Add comments, improve clarity
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@ -396,21 +396,26 @@ namespace Components
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return std::function < T >(reinterpret_cast<T*>(procAddr));
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}
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bool QuickPatch::IsDynClassnameStub(char* a1) {
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bool QuickPatch::IsDynClassnameStub(char* a1)
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{
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for (auto i = 0; i < Game::spawnVars->numSpawnVars; i++)
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{
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char** kvPair = Game::spawnVars->spawnVars[i];
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auto key = kvPair[0];
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auto val = kvPair[1];
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bool isSpecOps = strncmp(key, "script_specialops", 16) == 0;
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bool isSpecOpsOnly = *val == 49; // 49 => Ascii "1"
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bool isSpecOps = strncmp(key, "script_specialops", 17) == 0;
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bool isSpecOpsOnly = val[0] == '1' && val[1] == '\0';
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if (isSpecOps && isSpecOpsOnly) {
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return true; // This will prevent spawning hopefully;
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if (isSpecOps && isSpecOpsOnly)
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{
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// This will prevent spawning of any entity that contains "script_specialops: '1'"
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// It removes extra hitboxes / meshes on 461+ CODO multiplayer maps
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return true;
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}
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}
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// Passthrough to the game's own IsDynClassname
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return Utils::Hook::Call<bool(char*)>(0x444810)(a1);
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}
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@ -457,6 +462,7 @@ namespace Components
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(0xC000007B /*0x0000000A*/, 0, nullptr, nullptr, OptionShutdownSystem, &response);
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});
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// Filtering any mapents that is intended for Spec:Ops gamemode (CODO) and prevent them from spawning
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Utils::Hook(0x5FBD6E, QuickPatch::IsDynClassnameStub, HOOK_CALL).install()->quick();
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// bounce dvar
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