It's okay if we don't write every asset we had in memory

This commit is contained in:
rackover 2021-04-26 12:31:02 +02:00
parent 63ccf0e2bd
commit 791bd35c53

View File

@ -44,7 +44,7 @@ namespace Components
if (!found)
{
Logger::Error("Asset %s of type %s was loaded, but not written!", name.data(), Game::DB_GetXAssetTypeName(subAsset.type));
Logger::Print("Asset %s of type %s was loaded, but not written!", name.data(), Game::DB_GetXAssetTypeName(subAsset.type));
}
}