From 791bd35c53ff187921f34f45c20e973e3a5dfa66 Mon Sep 17 00:00:00 2001 From: rackover Date: Mon, 26 Apr 2021 12:31:02 +0200 Subject: [PATCH] It's okay if we don't write every asset we had in memory --- src/Components/Modules/ZoneBuilder.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Components/Modules/ZoneBuilder.cpp b/src/Components/Modules/ZoneBuilder.cpp index b03b3708..dd51c331 100644 --- a/src/Components/Modules/ZoneBuilder.cpp +++ b/src/Components/Modules/ZoneBuilder.cpp @@ -44,7 +44,7 @@ namespace Components if (!found) { - Logger::Error("Asset %s of type %s was loaded, but not written!", name.data(), Game::DB_GetXAssetTypeName(subAsset.type)); + Logger::Print("Asset %s of type %s was loaded, but not written!", name.data(), Game::DB_GetXAssetTypeName(subAsset.type)); } }