritten)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int User::DecompressVoice(void *pCompressed, unsigned int cbCompressed, void *pDestBuffer, unsigned int cbDestBufferSize, unsigned int *nBytesWritten)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned int User::GetAuthSessionTicket(void *pTicket, int cbMaxTicket, unsigned int *pcbTicket)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int User::BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, SteamID steamID)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void User::EndAuthSession(SteamID steamID)
|
||||
{
|
||||
}
|
||||
|
||||
void User::CancelAuthTicket(unsigned int hAuthTicket)
|
||||
{
|
||||
}
|
||||
|
||||
unsigned int User::UserHasLicenseForApp(SteamID steamID, unsigned int appID)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
24
src/Steam/Interfaces/SteamUser.hpp
Normal file
24
src/Steam/Interfaces/SteamUser.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
namespace Steam
|
||||
{
|
||||
class User
|
||||
{
|
||||
public:
|
||||
virtual int GetHSteamUser();
|
||||
virtual bool LoggedOn();
|
||||
virtual SteamID GetSteamID();
|
||||
|
||||
virtual int InitiateGameConnection(void *pAuthBlob, int cbMaxAuthBlob, SteamID steamIDGameServer, unsigned int unIPServer, unsigned short usPortServer, bool bSecure);
|
||||
virtual void TerminateGameConnection(unsigned int unIPServer, unsigned short usPortServer);
|
||||
virtual void TrackAppUsageEvent(SteamID gameID, int eAppUsageEvent, const char *pchExtraInfo = "");
|
||||
virtual bool GetUserDataFolder(char *pchBuffer, int cubBuffer);
|
||||
virtual void StartVoiceRecording();
|
||||
virtual void StopVoiceRecording();
|
||||
virtual int GetCompressedVoice(void *pDestBuffer, unsigned int cbDestBufferSize, unsigned int *nBytesWritten);
|
||||
virtual int DecompressVoice(void *pCompressed, unsigned int cbCompressed, void *pDestBuffer, unsigned int cbDestBufferSize, unsigned int *nBytesWritten);
|
||||
virtual unsigned int GetAuthSessionTicket(void *pTicket, int cbMaxTicket, unsigned int *pcbTicket);
|
||||
virtual int BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, SteamID steamID);
|
||||
virtual void EndAuthSession(SteamID steamID);
|
||||
virtual void CancelAuthTicket(unsigned int hAuthTicket);
|
||||
virtual unsigned int UserHasLicenseForApp(SteamID steamID, unsigned int appID);
|
||||
};
|
||||
}
|
96
src/Steam/Interfaces/SteamUtils.cpp
Normal file
96
src/Steam/Interfaces/SteamUtils.cpp
Normal file
@ -0,0 +1,96 @@
|
||||
#include "..\..\STDInclude.hpp"
|
||||
|
||||
namespace Steam
|
||||
{
|
||||
unsigned int Utils::GetSecondsSinceAppActive()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned int Utils::GetSecondsSinceComputerActive()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Utils::GetConnectedUniverse()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
unsigned int Utils::GetServerRealTime()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char* Utils::GetIPCountry()
|
||||
{
|
||||
return "US";
|
||||
}
|
||||
|
||||
bool Utils::GetImageSize(int iImage, unsigned int *pnWidth, unsigned int *pnHeight)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Utils::GetImageRGBA(int iImage, unsigned char *pubDest, int nDestBufferSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Utils::GetCSERIPPort(unsigned int *unIP, unsigned short *usPort)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned char Utils::GetCurrentBatteryPower()
