Remove unused resource consuming code

This commit is contained in:
FutureRave 2022-01-25 18:07:31 +00:00
parent 8736983c46
commit 7c7cd24a82
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GPG Key ID: E883E2BC9657D955
2 changed files with 1 additions and 11 deletions

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@ -2,7 +2,6 @@
namespace Components namespace Components
{ {
int QuickPatch::FrameTime = 0;
Dvar::Var QuickPatch::r_customAspectRatio; Dvar::Var QuickPatch::r_customAspectRatio;
void QuickPatch::UnlockStats() void QuickPatch::UnlockStats()
@ -436,12 +435,6 @@ namespace Components
QuickPatch::QuickPatch() QuickPatch::QuickPatch()
{ {
QuickPatch::FrameTime = 0;
Scheduler::OnFrame([]()
{
QuickPatch::FrameTime = Game::Sys_Milliseconds();
});
// quit_hard // quit_hard
Command::Add("quit_hard", [](Command::Params*) Command::Add("quit_hard", [](Command::Params*)
{ {

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@ -11,11 +11,8 @@ namespace Components
bool unitTest() override; bool unitTest() override;
static void UnlockStats(); static void UnlockStats();
static int GetFrameTime() { return FrameTime; }
private: private:
static int FrameTime;
static void SelectStringTableEntryInDvarStub(); static void SelectStringTableEntryInDvarStub();
static int SVCanReplaceServerCommand(Game::client_t *client, const char *cmd); static int SVCanReplaceServerCommand(Game::client_t *client, const char *cmd);