[IFxEffectDef] Ensure effects are written

This commit is contained in:
momo5502 2016-12-24 22:12:25 +01:00
parent 97abe50845
commit 83b25f6348

View File

@ -61,7 +61,7 @@ namespace Assets
case 0xA:
{
builder->loadAsset(Game::XAssetType::ASSET_TYPE_SOUND, std::string(visuals->soundName), true);
builder->loadAsset(Game::XAssetType::ASSET_TYPE_SOUND, std::string(visuals->soundName), false);
break;
}
@ -69,7 +69,7 @@ namespace Assets
{
if (visuals->effectDef)
{
builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, visuals->effectDef);
builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, visuals->effectDef, false);
}
break;
@ -132,17 +132,17 @@ namespace Assets
if (elemDef->effectOnImpact)
{
builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, elemDef->effectOnImpact);
builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, elemDef->effectOnImpact, false);
}
if (elemDef->effectOnDeath)
{
builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, elemDef->effectOnDeath);
builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, elemDef->effectOnDeath, false);
}
if (elemDef->effectEmitted)
{
builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, elemDef->effectEmitted);
builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, elemDef->effectEmitted, false);
}
}
}