Add comments, improve clarity

This commit is contained in:
rackover 2021-07-05 21:23:57 +02:00
parent e99b642cec
commit 54df979c2b

View File

@ -396,21 +396,26 @@ namespace Components
return std::function < T >(reinterpret_cast<T*>(procAddr));
}
bool QuickPatch::IsDynClassnameStub(char* a1) {
bool QuickPatch::IsDynClassnameStub(char* a1)
{
for (auto i = 0; i < Game::spawnVars->numSpawnVars; i++)
{
char** kvPair = Game::spawnVars->spawnVars[i];
auto key = kvPair[0];
auto val = kvPair[1];
bool isSpecOps = strncmp(key, "script_specialops", 16) == 0;
bool isSpecOpsOnly = *val == 49; // 49 => Ascii "1"
bool isSpecOps = strncmp(key, "script_specialops", 17) == 0;
bool isSpecOpsOnly = val[0] == '1' && val[1] == '\0';
if (isSpecOps && isSpecOpsOnly) {
return true; // This will prevent spawning hopefully;
if (isSpecOps && isSpecOpsOnly)
{
// This will prevent spawning of any entity that contains "script_specialops: '1'"
// It removes extra hitboxes / meshes on 461+ CODO multiplayer maps
return true;
}
}
// Passthrough to the game's own IsDynClassname
return Utils::Hook::Call<bool(char*)>(0x444810)(a1);
}
@ -457,6 +462,7 @@ namespace Components
(0xC000007B /*0x0000000A*/, 0, nullptr, nullptr, OptionShutdownSystem, &response);
});
// Filtering any mapents that is intended for Spec:Ops gamemode (CODO) and prevent them from spawning
Utils::Hook(0x5FBD6E, QuickPatch::IsDynClassnameStub, HOOK_CALL).install()->quick();
// bounce dvar