iw4x-client/src/Components/Modules/Toast.hpp
2017-06-05 12:53:26 +02:00

49 lines
1.2 KiB
C++

#pragma once
namespace Components
{
class Toast : public Component
{
public:
Toast();
~Toast();
void preDestroy() override;
typedef WinToastLib::WinToastTemplate Template;
static void Show(std::string image, std::string title, std::string description, int length, Utils::Slot<void()> callback = Utils::Slot<void()>());
static void Show(Game::Material* material, std::string title, std::string description, int length, Utils::Slot<void()> callback = Utils::Slot<void()>());
static bool ShowNative(const WinToastLib::WinToastTemplate& toast);
static std::string GetIcon();
private:
class UIToast
{
public:
Game::Material* image;
std::string title;
std::string desc;
int length;
int start;
Utils::Slot<void()> callback;
};
class WinToastHandler: public WinToastLib::IWinToastHandler
{
public:
void toastActivated() const override {};
void toastDismissed(WinToastLib::IWinToastHandler::WinToastDismissalReason /*state*/) const override {};
void toastFailed() const override {};
};
static void Handler();
static void Draw(UIToast* toast);
static std::queue<UIToast> Queue;
static std::mutex Mutex;
static WinToastHandler* ToastHandler;
};
}