[Friends] First version of working avatars

This commit is contained in:
momo5502 2017-06-05 12:53:26 +02:00
parent 0a5161d956
commit 6cc4fa582a
9 changed files with 325 additions and 267 deletions

View File

@ -117,7 +117,11 @@ namespace Components
int notify = Dvar::Var("cl_notifyFriendState").get<int>();
if(gotOnline && (notify == -1 || (notify == 1 && !Game::CL_IsCgameInitialized())) && !Dvar::Var("ui_streamFriendly").get<bool>())
{
Toast::Show("cardicon_joystick", entry->name, "is playing IW4x", 3000);
Game::Material* material = Friends::CreateAvatar(user);
Toast::Show(material, entry->name, "is playing IW4x", 3000, [material]()
{
Materials::Delete(material, true);
});
}
}
@ -530,6 +534,34 @@ namespace Components
Utils::IO::WriteFile("players/friends.dat", list.SerializeAsString());
}
Game::Material* Friends::CreateAvatar(SteamID user)
{
if (!Steam::Proxy::SteamUtils || !Steam::Proxy::SteamFriends) return nullptr;
int index = Steam::Proxy::SteamFriends->GetMediumFriendAvatar(user);
unsigned int width, height;
Steam::Proxy::SteamUtils->GetImageSize(index, &width, &height);
Game::GfxImage* image = Materials::CreateImage(Utils::String::VA("texture_%llX", user.bits), width, height, 1, 0x1000003, D3DFMT_A8R8G8B8);
D3DLOCKED_RECT lockedRect;
image->map->LockRect(0, &lockedRect, nullptr, 0);
unsigned char* buffer = static_cast<unsigned char*>(lockedRect.pBits);
Steam::Proxy::SteamUtils->GetImageRGBA(index, buffer, width * height * 4);
// Swap red and blue channel
for (unsigned int i = 0; i < width * height * 4; i += 4)
{
std::swap(buffer[i + 0], buffer[i + 2]);
}
image->map->UnlockRect(0);
return Materials::Create(Utils::String::VA("avatar_%llX", user.bits), image);
}
Friends::Friends()
{
Friends::LoggedOn = false;
@ -554,13 +586,6 @@ namespace Components
Command::Execute("openmenu popup_friends", true);
}, HOOK_JUMP).install()->quick();
// Avatar callback
// Steam::Proxy::RegisterCallback(333, [](void* data)
// {
// MessageBoxA(0, 0, 0, 0);
//
// });
// Callback to update user information
Steam::Proxy::RegisterCallback(336, [](void* data)
{
@ -702,8 +727,7 @@ namespace Components
for (auto user : Friends::FriendsList)
{
Logger::Print("Fetching %s...\n", user.name.data());
int index = Steam::Proxy::SteamFriends->GetSmallFriendAvatar(user.userId);
int index = Steam::Proxy::SteamFriends->GetMediumFriendAvatar(user.userId);
if (!Steam::Proxy::SteamUtils) return;
@ -715,25 +739,18 @@ namespace Components
unsigned int width, height;
Steam::Proxy::SteamUtils->GetImageSize(index, &width, &height);
Game::Image_Setup(&image, static_cast<short>(width), static_cast<short>(height), 1, 0x1000003, D3DFMT_A8R8G8B8);
Logger::Print("%dx%d\n", width, height);
D3DLOCKED_RECT lockedRect;
image.map->LockRect(0, &lockedRect, nullptr, 0);
unsigned char* buffer = static_cast<unsigned char*>(lockedRect.pBits);
Steam::Proxy::SteamUtils->GetImageRGBA(index, buffer, width * height * 4);
// Swap red and blue channel
for (unsigned int i = 0; i < width * height * 4; i += 4)
{
unsigned char r = buffer[i + 0];
unsigned char g = buffer[i + 1];
unsigned char b = buffer[i + 2];
unsigned char a = buffer[i + 3];
buffer[i + 0] = a;
buffer[i + 1] = r;
buffer[i + 2] = g;
buffer[i + 3] = b;
std::swap(buffer[i + 0], buffer[i + 2]);
}
image.map->UnlockRect(0);
@ -760,7 +777,6 @@ namespace Components
Friends::StoreFriendsList();
//Steam::Proxy::UnregisterCallback(333);
Steam::Proxy::UnregisterCallback(336);
Steam::Proxy::UnregisterCallback(304);

