It's okay if we don't write every asset we had in memory
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@ -44,7 +44,7 @@ namespace Components
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if (!found)
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{
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Logger::Error("Asset %s of type %s was loaded, but not written!", name.data(), Game::DB_GetXAssetTypeName(subAsset.type));
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Logger::Print("Asset %s of type %s was loaded, but not written!", name.data(), Game::DB_GetXAssetTypeName(subAsset.type));
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}
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}
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