Better MSS logging when ASI files are missing and causes sound to not be played (also don't spam console)
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4394864b99
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704a125223
@ -419,8 +419,31 @@ namespace Components
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});
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}
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void PrintAliasError(Game::conChannel_t channel, const char * originalMsg, const char* soundName, const char* lastErrorStr)
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{
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// We add a bit more info and we clear the sound stream when it happens
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// to avoid spamming the error
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const auto newMsg = std::format("{}Make sure you have the 'miles' folder in your game directory! Otherwise MP3 and other codecs will be unavailable.\n", originalMsg);
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Game::Com_PrintError(channel, newMsg.c_str(), soundName, lastErrorStr);
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for (size_t i = 0; i < ARRAYSIZE(Game::milesGlobal->streamReadInfo); i++)
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{
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if (0 == std::strncmp(Game::milesGlobal->streamReadInfo[i].path, soundName, ARRAYSIZE(Game::milesGlobal->streamReadInfo[i].path)))
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{
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Game::milesGlobal->streamReadInfo[i].path[0] = '\x00'; // This kills it and make sure it doesn't get played again for now
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break;
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}
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}
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}
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Logger::Logger()
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{
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// Print sound aliases errors
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if (!Dedicated::IsEnabled())
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{
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Utils::Hook(0x64BA67, PrintAliasError, HOOK_CALL).install()->quick();
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}
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Utils::Hook(0x642139, BuildOSPath_Stub, HOOK_JUMP).install()->quick();
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Scheduler::Loop(Frame, Scheduler::Pipeline::SERVER);
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@ -21,6 +21,8 @@ namespace Game
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NetField* clientStateFields = reinterpret_cast<Game::NetField*>(0x741E40);
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size_t clientStateFieldsCount = Utils::Hook::Get<size_t>(0x7433C8);
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MssLocal* milesGlobal = reinterpret_cast<MssLocal*>(0x649A1A0);
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const char* origErrorMsg = reinterpret_cast<const char*>(0x79B124);
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XModel* G_GetModel(const int index)
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@ -56,6 +56,8 @@ namespace Game
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// This does not belong anywhere else
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extern NetField* clientStateFields;
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extern size_t clientStateFieldsCount;
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extern MssLocal* milesGlobal;
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extern const char* origErrorMsg;
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@ -2426,7 +2426,7 @@ namespace Game
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float scale;
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unsigned int noScalePartBits[6];
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unsigned __int16* boneNames;
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unsigned char *parentList;
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unsigned char* parentList;
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short* quats;
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float* trans;
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unsigned char* partClassification;
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@ -5519,6 +5519,32 @@ namespace Game
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StructuredDataEnumEntry* entries;
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};
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enum LookupResultDataType
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{
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LOOKUP_RESULT_INT = 0x0,
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LOOKUP_RESULT_BOOL = 0x1,
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LOOKUP_RESULT_STRING = 0x2,
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LOOKUP_RESULT_FLOAT = 0x3,
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LOOKUP_RESULT_SHORT = 0x4,
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};
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enum LookupState
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{
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LOOKUP_IN_PROGRESS = 0x0,
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LOOKUP_FINISHED = 0x1,
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LOOKUP_ERROR = 0x2,
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};
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enum LookupError
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{
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LOOKUP_ERROR_NONE = 0x0,
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LOOKUP_ERROR_WRONG_DATA_TYPE = 0x1,
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LOOKUP_ERROR_INDEX_OUTSIDE_BOUNDS = 0x2,
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LOOKUP_ERROR_INVALID_STRUCT_PROPERTY = 0x3,
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LOOKUP_ERROR_INVALID_ENUM_VALUE = 0x4,
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LOOKUP_ERROR_COUNT = 0x5,
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};
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enum StructuredDataTypeCategory
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{
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DATA_INT = 0x0,
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@ -5594,6 +5620,15 @@ namespace Game
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unsigned int size;
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};
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struct StructuredDataLookup
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{
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StructuredDataDef* def;
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StructuredDataType* type;
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unsigned int offset;
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LookupError error;
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};
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struct StructuredDataDefSet
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{
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const char* name;
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@ -7932,8 +7967,8 @@ namespace Game
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struct GfxCmdBufContext
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{
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GfxCmdBufSourceState *source;
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GfxCmdBufState *state;
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GfxCmdBufSourceState* source;
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GfxCmdBufState* state;
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};
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struct GfxDrawGroupSetupFields
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@ -11101,6 +11136,159 @@ namespace Game
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FFD_USER_MAP = 0x2,
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};
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struct ASISTAGE
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{
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int(__stdcall* ASI_stream_open)(unsigned int, int(__stdcall*)(unsigned int, void*, int, int), unsigned int);
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int(__stdcall* ASI_stream_process)(int, void*, int);
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int(__stdcall* ASI_stream_seek)(int, int);
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int(__stdcall* ASI_stream_close)(int);
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int(__stdcall* ASI_stream_property)(int, unsigned int, void*, const void*, void*);
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unsigned int INPUT_BIT_RATE;
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unsigned int INPUT_SAMPLE_RATE;
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unsigned int INPUT_BITS;
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unsigned int INPUT_CHANNELS;