View File

@ -95,5 +95,7 @@ namespace Components
static void SetRawPresence(const char* key, const char* value);
static std::vector<int> GetAppIdList();
static Game::Material* CreateAvatar(SteamID user);
};
}

View File

@ -47,7 +47,7 @@ namespace Components
return material;
}
void Materials::Delete(Game::Material* material)
void Materials::Delete(Game::Material* material, bool deleteImage)
{
if (!material) return;
@ -57,11 +57,39 @@ namespace Components
Materials::MaterialTable.erase(mat);
}
if (deleteImage)
{
for (char i = 0; i < material->textureCount; ++i)
{
Materials::DeleteImage(material->textureTable[i].info.image);
}
}
Utils::Memory::GetAllocator()->free(material->textureTable);
Utils::Memory::GetAllocator()->free(material->name);
Utils::Memory::GetAllocator()->free(material);
}
Game::GfxImage* Materials::CreateImage(std::string name, unsigned int width, unsigned int height, unsigned int depth, unsigned int flags, _D3DFORMAT format)
{
Game::GfxImage* image = Utils::Memory::GetAllocator()->allocate<Game::GfxImage>();
image->name = Utils::Memory::GetAllocator()->duplicateString(name);
Game::Image_Setup(image, width, height, depth, flags, format);
return image;
}
void Materials::DeleteImage(Game::GfxImage* image)
{
if (!image) return;
Game::Image_Release(image);
Utils::Memory::GetAllocator()->free(image->name);
Utils::Memory::GetAllocator()->free(image);
}
void Materials::DeleteAll()
{
std::vector<Game::Material*> materials;

View File

@ -11,7 +11,10 @@ namespace Components
static int FormatImagePath(char* buffer, size_t size, int, int, const char* image);
static Game::Material* Create(std::string name, Game::GfxImage* image);
static void Delete(Game::Material* material);
static void Delete(Game::Material* material, bool deleteImage = false);
static Game::GfxImage* CreateImage(std::string name, unsigned int width, unsigned int height, unsigned int depth, unsigned int flags, _D3DFORMAT format);
static void DeleteImage(Game::GfxImage* image);
private:
static std::vector<Game::Material*> MaterialTable;

View File

@ -7,10 +7,16 @@ namespace Components
Toast::WinToastHandler* Toast::ToastHandler = nullptr;
void Toast::Show(std::string image, std::string title, std::string description, int length)
void Toast::Show(std::string image, std::string title, std::string description, int length, Utils::Slot<void()> callback)
{
Game::Material* material = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, image.data()).material;
return Show(material, title, description, length, callback);
}
void Toast::Show(Game::Material* material, std::string title, std::string description, int length, Utils::Slot<void()> callback)
{
Toast::Mutex.lock();
Toast::Queue.push({ image, Utils::String::ToUpper(title), description, length, 0 });
Toast::Queue.push({ material, Utils::String::ToUpper(title), description, length, 0, callback });
Toast::Mutex.unlock();
}
@ -54,7 +60,6 @@ namespace Components
float descSize = 0.9f;
Game::Material* white = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, "white").material;
Game::Material* image = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, toast->image.data()).material;
Game::Font* font = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_FONT, "fonts/objectiveFont").font;
Game::Font* descfont = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_FONT, "fonts/normalFont").font;
Game::vec4_t wColor = { 1.0f, 1.0f, 1.0f, 1.0f };
@ -111,7 +116,7 @@ namespace Components
Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2), static_cast<float>(height + bHeight / 2), bWidth * 1.0f, border * 1.0f, 0, 0, 1.0f, 1.0f, borderColor, white); // Bottom
// Image
Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2 + iOffsetLeft), static_cast<float>(height - bHeight / 2 + iOffset), imgDim * 1.0f, imgDim * 1.0f, 0, 0, 1.0f, 1.0f, wColor, image);
Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2 + iOffsetLeft), static_cast<float>(height - bHeight / 2 + iOffset), imgDim * 1.0f, imgDim * 1.0f, 0, 0, 1.0f, 1.0f, wColor, toast->image);
// Text
float leftText = width / 2 - bWidth / 2 - cornerSize + iOffsetLeft * 2 + imgDim;
@ -136,6 +141,7 @@ namespace Components
if ((toast->start + toast->length) < Game::Sys_Milliseconds())
{
if(toast->callback) toast->callback();
Toast::Queue.pop();
}
else

