diff --git a/src/Components/Modules/AssetInterfaces/IFxEffectDef.cpp b/src/Components/Modules/AssetInterfaces/IFxEffectDef.cpp index 59af14b3..c894dede 100644 --- a/src/Components/Modules/AssetInterfaces/IFxEffectDef.cpp +++ b/src/Components/Modules/AssetInterfaces/IFxEffectDef.cpp @@ -61,7 +61,7 @@ namespace Assets case 0xA: { - builder->loadAsset(Game::XAssetType::ASSET_TYPE_SOUND, std::string(visuals->soundName), true); + builder->loadAsset(Game::XAssetType::ASSET_TYPE_SOUND, std::string(visuals->soundName), false); break; } @@ -69,7 +69,7 @@ namespace Assets { if (visuals->effectDef) { - builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, visuals->effectDef); + builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, visuals->effectDef, false); } break; @@ -132,17 +132,17 @@ namespace Assets if (elemDef->effectOnImpact) { - builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, elemDef->effectOnImpact); + builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, elemDef->effectOnImpact, false); } if (elemDef->effectOnDeath) { - builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, elemDef->effectOnDeath); + builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, elemDef->effectOnDeath, false); } if (elemDef->effectEmitted) { - builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, elemDef->effectEmitted); + builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, elemDef->effectEmitted, false); } } }