feature(bots): if bots.txt is empty use my names
This commit is contained in:
parent
395e531d8d
commit
5b197a756a
@ -19,6 +19,8 @@ namespace Components
|
||||
|
||||
std::size_t Bots::BotDataIndex;
|
||||
|
||||
std::vector<Bots::botData> Bots::RemoteBotNames;
|
||||
|
||||
struct BotMovementInfo
|
||||
{
|
||||
std::int32_t buttons; // Actions
|
||||
@ -55,6 +57,17 @@ namespace Components
|
||||
{ "activate", Game::CMD_BUTTON_ACTIVATE },
|
||||
};
|
||||
|
||||
void Bots::UpdateBotNames()
|
||||
{
|
||||
const auto masterPort = (*Game::com_masterPort)->current.integer;
|
||||
const auto* masterServerName = (*Game::com_masterServerName)->current.string;
|
||||
|
||||
Network::Address master(Utils::String::VA("%s:%u", masterServerName, masterPort));
|
||||
|
||||
Logger::Print("Getting bots...\n");
|
||||
Network::Send(master, "getbots");
|
||||
}
|
||||
|
||||
std::vector<Bots::botData> Bots::LoadBotNames()
|
||||
{
|
||||
std::vector<botData> result;
|
||||
@ -101,7 +114,7 @@ namespace Components
|
||||
return result;
|
||||
}
|
||||
|
||||
int Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port)
|
||||
int Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int stats, int port)
|
||||
{
|
||||
std::string botName;
|
||||
std::string clanName;
|
||||
@ -109,6 +122,11 @@ namespace Components
|
||||
static const auto botNames = []() -> std::vector<botData>
|
||||
{
|
||||
auto names = LoadBotNames();
|
||||
if (names.empty())
|
||||
{
|
||||
Logger::Print("bots.txt was empty. Using the names from the master server\n");
|
||||
names = RemoteBotNames;
|
||||
}
|
||||
|
||||
if (sv_randomBotNames->current.enabled)
|
||||
{
|
||||
@ -133,7 +151,7 @@ namespace Components
|
||||
clanName = "BOT"s;
|
||||
}
|
||||
|
||||
return _snprintf_s(buffer, 0x400, _TRUNCATE, connectString, num, botName.data(), clanName.data(), protocol, checksum, statVer, statStuff, port);
|
||||
return _snprintf_s(buffer, 0x400, _TRUNCATE, connectString, num, botName.data(), clanName.data(), protocol, checksum, statVer, stats, port);
|
||||
}
|
||||
|
||||
void Bots::Spawn(unsigned int count)
|
||||
@ -446,9 +464,9 @@ namespace Components
|
||||
}
|
||||
}
|
||||
|
||||
count = std::min(Game::MAX_CLIENTS, count);
|
||||
count = std::clamp<std::size_t>(count, 1, Game::MAX_CLIENTS);
|
||||
|
||||
Logger::Print("Spawning {} {}", count, (count == 1 ? "bot" : "bots"));
|
||||
Logger::Print("Spawning {} {}\n", count, (count == 1 ? "bot" : "bots"));
|
||||
|
||||
Spawn(count);
|
||||
});
|
||||
@ -476,6 +494,26 @@ namespace Components
|
||||
sv_randomBotNames = Game::Dvar_RegisterBool("sv_randomBotNames", false, Game::DVAR_NONE, "Randomize the bots' names");
|
||||
sv_replaceBots = Game::Dvar_RegisterBool("sv_replaceBots", false, Game::DVAR_NONE, "Test clients will be replaced by connecting players when the server is full.");
|
||||
|
||||
Scheduler::OnGameInitialized(UpdateBotNames, Scheduler::Pipeline::MAIN);
|
||||
|
||||
Network::OnClientPacket("getbotsResponse", [](const Network::Address& address, const std::string& data)
|
||||
{
|
||||
const auto masterPort = (*Game::com_masterPort)->current.integer;
|
||||
const auto* masterServerName = (*Game::com_masterServerName)->current.string;
|
||||
|
||||
Network::Address master(Utils::String::VA("%s:%u", masterServerName, masterPort));
|
||||
if (master == address)
|
||||
{
|
||||
auto botNames = Utils::String::Split(data, '\n');
|
||||
Logger::Print("Got {} names from the master server\n", botNames.size());
|
||||
|
||||
for (const auto& entry : botNames)
|
||||
{
|
||||
RemoteBotNames.emplace_back(entry, "BOT");
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Reset BotMovementInfo.active when client is dropped
|
||||
Events::OnClientDisconnect([](const int clientNum) -> void
|
||||
{
|
||||
|
@ -10,13 +10,17 @@ namespace Components
|
||||
static void SV_DirectConnect_Full_Check();
|
||||
|
||||
private:
|
||||
using botData = std::pair< std::string, std::string>;
|
||||
using botData = std::pair<std::string, std::string>;
|
||||
|
||||
static const Game::dvar_t* sv_randomBotNames;
|
||||
static const Game::dvar_t* sv_replaceBots;
|
||||
|
||||
static std::size_t BotDataIndex;
|
||||
|
||||
static std::vector<botData> RemoteBotNames;
|
||||
|
||||
static void UpdateBotNames();
|
||||
|
||||
static std::vector<botData> LoadBotNames();
|
||||
static int BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user