View File

@ -11,7 +11,8 @@ namespace Components
typedef WinToastLib::WinToastTemplate Template;
static void Show(std::string image, std::string title, std::string description, int length);
static void Show(std::string image, std::string title, std::string description, int length, Utils::Slot<void()> callback = Utils::Slot<void()>());
static void Show(Game::Material* material, std::string title, std::string description, int length, Utils::Slot<void()> callback = Utils::Slot<void()>());
static bool ShowNative(const WinToastLib::WinToastTemplate& toast);
static std::string GetIcon();
@ -20,14 +21,16 @@ namespace Components
class UIToast
{
public:
std::string image;
Game::Material* image;
std::string title;
std::string desc;
int length;
int start;
Utils::Slot<void()> callback;
};
class WinToastHandler: public WinToastLib::IWinToastHandler {
class WinToastHandler: public WinToastLib::IWinToastHandler
{
public:
void toastActivated() const override {};
void toastDismissed(WinToastLib::IWinToastHandler::WinToastDismissalReason /*state*/) const override {};

View File

@ -394,19 +394,6 @@ namespace Game
return poolEntry;
}
__declspec(naked) void Menu_FreeItemMemory(Game::itemDef_t* /*item*/)
{
__asm
{
pushad
mov edi, [esp + 24h]
mov eax, 63D880h
call eax
popad
retn
}
}
const char* TableLookup(StringTable* stringtable, int row, int column)
{
if (!stringtable || !stringtable->values || row >= stringtable->rowCount || column >= stringtable->columnCount) return "";
@ -454,24 +441,6 @@ namespace Game
return gameType;
}
__declspec(naked) float UI_GetScoreboardLeft(void* /*a1*/)
{
__asm
{
push eax
pushad
mov ecx, 590390h
mov eax, [esp + 28h]
call ecx
mov[esp + 20h], eax
popad
pop eax
retn
}
}
const char *DB_GetXAssetName(XAsset *asset)
{
if (!asset) return "";
@ -572,6 +541,219 @@ namespace Game
if(lock) InterlockedDecrement(lockVar);
}
// this cant be MessageBox because windows.h has a define that converts it to MessageBoxW. which is just stupid
void ShowMessageBox(std::string message, std::string title)
{
if (!Game::CL_IsCgameInitialized())
{
Dvar_SetStringByName("com_errorMessage", message.data());
Dvar_SetStringByName("com_errorTitle", title.data());
Cbuf_AddText(0, "openmenu error_popmenu_lobby");
}
}
unsigned int R_HashString(const char* string)
{
unsigned int hash = 0;
while (*string)
{
hash = (*string | 0x20) ^ (33 * hash);
++string;
}
return hash;
}
void SV_KickClientError(client_t* client, std::string reason)
{
if (client->state < 5)
{
Components::Network::SendCommand(client->addr, "error", reason);
}
SV_KickClient(client, reason.data());
}
void Scr_iPrintLn(int clientNum, std::string message)
{
Game::SV_GameSendServerCommand(clientNum, 0, Utils::String::VA("%c \"%s\"", 0x66, message.data()));
}
void Scr_iPrintLnBold(int clientNum, std::string message)
{
Game::SV_GameSendServerCommand(clientNum, 0, Utils::String::VA("%c \"%s\"", 0x67, message.data()));
}
int FS_FOpenFileReadCurrentThread(const char* file, int* fh)
{
if (GetCurrentThreadId() == *reinterpret_cast<DWORD*>(0x1CDE7FC))
{
return FS_FOpenFileRead(file, fh);
}
else if (GetCurrentThreadId() == *reinterpret_cast<DWORD*>(0x1CDE814))
{
return FS_FOpenFileReadDatabase(file, fh);
}
else
{
*fh = NULL;
return -1;
}
}
