Fix some inconsistencies in my code

This commit is contained in:
FutureRave 2022-01-18 00:21:25 +00:00
parent 805be6bb01
commit 5c34e55552
No known key found for this signature in database
GPG Key ID: E883E2BC9657D955
3 changed files with 15 additions and 15 deletions

View File

@ -185,8 +185,8 @@ namespace Components
return;
}
g_botai[gentity->s.number] = {0};
g_botai[gentity->s.number].weapon = 1;
g_botai[entref.entnum] = {0};
g_botai[entref.entnum].weapon = 1;
});
Script::AddFunction("BotWeapon", [](Game::scr_entref_t entref) // Usage: <bot> BotWeapon(<str>);
@ -204,12 +204,12 @@ namespace Components
if (weapon[0] == '\0')
{
g_botai[gentity->s.number].weapon = 1;
g_botai[entref.entnum].weapon = 1;
return;
}
const auto weapId = Game::G_GetWeaponIndexForName(weapon);
g_botai[gentity->s.number].weapon = static_cast<uint16_t>(weapId);
g_botai[entref.entnum].weapon = static_cast<uint16_t>(weapId);
});
Script::AddFunction("BotAction", [](Game::scr_entref_t entref) // Usage: <bot> BotAction(<str action>);
@ -237,9 +237,9 @@ namespace Components
continue;
if (action[0] == '+')
g_botai[gentity->s.number].buttons |= BotActions[i].key;
g_botai[entref.entnum].buttons |= BotActions[i].key;
else
g_botai[gentity->s.number].buttons &= ~(BotActions[i].key);
g_botai[entref.entnum].buttons &= ~(BotActions[i].key);
return;
}
@ -273,8 +273,8 @@ namespace Components
if (rightInt < -127)
rightInt = -127;
g_botai[gentity->s.number].forward = static_cast<int8_t>(forwardInt);
g_botai[gentity->s.number].right = static_cast<int8_t>(rightInt);
g_botai[entref.entnum].forward = static_cast<int8_t>(forwardInt);
g_botai[entref.entnum].right = static_cast<int8_t>(rightInt);
});
}

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@ -17,7 +17,7 @@ namespace Components
if (ent->health < 1)
{
Logger::Print("CheatsOk: entity %u must be alive to use this command!\n", entNum);
Logger::Print("CheatsOk: entity %i must be alive to use this command!\n", entNum);
Game::SV_GameSendServerCommand(entNum, 0, Utils::String::VA("%c \"GAME_MUSTBEALIVECOMMAND\"", 0x65));
return false;
}
@ -75,7 +75,7 @@ namespace Components
ent->client->flags ^= Game::PLAYER_FLAG_NOCLIP;
const auto entNum = ent->s.number;
Logger::Print("Noclip toggled for entity %u\n", entNum);
Logger::Print("Noclip toggled for entity %i\n", entNum);
Game::SV_GameSendServerCommand(entNum, 0, Utils::String::VA("%c \"%s\"", 0x65,
(ent->client->flags & Game::PLAYER_FLAG_NOCLIP) ? "GAME_NOCLIPON" : "GAME_NOCLIPOFF"));
@ -89,7 +89,7 @@ namespace Components
ent->client->flags ^= Game::PLAYER_FLAG_UFO;
const auto entNum = ent->s.number;
Logger::Print("UFO toggled for entity %u\n", entNum);
Logger::Print("UFO toggled for entity %i\n", entNum);
Game::SV_GameSendServerCommand(entNum, 0, Utils::String::VA("%c \"%s\"", 0x65,
(ent->client->flags & Game::PLAYER_FLAG_UFO) ? "GAME_UFOON" : "GAME_UFOOFF"));
@ -103,7 +103,7 @@ namespace Components
ent->flags ^= Game::FL_GODMODE;
const auto entNum = ent->s.number;
Logger::Print("God toggled for entity %u\n", entNum);
Logger::Print("God toggled for entity %i\n", entNum);
Game::SV_GameSendServerCommand(entNum, 0, Utils::String::VA("%c \"%s\"", 0x65,
(ent->flags & Game::FL_GODMODE) ? "GAME_GODMODE_ON" : "GAME_GODMODE_OFF"));
@ -117,7 +117,7 @@ namespace Components
ent->flags ^= Game::FL_DEMI_GODMODE;
const auto entNum = ent->s.number;
Logger::Print("Demigod toggled for entity %u\n", entNum);
Logger::Print("Demigod toggled for entity %i\n", entNum);
Game::SV_GameSendServerCommand(entNum, 0, Utils::String::VA("%c \"%s\"", 0x65,
(ent->flags & Game::FL_DEMI_GODMODE) ? "GAME_DEMI_GODMODE_ON" : "GAME_DEMI_GODMODE_OFF"));
@ -131,7 +131,7 @@ namespace Components
ent->flags ^= Game::FL_NOTARGET;
const auto entNum = ent->s.number;
Logger::Print("Notarget toggled for entity %u\n", entNum);
Logger::Print("Notarget toggled for entity %i\n", entNum);
Game::SV_GameSendServerCommand(entNum, 0, Utils::String::VA("%c \"%s\"", 0x65,
(ent->flags & Game::FL_NOTARGET) ? "GAME_NOTARGETON" : "GAME_NOTARGETOFF"));

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@ -55,7 +55,7 @@ namespace Components
return;
// If were are developing let's just print a brief message
// scrVmPub->debugCode seems to be always false
// scrVmPub.debugCode seems to be always false
if (Game::scrVmPub->debugCode || Game::scrVarPub->developer_script)
{
Logger::Print(23, "%s\n", msg);