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unsigned int OUTPUT_BIT_RATE;
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unsigned int OUTPUT_SAMPLE_RATE;
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unsigned int OUTPUT_BITS;
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unsigned int OUTPUT_CHANNELS;
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unsigned int OUTPUT_RESERVOIR;
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unsigned int POSITION;
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unsigned int PERCENT_DONE;
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unsigned int MIN_INPUT_BLOCK_SIZE;
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unsigned int RAW_RATE;
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unsigned int RAW_BITS;
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unsigned int RAW_CHANNELS;
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unsigned int REQUESTED_RATE;
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unsigned int REQUESTED_BITS;
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unsigned int REQUESTED_CHANS;
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unsigned int STREAM_SEEK_POS;
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unsigned int DATA_START_OFFSET;
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unsigned int DATA_LEN;
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int stream;
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};
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struct _STREAM
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{
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int block_oriented;
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int using_ASI;
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ASISTAGE* ASI;
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void* samp;
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unsigned int fileh;
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char* bufs[3];
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unsigned int bufsizes[3];
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int reset_ASI[3];
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int reset_seek_pos[3];
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int bufstart[3];
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void* asyncs[3];
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int loadedbufstart[2];
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int loadedorder[2];
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int loadorder;
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int bufsize;
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int readsize;
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unsigned int buf1;
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int size1;
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unsigned int buf2;
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int size2;
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unsigned int buf3;
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int size3;
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unsigned int datarate;
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int filerate;
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int filetype;
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unsigned int fileflags;
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int totallen;
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int substart;
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int sublen;
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int subpadding;
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unsigned int blocksize;
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int padding;
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int padded;
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int loadedsome;
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unsigned int startpos;
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unsigned int totalread;
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unsigned int loopsleft;
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unsigned int error;
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int preload;
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unsigned int preloadpos;
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int noback;
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int alldone;
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int primeamount;
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int readatleast;
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int playcontrol;
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void(__stdcall* callback)(_STREAM*);
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int user_data[8];
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void* next;
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int autostreaming;
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int docallback;
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};
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enum SND_EQTYPE
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{
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SND_EQTYPE_FIRST = 0x0,
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SND_EQTYPE_LOWPASS = 0x0,
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SND_EQTYPE_HIGHPASS = 0x1,
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SND_EQTYPE_LOWSHELF = 0x2,
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SND_EQTYPE_HIGHSHELF = 0x3,
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SND_EQTYPE_BELL = 0x4,
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SND_EQTYPE_LAST = 0x4,
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SND_EQTYPE_COUNT = 0x5,
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SND_EQTYPE_INVALID = 0x5,
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};
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struct __declspec(align(4)) SndEqParams
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{
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SND_EQTYPE type;
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float gain;
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float freq;
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float q;
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bool enabled;
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};
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struct MssEqInfo
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{
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SndEqParams params[3][64];
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};
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struct MssFileHandle
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{
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unsigned int id;
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MssFileHandle* next;
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int handle;
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char fileName[128];
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unsigned int hashCode;
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int offset;
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int fileOffset;
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int fileLength;
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};
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struct __declspec(align(4)) MssStreamReadInfo
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{
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char path[256];
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int timeshift;
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float fraction;
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int startDelay;
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_STREAM* handle;
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bool readError;
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};
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struct MssLocal
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{
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struct _DIG_DRIVER* driver;
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struct _SAMPLE* handle_sample[40];
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_STREAM* handle_stream[12];
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bool voiceEqDisabled[52];
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MssEqInfo eq[2];
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float eqLerp;
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unsigned int eqFilter;
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int currentRoomtype;
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MssFileHandle fileHandle[12];
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MssFileHandle* freeFileHandle;
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bool isMultiChannel;
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float realVolume[12];
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int playbackRate[52];
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MssStreamReadInfo streamReadInfo[12];
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};
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#pragma endregion
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#ifndef IDA
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