void Load_IndexBuffer(void* data, IDirect3DIndexBuffer9** storeHere, int count)
{
if (Components::Dvar::Var("r_loadForRenderer").get<bool>())
{
void* buffer = R_AllocStaticIndexBuffer(storeHere, 2 * count);
std::memcpy(buffer, data, 2 * count);
if (storeHere && *storeHere)
{
(*storeHere)->Unlock();
}
}
}
char* Com_GetParseThreadInfo()
{
if (Game::Sys_IsMainThread())
{
return reinterpret_cast<char*>(0x6466628);
}
else if (Game::Sys_IsRenderThread())
{
return reinterpret_cast<char*>(0x646AC34);
}
else if (Game::Sys_IsServerThread())
{
return reinterpret_cast<char*>(0x646F240);
}
else if(Game::Sys_IsDatabaseThread())
{
return reinterpret_cast<char*>(0x647384C);
}
else
{
return nullptr;
}
}
void Com_SetParseNegativeNumbers(int parse)
{
char* g_parse = Com_GetParseThreadInfo();
if (g_parse)
{
g_parse[1056 * *(reinterpret_cast<DWORD*>(g_parse) + 4224) + 1032] = parse != 0;
}
}
int CL_GetMaxXP()
{
StringTable* rankTable = DB_FindXAssetHeader(ASSET_TYPE_STRINGTABLE, "mp/rankTable.csv").stringTable;
const char* maxrank = StringTable_Lookup(rankTable, 0, "maxrank", 1);
return atoi(StringTable_Lookup(rankTable, 0, maxrank, 7));
}
void SortWorldSurfaces(GfxWorld* world)
{
DWORD* specular1 = reinterpret_cast<DWORD*>(0x69F105C);
DWORD* specular2 = reinterpret_cast<DWORD*>(0x69F92D4);
DWORD saveSpecular1 = *specular1;
DWORD saveSpecular2 = *specular2;
GfxWorld** gameWorld = reinterpret_cast<GfxWorld**>(0x66DEE94);
GfxWorld* saveWorld = *gameWorld;
*specular1 = 1;
*specular2 = 1;
*gameWorld = world;
R_SortWorldSurfaces();
*gameWorld = saveWorld;
*specular1 = saveSpecular1;
*specular2 = saveSpecular2;
}
void R_AddDebugBounds(float* color, Bounds* b)
{
Game::vec3_t v1, v2, v3, v4, v5, v6, v7, v8;
float* center = b->midPoint;
float* halfSize = b->halfSize;
v1[0] = center[0] - halfSize[0];
v1[1] = center[1] - halfSize[1];
v1[2] = center[2] - halfSize[2];
v2[0] = center[0] + halfSize[0];
v2[1] = center[1] - halfSize[1];
v2[2] = center[2] - halfSize[2];
v3[0] = center[0] - halfSize[0];
v3[1] = center[1] + halfSize[1];
v3[2] = center[2] - halfSize[2];
v4[0] = center[0] + halfSize[0];
v4[1] = center[1] + halfSize[1];
v4[2] = center[2] - halfSize[2];
v5[0] = center[0] - halfSize[0];
v5[1] = center[1] - halfSize[1];
v5[2] = center[2] + halfSize[2];
v6[0] = center[0] + halfSize[0];
v6[1] = center[1] - halfSize[1];
v6[2] = center[2] + halfSize[2];
v7[0] = center[0] - halfSize[0];
v7[1] = center[1] + halfSize[1];
v7[2] = center[2] + halfSize[2];
v8[0] = center[0] + halfSize[0];
v8[1] = center[1] + halfSize[1];
v8[2] = center[2] + halfSize[2];
// bottom
Game::R_AddDebugLine(color, v1, v2);
Game::R_AddDebugLine(color, v2, v4);
Game::R_AddDebugLine(color, v4, v3);
Game::R_AddDebugLine(color, v3, v1);
// top
Game::R_AddDebugLine(color, v5, v6);
Game::R_AddDebugLine(color, v6, v8);
Game::R_AddDebugLine(color, v8, v7);
Game::R_AddDebugLine(color, v7, v5);
// verticals
Game::R_AddDebugLine(color, v1, v5);
Game::R_AddDebugLine(color, v2, v6);
Game::R_AddDebugLine(color, v3, v7);
Game::R_AddDebugLine(color, v4, v8);
}
#pragma optimize("", off)
__declspec(naked) float UI_GetScoreboardLeft(void* /*a1*/)
{
__asm
{
push eax
pushad
mov ecx, 590390h
mov eax, [esp + 28h]
call ecx
mov[esp + 20h], eax
popad
pop eax
retn
}
}
