Optimize Load_VertexBuffer (actually a wrapper for R_CreateWorldVertexBuffer)
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52487aa224
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@ -483,19 +483,20 @@ namespace Game
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void Load_VertexBuffer(void* data, IDirect3DVertexBuffer9** where, int len)
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void Load_VertexBuffer(void* data, IDirect3DVertexBuffer9** where, int len)
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{
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{
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DWORD func = 0x5112C0;
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__asm
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__asm
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{
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{
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push edi
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push edi
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push ebx
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mov eax, len
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mov eax, len
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mov edi, where
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mov edi, where
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push data
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push data
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call func
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mov ebx, 5112C0h
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call ebx
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add esp, 4
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add esp, 4
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pop ebx
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pop edi
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pop edi
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}
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}
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}
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}
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