[IFxEffectDef] Ensure effects are written

This commit is contained in:
momo5502 2016-12-24 22:12:25 +01:00
parent 97abe50845
commit 83b25f6348

View File

@ -61,7 +61,7 @@ namespace Assets
case 0xA: case 0xA:
{ {
builder->loadAsset(Game::XAssetType::ASSET_TYPE_SOUND, std::string(visuals->soundName), true); builder->loadAsset(Game::XAssetType::ASSET_TYPE_SOUND, std::string(visuals->soundName), false);
break; break;
} }
@ -69,7 +69,7 @@ namespace Assets
{ {
if (visuals->effectDef) if (visuals->effectDef)
{ {
builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, visuals->effectDef); builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, visuals->effectDef, false);
} }
break; break;
@ -132,17 +132,17 @@ namespace Assets
if (elemDef->effectOnImpact) if (elemDef->effectOnImpact)
{ {
builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, elemDef->effectOnImpact); builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, elemDef->effectOnImpact, false);
} }
if (elemDef->effectOnDeath) if (elemDef->effectOnDeath)
{ {
builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, elemDef->effectOnDeath); builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, elemDef->effectOnDeath, false);
} }
if (elemDef->effectEmitted) if (elemDef->effectEmitted)
{ {
builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, elemDef->effectEmitted); builder->loadAsset(Game::XAssetType::ASSET_TYPE_FX, elemDef->effectEmitted, false);
} }
} }
} }