Merge pull request #141 from diamante0018/feature/custom-stance-scale
[Movement] Add customizable speed scale for stance
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@ -109,7 +109,7 @@ namespace Game
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IMG_CATEGORY_WATER = 0x5,
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IMG_CATEGORY_RENDERTARGET = 0x6,
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IMG_CATEGORY_TEMP = 0x7,
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} ;
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};
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enum buttons_t
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{
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@ -6876,6 +6876,37 @@ namespace Game
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const char* args[9];
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};
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struct pmove_s
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{
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playerState_s* ps;
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usercmd_s cmd;
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usercmd_s oldcmd;
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int tracemask;
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int numtouch;
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int touchents[32];
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char __pad0[24];
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float xyspeed;
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int proneChange;
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float maxSprintTimeMultiplier;
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bool mantleStarted;
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float mantleEndPos[3];
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int mantleDuration;
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int viewChangeTime;
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float viewChange;
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float fTorsoPitch;
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float fWaistPitch;
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unsigned char handler;
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};
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enum EffectiveStance
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{
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PM_EFF_STANCE_DEFAULT = 0,
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PM_EFF_STANCE_PRONE = 1,
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PM_EFF_STANCE_DUCKED = 2,
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PM_EFF_STANCE_LASTSTANDCRAWL = 3,
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PM_EFF_STANCE_COUNT = 4
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};
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#pragma endregion
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#ifndef IDA
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