Fix up some structs sign
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1800341b95
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@ -688,6 +688,14 @@ namespace Game
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};
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#pragma pack(pop)
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enum PlayerHandIndex
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{
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WEAPON_HAND_RIGHT = 0x0,
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WEAPON_HAND_LEFT = 0x1,
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NUM_WEAPON_HANDS = 0x2,
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WEAPON_HAND_DEFAULT = 0x0,
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};
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enum KeyCatch_t
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{
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KEYCATCH_MASK_ANY = -1,
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@ -1065,7 +1073,7 @@ namespace Game
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union GfxColor
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{
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unsigned int packed;
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char array[4];
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unsigned char array[4];
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};
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union PackedTexCoords
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@ -1400,14 +1408,6 @@ namespace Game
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int ammoCount[2];
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};
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enum PlayerHandIndex
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{
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WEAPON_HAND_RIGHT = 0x0,
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WEAPON_HAND_LEFT = 0x1,
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NUM_WEAPON_HANDS = 0x2,
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WEAPON_HAND_DEFAULT = 0x0,
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};
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struct PlayerWeaponCommonState
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{
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int offHandIndex;
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@ -2174,7 +2174,7 @@ namespace Game
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int flags;
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int format;
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int resourceSize;
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char data[1];
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unsigned char data[1];
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};
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union GfxTexture
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@ -3796,7 +3796,7 @@ namespace Game
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struct GfxLightGridColors
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{
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char rgb[56][3];
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unsigned char rgb[56][3];
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};
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struct GfxLightGrid
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