From 63bce435efff547f24737c942056c767d79dab21 Mon Sep 17 00:00:00 2001 From: Diavolo Date: Wed, 8 Sep 2021 22:54:43 +0200 Subject: [PATCH] newline between funcs --- src/Components/Modules/Dvar.cpp | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/src/Components/Modules/Dvar.cpp b/src/Components/Modules/Dvar.cpp index d2d0bc93..ad28175c 100644 --- a/src/Components/Modules/Dvar.cpp +++ b/src/Components/Modules/Dvar.cpp @@ -20,6 +20,7 @@ namespace Components { return this->dvar; } + template <> char* Dvar::Var::get() { if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_STRING && this->dvar->current.string) @@ -29,10 +30,12 @@ namespace Components return const_cast(""); } + template <> const char* Dvar::Var::get() { return this->get(); } + template <> int Dvar::Var::get() { if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_INT) @@ -42,10 +45,12 @@ namespace Components return 0; } + template <> unsigned int Dvar::Var::get() { return static_cast(this->get()); } + template <> float Dvar::Var::get() { if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT) @@ -55,6 +60,7 @@ namespace Components return 0; } + template <> float* Dvar::Var::get() { static float val[4] = { 0 }; @@ -66,6 +72,7 @@ namespace Components return val; } + template <> bool Dvar::Var::get() { if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_BOOL) @@ -75,6 +82,7 @@ namespace Components return false; } + template <> std::string Dvar::Var::get() { return this->get(); @@ -84,6 +92,7 @@ namespace Components { this->set(const_cast(string)); } + void Dvar::Var::set(const char* string) { assert(this->dvar->type == Game::DVAR_TYPE_STRING); @@ -92,10 +101,12 @@ namespace Components Game::Dvar_SetString(this->dvar, string); } } + void Dvar::Var::set(const std::string& string) { this->set(string.data()); } + void Dvar::Var::set(int integer) { assert(this->dvar->type == Game::DVAR_TYPE_INT); @@ -104,6 +115,7 @@ namespace Components Game::Dvar_SetInt(this->dvar, integer); } } + void Dvar::Var::set(float value) { assert(this->dvar->type == Game::DVAR_TYPE_FLOAT); @@ -112,6 +124,7 @@ namespace Components Game::Dvar_SetFloat(this->dvar, value); } } + void Dvar::Var::set(bool enabled) { assert(this->dvar->type == Game::DVAR_TYPE_BOOL); @@ -125,14 +138,17 @@ namespace Components { return Game::Dvar_RegisterBool(name, value, flag.val, description); } + template<> static Dvar::Var Dvar::Register(const char* name, const char* value, Dvar::Flag flag, const char* description) { return Game::Dvar_RegisterString(name, value, flag.val, description); } + template<> static Dvar::Var Dvar::Register(const char* name, int value, int min, int max, Dvar::Flag flag, const char* description) { return Game::Dvar_RegisterInt(name, value, min, max, flag.val, description); } + template<> static Dvar::Var Dvar::Register(const char* name, float value, float min, float max, Dvar::Flag flag, const char* description) { return Game::Dvar_RegisterFloat(name, value, min, max, flag.val, description);