|
||||
{
|
||||
return 255;
|
||||
}
|
||||
|
||||
unsigned int Utils::GetAppID()
|
||||
{
|
||||
return 10190;
|
||||
}
|
||||
|
||||
void Utils::SetOverlayNotificationPosition(int eNotificationPosition)
|
||||
{
|
||||
}
|
||||
|
||||
bool Utils::IsAPICallCompleted(unsigned __int64 hSteamAPICall, bool *pbFailed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int Utils::GetAPICallFailureReason(unsigned __int64 hSteamAPICall)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool Utils::GetAPICallResult(unsigned __int64 hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void Utils::RunFrame()
|
||||
{
|
||||
}
|
||||
|
||||
unsigned int Utils::GetIPCCallCount()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Utils::SetWarningMessageHook(void(*pFunction)(int hpipe, const char *message))
|
||||
{
|
||||
}
|
||||
|
||||
bool Utils::IsOverlayEnabled()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Utils::BOverlayNeedsPresent()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
26
src/Steam/Interfaces/SteamUtils.hpp
Normal file
26
src/Steam/Interfaces/SteamUtils.hpp
Normal file
@ -0,0 +1,26 @@
|
||||
namespace Steam
|
||||
{
|
||||
class Utils
|
||||
{
|
||||
public:
|
||||
virtual unsigned int GetSecondsSinceAppActive();
|
||||
virtual unsigned int GetSecondsSinceComputerActive();
|
||||
virtual int GetConnectedUniverse();
|
||||
virtual unsigned int GetServerRealTime();
|
||||
virtual const char *GetIPCountry();
|
||||
virtual bool GetImageSize(int iImage, unsigned int *pnWidth, unsigned int *pnHeight);
|
||||
virtual bool GetImageRGBA(int iImage, unsigned char *pubDest, int nDestBufferSize);
|
||||
virtual bool GetCSERIPPort(unsigned int *unIP, unsigned short *usPort);
|
||||
virtual unsigned char GetCurrentBatteryPower();
|
||||
virtual unsigned int GetAppID();
|
||||
virtual void SetOverlayNotificationPosition(int eNotificationPosition);
|
||||
virtual bool IsAPICallCompleted(unsigned __int64 hSteamAPICall, bool *pbFailed);
|
||||
virtual int GetAPICallFailureReason(unsigned __int64 hSteamAPICall);
|
||||
virtual bool GetAPICallResult(unsigned __int64 hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed);
|
||||
virtual void RunFrame();
|
||||
virtual unsigned int GetIPCCallCount();
|
||||
virtual void SetWarningMessageHook(void(*pFunction)(int hpipe, const char *message));
|
||||
virtual bool IsOverlayEnabled();
|
||||
virtual bool BOverlayNeedsPresent();
|
||||
};
|
||||
}
|
166
src/Steam/Steam.cpp
Normal file
166
src/Steam/Steam.cpp
Normal file
@ -0,0 +1,166 @@
|
||||
#include "..\STDInclude.hpp"
|
||||
#include "Steam.hpp"
|
||||
|
||||
namespace Steam
|
||||
{
|
||||
uint64_t Callbacks::CallID = 0;
|
||||
std::map<uint64_t, bool> Callbacks::Calls;
|
||||
std::map<uint64_t, Callbacks::Base*> Callbacks::ResultHandlers;
|
||||
std::vector<Callbacks::Result> Callbacks::Results;
|
||||
std::vector<Callbacks::Base*> Callbacks::CallbackList;
|
||||
|
||||
uint64_t Callbacks::RegisterCall()
|
||||
{
|
||||
Callbacks::Calls[Callbacks::CallID] = false;
|
||||
return Callbacks::CallID++;
|
||||
}
|
||||
|
||||
void Callbacks::RegisterCallback(Callbacks::Base* handler, int callback)