__declspec(naked) XAssetHeader DB_FindXAssetDefaultHeaderInternal(XAssetType /*type*/)
{
__asm
@ -633,30 +815,6 @@ namespace Game
}
}
// this cant be MessageBox because windows.h has a define that converts it to MessageBoxW. which is just stupid
void ShowMessageBox(std::string message, std::string title)
{
if (!Game::CL_IsCgameInitialized())
{
Dvar_SetStringByName("com_errorMessage", message.data());
Dvar_SetStringByName("com_errorTitle", title.data());
Cbuf_AddText(0, "openmenu error_popmenu_lobby");
}
}
unsigned int R_HashString(const char* string)
{
unsigned int hash = 0;
while (*string)
{
hash = (*string | 0x20) ^ (33 * hash);
++string;
}
return hash;
}
__declspec(naked) void R_LoadSunThroughDvars(const char* /*mapname*/, sunflare_t* /*sun*/)
{
__asm
@ -711,26 +869,6 @@ namespace Game
}
}
void SV_KickClientError(client_t* client, std::string reason)
{
if (client->state < 5)
{
Components::Network::SendCommand(client->addr, "error", reason);
}
SV_KickClient(client, reason.data());
}
void Scr_iPrintLn(int clientNum, std::string message)
{
Game::SV_GameSendServerCommand(clientNum, 0, Utils::String::VA("%c \"%s\"", 0x66, message.data()));
}
void Scr_iPrintLnBold(int clientNum, std::string message)
{
Game::SV_GameSendServerCommand(clientNum, 0, Utils::String::VA("%c \"%s\"", 0x67, message.data()));
}
__declspec(naked) void Scr_NotifyId(unsigned int /*id*/, unsigned __int16 /*stringValue*/, unsigned int /*paramcount*/)
{
__asm
@ -778,37 +916,6 @@ namespace Game
}
}
int FS_FOpenFileReadCurrentThread(const char* file, int* fh)
{
if (GetCurrentThreadId() == *reinterpret_cast<DWORD*>(0x1CDE7FC))
{
return FS_FOpenFileRead(file, fh);
}
else if (GetCurrentThreadId() == *reinterpret_cast<DWORD*>(0x1CDE814))
{
return FS_FOpenFileReadDatabase(file, fh);
}
else
{
*fh = NULL;
return -1;
}
}
void Load_IndexBuffer(void* data, IDirect3DIndexBuffer9** storeHere, int count)
{
if (Components::Dvar::Var("r_loadForRenderer").get<bool>())
{
void* buffer = R_AllocStaticIndexBuffer(storeHere, 2 * count);
std::memcpy(buffer, data, 2 * count);
if (storeHere && *storeHere)
{
(*storeHere)->Unlock();
}
}
}
__declspec(naked) void Load_VertexBuffer(void* /*data*/, IDirect3DVertexBuffer9** /*where*/, int /*len*/)
{
__asm
@ -829,91 +936,40 @@ namespace Game
}
}
char* Com_GetParseThreadInfo()
{
if (Game::Sys_IsMainThread())
{
return reinterpret_cast<char*>(0x6466628);
}
else if (Game::Sys_IsRenderThread())
{
return reinterpret_cast<char*>(0x646AC34);
}
else if (Game::Sys_IsServerThread())
{
return reinterpret_cast<char*>(0x646F240);
}
else if(Game::Sys_IsDatabaseThread())
{
return reinterpret_cast<char*>(0x647384C);
}
else
{
return nullptr;
}
}
void Com_SetParseNegativeNumbers(int parse)
{
char* g_parse = Com_GetParseThreadInfo();
if (g_parse)
{
g_parse[1056 * *(reinterpret_cast<DWORD*>(g_parse) + 4224) + 1032] = parse != 0;
}
}
int CL_GetMaxXP()
{
StringTable* rankTable = DB_FindXAssetHeader(ASSET_TYPE_STRINGTABLE, "mp/rankTable.csv").stringTable;
const char* maxrank = StringTable_Lookup(rankTable, 0, "maxrank", 1);
return atoi(StringTable_Lookup(rankTable, 0, maxrank, 7));
}
