newline between funcs

This commit is contained in:
Diavolo 2021-09-08 22:54:43 +02:00
parent 3838cd478e
commit 63bce435ef
No known key found for this signature in database
GPG Key ID: FA77F074E98D98A5

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@ -20,6 +20,7 @@ namespace Components
{ {
return this->dvar; return this->dvar;
} }
template <> char* Dvar::Var::get() template <> char* Dvar::Var::get()
{ {
if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_STRING && this->dvar->current.string) if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_STRING && this->dvar->current.string)
@ -29,10 +30,12 @@ namespace Components
return const_cast<char*>(""); return const_cast<char*>("");
} }
template <> const char* Dvar::Var::get() template <> const char* Dvar::Var::get()
{ {
return this->get<char*>(); return this->get<char*>();
} }
template <> int Dvar::Var::get() template <> int Dvar::Var::get()
{ {
if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_INT) if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_INT)
@ -42,10 +45,12 @@ namespace Components
return 0; return 0;
} }
template <> unsigned int Dvar::Var::get() template <> unsigned int Dvar::Var::get()
{ {
return static_cast<unsigned int>(this->get<int>()); return static_cast<unsigned int>(this->get<int>());
} }
template <> float Dvar::Var::get() template <> float Dvar::Var::get()
{ {
if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT) if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT)
@ -55,6 +60,7 @@ namespace Components
return 0; return 0;
} }
template <> float* Dvar::Var::get() template <> float* Dvar::Var::get()
{ {
static float val[4] = { 0 }; static float val[4] = { 0 };
@ -66,6 +72,7 @@ namespace Components
return val; return val;
} }
template <> bool Dvar::Var::get() template <> bool Dvar::Var::get()
{ {
if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_BOOL) if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_BOOL)
@ -75,6 +82,7 @@ namespace Components
return false; return false;
} }
template <> std::string Dvar::Var::get() template <> std::string Dvar::Var::get()
{ {
return this->get<const char*>(); return this->get<const char*>();
@ -84,6 +92,7 @@ namespace Components
{ {
this->set(const_cast<const char*>(string)); this->set(const_cast<const char*>(string));
} }
void Dvar::Var::set(const char* string) void Dvar::Var::set(const char* string)
{ {
assert(this->dvar->type == Game::DVAR_TYPE_STRING); assert(this->dvar->type == Game::DVAR_TYPE_STRING);
@ -92,10 +101,12 @@ namespace Components
Game::Dvar_SetString(this->dvar, string); Game::Dvar_SetString(this->dvar, string);
} }
} }
void Dvar::Var::set(const std::string& string) void Dvar::Var::set(const std::string& string)
{ {
this->set(string.data()); this->set(string.data());
} }
void Dvar::Var::set(int integer) void Dvar::Var::set(int integer)
{ {
assert(this->dvar->type == Game::DVAR_TYPE_INT); assert(this->dvar->type == Game::DVAR_TYPE_INT);
@ -104,6 +115,7 @@ namespace Components
Game::Dvar_SetInt(this->dvar, integer); Game::Dvar_SetInt(this->dvar, integer);
} }
} }
void Dvar::Var::set(float value) void Dvar::Var::set(float value)
{ {
assert(this->dvar->type == Game::DVAR_TYPE_FLOAT); assert(this->dvar->type == Game::DVAR_TYPE_FLOAT);
@ -112,6 +124,7 @@ namespace Components
Game::Dvar_SetFloat(this->dvar, value); Game::Dvar_SetFloat(this->dvar, value);
} }
} }
void Dvar::Var::set(bool enabled) void Dvar::Var::set(bool enabled)
{ {
assert(this->dvar->type == Game::DVAR_TYPE_BOOL); assert(this->dvar->type == Game::DVAR_TYPE_BOOL);
@ -125,14 +138,17 @@ namespace Components
{ {
return Game::Dvar_RegisterBool(name, value, flag.val, description); return Game::Dvar_RegisterBool(name, value, flag.val, description);
} }
template<> static Dvar::Var Dvar::Register(const char* name, const char* value, Dvar::Flag flag, const char* description) template<> static Dvar::Var Dvar::Register(const char* name, const char* value, Dvar::Flag flag, const char* description)
{ {
return Game::Dvar_RegisterString(name, value, flag.val, description); return Game::Dvar_RegisterString(name, value, flag.val, description);
} }
template<> static Dvar::Var Dvar::Register(const char* name, int value, int min, int max, Dvar::Flag flag, const char* description) template<> static Dvar::Var Dvar::Register(const char* name, int value, int min, int max, Dvar::Flag flag, const char* description)
{ {
return Game::Dvar_RegisterInt(name, value, min, max, flag.val, description); return Game::Dvar_RegisterInt(name, value, min, max, flag.val, description);
} }
template<> static Dvar::Var Dvar::Register(const char* name, float value, float min, float max, Dvar::Flag flag, const char* description) template<> static Dvar::Var Dvar::Register(const char* name, float value, float min, float max, Dvar::Flag flag, const char* description)
{ {
return Game::Dvar_RegisterFloat(name, value, min, max, flag.val, description); return Game::Dvar_RegisterFloat(name, value, min, max, flag.val, description);