|
||||
{
|
||||
handler->SetICallback(callback);
|
||||
Callbacks::CallbackList.push_back(handler);
|
||||
}
|
||||
|
||||
void Callbacks::RegisterCallResult(uint64_t call, Callbacks::Base* result)
|
||||
{
|
||||
Callbacks::ResultHandlers[call] = result;
|
||||
}
|
||||
|
||||
void Callbacks::ReturnCall(void* data, int size, int type, uint64_t call)
|
||||
{
|
||||
Callbacks::Result result;
|
||||
|
||||
Callbacks::Calls[call] = true;
|
||||
|
||||
result.call = call;
|
||||
result.data = data;
|
||||
result.size = size;
|
||||
result.type = type;
|
||||
|
||||
Callbacks::Results.push_back(result);
|
||||
}
|
||||
|
||||
void Callbacks::RunCallbacks()
|
||||
{
|
||||
for (auto result : Callbacks::Results)
|
||||
{
|
||||
if (Callbacks::ResultHandlers.find(result.call) != Callbacks::ResultHandlers.end())
|
||||
{
|
||||
Callbacks::ResultHandlers[result.call]->Run(result.data, false, result.call);
|
||||
}
|
||||
|
||||
for (auto callback : Callbacks::CallbackList)
|
||||
{
|
||||
if (callback && callback->GetICallback() == result.type)
|
||||
{
|
||||
callback->Run(result.data, false, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (result.data)
|
||||
{
|
||||
delete[] result.data;
|
||||
}
|
||||
}
|
||||
|
||||
Callbacks::Results.clear();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
{
|
||||
bool SteamAPI_Init()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SteamAPI_RegisterCallResult(Callbacks::Base* result, uint64_t call)
|
||||
{
|
||||
Callbacks::RegisterCallResult(call, result);
|
||||
}
|
||||
|
||||
void SteamAPI_RegisterCallback(Callbacks::Base* handler, int callback)
|
||||
{
|
||||
Callbacks::RegisterCallback(handler, callback);
|
||||
}
|
||||
|
||||
void SteamAPI_RunCallbacks()
|
||||
{
|
||||
Callbacks::RunCallbacks();
|
||||
}
|
||||
|
||||
void SteamAPI_Shutdown()
|
||||
{
|
||||
}
|
||||
|
||||
void SteamAPI_UnregisterCallResult()
|
||||
{
|
||||
}
|
||||
|
||||
void SteamAPI_UnregisterCallback()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
bool SteamGameServer_Init()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SteamGameServer_RunCallbacks()
|
||||
{
|
||||
}
|
||||
|
||||
void SteamGameServer_Shutdown()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Steam::Friends* SteamFriends()
|
||||
{
|
||||
static Steam::Friends iFriends;
|
||||
return &iFriends;
|
||||
}
|
||||
|
||||
Steam::Matchmaking* SteamMatchmaking()
|
||||
{
|
||||
static Steam::Matchmaking iMatchmaking;
|
||||
return &iMatchmaking;
|
||||
}
|
||||
|
||||
Steam::GameServer* SteamGameServer()
|
||||
{
|
||||
static Steam::GameServer iGameServer;
|
||||
return &iGameServer;
|
||||
}
|
||||
|
||||
Steam::MasterServerUpdater* SteamMasterServerUpdater()
|
||||
{
|
||||
static Steam::MasterServerUpdater iMasterServerUpdater;
|
||||
return &iMasterServerUpdater;
|
||||
}
|
||||
|
||||
Steam::Networking* SteamNetworking()
|
||||
{
|
||||
static Steam::Networking iNetworking;
|
||||
return &iNetworking;
|
||||
}
|
||||
|
||||
Steam::RemoteStorage* SteamRemoteStorage()
|
||||
{
|
||||
static Steam::RemoteStorage iRemoteStorage;
|
||||
return &iRemoteStorage;
|
||||
}
|
||||
|
||||
Steam::User* SteamUser()
|
||||
{
|
||||
static Steam::User iUser;
|
||||
return &iUser;
|
||||
}
|
||||
|
||||
Steam::Utils* SteamUtils()
