Merge pull request #113 from ineedbots/develop

Add BotRemoteAngles and BotAngles
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Louve 2024-05-14 22:16:40 +02:00 committed by GitHub
commit 4394864b99
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2 changed files with 51 additions and 5 deletions

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@ -30,6 +30,8 @@ namespace Components
std::uint16_t lastAltWeapon;
std::uint8_t meleeDist;
float meleeYaw;
std::int8_t remoteAngles[2];
float angles[3];
bool active;
};
@ -54,10 +56,11 @@ namespace Components
{ "sprint", Game::CMD_BUTTON_SPRINT },
{ "leanleft", Game::CMD_BUTTON_LEAN_LEFT },
{ "leanright", Game::CMD_BUTTON_LEAN_RIGHT },
{ "ads", Game::CMD_BUTTON_ADS },
{ "ads", Game::CMD_BUTTON_ADS | Game::CMD_BUTTON_THROW },
{ "holdbreath", Game::CMD_BUTTON_BREATH },
{ "usereload", Game::CMD_BUTTON_USE_RELOAD },
{ "activate", Game::CMD_BUTTON_ACTIVATE },
{ "remote", Game::CMD_BUTTON_REMOTE },
};
void Bots::UpdateBotNames()
@ -214,7 +217,10 @@ namespace Components
}
ZeroMemory(&g_botai[entref.entnum], sizeof(BotMovementInfo));
g_botai[entref.entnum].weapon = 1;
g_botai[entref.entnum].weapon = static_cast<std::uint16_t>(ent->client->ps.weapCommon.weapon);
g_botai[entref.entnum].angles[0] = ent->client->ps.viewangles[0];
g_botai[entref.entnum].angles[1] = ent->client->ps.viewangles[1];
g_botai[entref.entnum].angles[2] = ent->client->ps.viewangles[2];
g_botai[entref.entnum].active = true;
});
@ -311,6 +317,43 @@ namespace Components
g_botai[entref.entnum].meleeDist = static_cast<int8_t>(dist);
g_botai[entref.entnum].active = true;
});
GSC::Script::AddMethod("BotRemoteAngles", [](const Game::scr_entref_t entref) // Usage: <bot> BotRemoteAngles(<int>, <int>);
{
const auto* ent = GSC::Script::Scr_GetPlayerEntity(entref);
if (!Game::SV_IsTestClient(ent->s.number))
{
Game::Scr_Error("BotRemoteAngles: Can only call on a bot!");
return;
}
const auto pitch = std::clamp<int>(Game::Scr_GetInt(0), std::numeric_limits<char>::min(), std::numeric_limits<char>::max());
const auto yaw = std::clamp<int>(Game::Scr_GetInt(1), std::numeric_limits<char>::min(), std::numeric_limits<char>::max());
g_botai[entref.entnum].remoteAngles[0] = static_cast<int8_t>(pitch);
g_botai[entref.entnum].remoteAngles[1] = static_cast<int8_t>(yaw);
g_botai[entref.entnum].active = true;
});
GSC::Script::AddMethod("BotAngles", [](const Game::scr_entref_t entref) // Usage: <bot> BotAngles(<float>, <float>, <float>);
{
const auto* ent = GSC::Script::Scr_GetPlayerEntity(entref);
if (!Game::SV_IsTestClient(ent->s.number))
{
Game::Scr_Error("BotAngles: Can only call on a bot!");
return;
}
const auto pitch = Game::Scr_GetFloat(0);
const auto yaw = Game::Scr_GetFloat(1);
const auto roll = Game::Scr_GetFloat(2);
g_botai[entref.entnum].angles[0] = pitch;
g_botai[entref.entnum].angles[1] = yaw;
g_botai[entref.entnum].angles[2] = roll;
g_botai[entref.entnum].active = true;
});
}
void Bots::BotAiAction(Game::client_s* cl)
@ -341,10 +384,12 @@ namespace Components
userCmd.primaryWeaponForAltMode = g_botai[clientNum].lastAltWeapon;
userCmd.meleeChargeYaw = g_botai[clientNum].meleeYaw;
userCmd.meleeChargeDist = g_botai[clientNum].meleeDist;
userCmd.remoteControlAngles[0] = g_botai[clientNum].remoteAngles[0];
userCmd.remoteControlAngles[1] = g_botai[clientNum].remoteAngles[1];
userCmd.angles[0] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[0] - cl->gentity->client->ps.delta_angles[0]));
userCmd.angles[1] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[1] - cl->gentity->client->ps.delta_angles[1]));
userCmd.angles[2] = ANGLE2SHORT((cl->gentity->client->ps.viewangles[2] - cl->gentity->client->ps.delta_angles[2]));
userCmd.angles[0] = ANGLE2SHORT(g_botai[clientNum].angles[0] - cl->gentity->client->ps.delta_angles[0]);
userCmd.angles[1] = ANGLE2SHORT(g_botai[clientNum].angles[1] - cl->gentity->client->ps.delta_angles[1]);
userCmd.angles[2] = ANGLE2SHORT(g_botai[clientNum].angles[2] - cl->gentity->client->ps.delta_angles[2]);
Game::SV_ClientThink(cl, &userCmd);
}

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@ -1978,6 +1978,7 @@ namespace Game
CMD_BUTTON_FRAG = 1 << 14,
CMD_BUTTON_OFFHAND_SECONDARY = 1 << 15,
CMD_BUTTON_THROW = 1 << 19,
CMD_BUTTON_REMOTE = 1 << 20,
};
struct usercmd_s