newline between funcs
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@ -20,6 +20,7 @@ namespace Components
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{
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return this->dvar;
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}
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template <> char* Dvar::Var::get()
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{
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_STRING && this->dvar->current.string)
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@ -29,10 +30,12 @@ namespace Components
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return const_cast<char*>("");
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}
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template <> const char* Dvar::Var::get()
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{
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return this->get<char*>();
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}
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template <> int Dvar::Var::get()
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{
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_INT)
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@ -42,10 +45,12 @@ namespace Components
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return 0;
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}
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template <> unsigned int Dvar::Var::get()
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{
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return static_cast<unsigned int>(this->get<int>());
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}
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template <> float Dvar::Var::get()
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{
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT)
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@ -55,6 +60,7 @@ namespace Components
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return 0;
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}
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template <> float* Dvar::Var::get()
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{
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static float val[4] = { 0 };
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@ -66,6 +72,7 @@ namespace Components
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return val;
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}
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template <> bool Dvar::Var::get()
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{
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_BOOL)
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@ -75,6 +82,7 @@ namespace Components
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return false;
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}
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template <> std::string Dvar::Var::get()
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{
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return this->get<const char*>();
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@ -84,6 +92,7 @@ namespace Components
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{
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this->set(const_cast<const char*>(string));
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}
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void Dvar::Var::set(const char* string)
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{
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assert(this->dvar->type == Game::DVAR_TYPE_STRING);
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@ -92,10 +101,12 @@ namespace Components
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Game::Dvar_SetString(this->dvar, string);
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}
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}
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void Dvar::Var::set(const std::string& string)
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{
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this->set(string.data());
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}
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void Dvar::Var::set(int integer)
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{
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assert(this->dvar->type == Game::DVAR_TYPE_INT);
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@ -104,6 +115,7 @@ namespace Components
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Game::Dvar_SetInt(this->dvar, integer);
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}
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}
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void Dvar::Var::set(float value)
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{
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assert(this->dvar->type == Game::DVAR_TYPE_FLOAT);
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@ -112,6 +124,7 @@ namespace Components
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Game::Dvar_SetFloat(this->dvar, value);
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}
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}
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void Dvar::Var::set(bool enabled)
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{
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assert(this->dvar->type == Game::DVAR_TYPE_BOOL);
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@ -125,14 +138,17 @@ namespace Components
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{
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return Game::Dvar_RegisterBool(name, value, flag.val, description);
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}
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template<> static Dvar::Var Dvar::Register(const char* name, const char* value, Dvar::Flag flag, const char* description)
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{
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return Game::Dvar_RegisterString(name, value, flag.val, description);
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}
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template<> static Dvar::Var Dvar::Register(const char* name, int value, int min, int max, Dvar::Flag flag, const char* description)
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{
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return Game::Dvar_RegisterInt(name, value, min, max, flag.val, description);
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}
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template<> static Dvar::Var Dvar::Register(const char* name, float value, float min, float max, Dvar::Flag flag, const char* description)
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{
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return Game::Dvar_RegisterFloat(name, value, min, max, flag.val, description);
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