|
||||
{
|
||||
static Steam::Utils iUtils;
|
||||
return &iUtils;
|
||||
}
|
||||
}
|
||||
}
|
91
src/Steam/Steam.hpp
Normal file
91
src/Steam/Steam.hpp
Normal file
@ -0,0 +1,91 @@
|
||||
#pragma once
|
||||
|
||||
#define STEAM_EXPORT extern "C" __declspec(dllexport)
|
||||
|
||||
typedef union
|
||||
{
|
||||
struct
|
||||
{
|
||||
unsigned int AccountID : 32;
|
||||
unsigned int AccountInstance : 20;
|
||||
unsigned int AccountType : 4;
|
||||
int Universe : 8;
|
||||
};
|
||||
|
||||
unsigned long long Bits;
|
||||
} SteamID;
|
||||
|
||||
#include "Interfaces\SteamUser.hpp"
|
||||
#include "Interfaces\SteamUtils.hpp"
|
||||
#include "Interfaces\SteamFriends.hpp"
|
||||
#include "Interfaces\SteamGameServer.hpp"
|
||||
#include "Interfaces\SteamNetworking.hpp"
|
||||
#include "Interfaces\SteamMatchmaking.hpp"
|
||||
#include "Interfaces\SteamRemoteStorage.hpp"
|
||||
#include "Interfaces\SteamMasterServerUpdater.hpp"
|
||||
|
||||
namespace Steam
|
||||
{
|
||||
class Callbacks
|
||||
{
|
||||
public:
|
||||
class Base
|
||||
{
|
||||
public:
|
||||
Base() : Flags(0), Callback(0) {};
|
||||
|
||||
virtual void Run(void *pvParam) = 0;
|
||||
virtual void Run(void *pvParam, bool bIOFailure, uint64_t hSteamAPICall) = 0;
|
||||
virtual int GetCallbackSizeBytes() = 0;
|
||||
|
||||
int GetICallback() { return Callback; }
|
||||
void SetICallback(int iCallback) { Callback = iCallback; }
|
||||
|
||||
protected:
|
||||
unsigned char Flags;
|
||||
int Callback;
|
||||
};
|
||||
|
||||
struct Result
|
||||
{
|
||||
void* data;
|
||||
int size;
|
||||
int type;
|
||||
uint64_t call;
|
||||
};
|
||||
|
||||
static uint64_t RegisterCall();
|
||||
static void RegisterCallback(Base* handler, int callback);
|
||||
static void RegisterCallResult(uint64_t call, Base* result);
|
||||
static void ReturnCall(void* data, int size, int type, uint64_t call);
|
||||
static void RunCallbacks();
|
||||
|
||||
private:
|
||||
static uint64_t CallID;
|
||||
static std::map<uint64_t, bool> Calls;
|
||||
static std::map<uint64_t, Base*> ResultHandlers;
|
||||
static std::vector<Result> Results;
|
||||
static std::vector<Base*> CallbackList;
|
||||
};
|
||||
|
||||
STEAM_EXPORT bool SteamAPI_Init();
|
||||
STEAM_EXPORT void SteamAPI_RegisterCallResult(Callbacks::Base* result, uint64_t call);
|
||||
STEAM_EXPORT void SteamAPI_RegisterCallback(Callbacks::Base* handler, int callback);
|
||||
STEAM_EXPORT void SteamAPI_RunCallbacks();
|
||||
STEAM_EXPORT void SteamAPI_Shutdown();
|
||||
STEAM_EXPORT void SteamAPI_UnregisterCallResult();
|
||||
STEAM_EXPORT void SteamAPI_UnregisterCallback();
|
||||
|
||||
STEAM_EXPORT bool SteamGameServer_Init();
|
||||
STEAM_EXPORT void SteamGameServer_RunCallbacks();
|
||||
STEAM_EXPORT void SteamGameServer_Shutdown();
|
||||
|
||||
STEAM_EXPORT Steam::Friends* SteamFriends();
|
||||
STEAM_EXPORT Steam::Matchmaking* SteamMatchmaking();
|
||||
STEAM_EXPORT Steam::GameServer* SteamGameServer();
|
||||
STEAM_EXPORT Steam::MasterServerUpdater* SteamMasterServerUpdater();
|
||||
STEAM_EXPORT Steam::Networking* SteamNetworking();
|
||||
STEAM_EXPORT Steam::RemoteStorage* SteamRemoteStorage();
|
||||
STEAM_EXPORT Steam::User* SteamUser();
|
||||
STEAM_EXPORT Steam::Utils* SteamUtils();
|
||||
}
|
Reference in New Issue
Block a user