__declspec(naked) void Image_Setup(GfxImage* /*image*/, unsigned int /*width*/, unsigned int /*height*/, unsigned int /*depth*/, unsigned int /*flags*/, int /*format*/)
__declspec(naked) void Image_Setup(GfxImage* /*image*/, unsigned int /*width*/, unsigned int /*height*/, unsigned int /*depth*/, unsigned int /*flags*/, _D3DFORMAT /*format*/)
{
__asm
{
pushad
xor edi, edi
mov eax, [esp + 24h] // image
mov di, word ptr [esp + 28h] // width
mov edi, [esp + 28h] // width
push [esp + 38h] // format
push [esp + 38h] // flags
push 0
push [esp + 3Ch] // depth
push [esp + 3Ch] // height
push [esp + 38h] // depth
push [esp + 38h] // height
mov ecx, 54AF50h
call ecx
add esp, 14h
add esp, 10h
popad
retn
}
}
void SortWorldSurfaces(GfxWorld* world)
__declspec(naked) void Menu_FreeItemMemory(itemDef_t* /*item*/)
{
DWORD* specular1 = reinterpret_cast<DWORD*>(0x69F105C);
DWORD* specular2 = reinterpret_cast<DWORD*>(0x69F92D4);
DWORD saveSpecular1 = *specular1;
DWORD saveSpecular2 = *specular2;
GfxWorld** gameWorld = reinterpret_cast<GfxWorld**>(0x66DEE94);
GfxWorld* saveWorld = *gameWorld;
*specular1 = 1;
*specular2 = 1;
*gameWorld = world;
R_SortWorldSurfaces();
*gameWorld = saveWorld;
*specular1 = saveSpecular1;
*specular2 = saveSpecular2;
__asm
{
pushad
mov edi, [esp + 24h]
mov eax, 63D880h
call eax
popad
retn
}
}
__declspec(naked) void R_AddDebugLine(float* /*color*/, float* /*v1*/, float* /*v2*/)
@ -975,61 +1031,5 @@ namespace Game
retn
}
}
void R_AddDebugBounds(float* color, Bounds* b)
{
Game::vec3_t v1, v2, v3, v4, v5, v6, v7, v8;
float* center = b->midPoint;
float* halfSize = b->halfSize;
v1[0] = center[0] - halfSize[0];
v1[1] = center[1] - halfSize[1];
v1[2] = center[2] - halfSize[2];
v2[0] = center[0] + halfSize[0];
v2[1] = center[1] - halfSize[1];
v2[2] = center[2] - halfSize[2];
v3[0] = center[0] - halfSize[0];
v3[1] = center[1] + halfSize[1];
v3[2] = center[2] - halfSize[2];
v4[0] = center[0] + halfSize[0];
v4[1] = center[1] + halfSize[1];
v4[2] = center[2] - halfSize[2];
v5[0] = center[0] - halfSize[0];
v5[1] = center[1] - halfSize[1];
v5[2] = center[2] + halfSize[2];
v6[0] = center[0] + halfSize[0];
v6[1] = center[1] - halfSize[1];
v6[2] = center[2] + halfSize[2];
v7[0] = center[0] - halfSize[0];
v7[1] = center[1] + halfSize[1];
v7[2] = center[2] + halfSize[2];
v8[0] = center[0] + halfSize[0];
v8[1] = center[1] + halfSize[1];
v8[2] = center[2] + halfSize[2];
// bottom
Game::R_AddDebugLine(color, v1, v2);
Game::R_AddDebugLine(color, v2, v4);
Game::R_AddDebugLine(color, v4, v3);
Game::R_AddDebugLine(color, v3, v1);
// top
Game::R_AddDebugLine(color, v5, v6);
Game::R_AddDebugLine(color, v6, v8);
Game::R_AddDebugLine(color, v8, v7);
Game::R_AddDebugLine(color, v7, v5);
// verticals
Game::R_AddDebugLine(color, v1, v5);
Game::R_AddDebugLine(color, v2, v6);
Game::R_AddDebugLine(color, v3, v7);
Game::R_AddDebugLine(color, v4, v8);
}
#pragma optimize("", on)
}

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@ -845,7 +845,7 @@ namespace Game
int CL_GetMaxXP();
void Image_Setup(GfxImage* image, unsigned int width, unsigned int height, unsigned int depth, unsigned int flags, int format);
void Image_Setup(GfxImage* image, unsigned int width, unsigned int height, unsigned int depth, unsigned int flags, _D3DFORMAT format);
void SortWorldSurfaces(GfxWorld* world);
void R_AddDebugLine(float* color, float* v1, float* v2);