Merge pull request #216 from diamante0018/scr-method-function

[Script] Do GSC functions & methods properly
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Dss0 2022-04-10 17:24:42 +02:00 committed by GitHub
commit 51278faab0
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GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 215 additions and 114 deletions

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@ -110,7 +110,7 @@ namespace Components
void Bots::AddMethods()
{
Script::AddFunction("SetPing", [](Game::scr_entref_t entref) // gsc: self SetPing(<int>)
Script::AddMethod("SetPing", [](Game::scr_entref_t entref) // gsc: self SetPing(<int>)
{
auto ping = Game::Scr_GetInt(0);
@ -128,7 +128,7 @@ namespace Components
client->ping = static_cast<int16_t>(ping);
});
Script::AddFunction("IsTestClient", [](Game::scr_entref_t entref) // Usage: <bot> IsTestClient();
Script::AddMethod("IsTestClient", [](Game::scr_entref_t entref) // Usage: <bot> IsTestClient();
{
const auto* gentity = Game::GetPlayerEntity(entref);
const auto* client = Script::GetClient(gentity);
@ -136,7 +136,7 @@ namespace Components
Game::Scr_AddBool(client->bIsTestClient == 1);
});
Script::AddFunction("BotStop", [](Game::scr_entref_t entref) // Usage: <bot> BotStop();
Script::AddMethod("BotStop", [](Game::scr_entref_t entref) // Usage: <bot> BotStop();
{
const auto* ent = Game::GetPlayerEntity(entref);
const auto* client = Script::GetClient(ent);
@ -152,7 +152,7 @@ namespace Components
g_botai[entref.entnum].active = false;
});
Script::AddFunction("BotWeapon", [](Game::scr_entref_t entref) // Usage: <bot> BotWeapon(<str>);
Script::AddMethod("BotWeapon", [](Game::scr_entref_t entref) // Usage: <bot> BotWeapon(<str>);
{
const auto* weapon = Game::Scr_GetString(0);
@ -176,7 +176,7 @@ namespace Components
g_botai[entref.entnum].active = true;
});
Script::AddFunction("BotAction", [](Game::scr_entref_t entref) // Usage: <bot> BotAction(<str action>);
Script::AddMethod("BotAction", [](Game::scr_entref_t entref) // Usage: <bot> BotAction(<str action>);
{
const auto* action = Game::Scr_GetString(0);
@ -218,7 +218,7 @@ namespace Components
Game::Scr_ParamError(0, "^1BotAction: Unknown action.\n");
});
Script::AddFunction("BotMovement", [](Game::scr_entref_t entref) // Usage: <bot> BotMovement(<int>, <int>);
Script::AddMethod("BotMovement", [](Game::scr_entref_t entref) // Usage: <bot> BotMovement(<int>, <int>);
{
auto forwardInt = Game::Scr_GetInt(0);
auto rightInt = Game::Scr_GetInt(1);

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@ -176,7 +176,7 @@ namespace Components
void ClientCommand::AddScriptFunctions()
{
Script::AddFunction("Noclip", [](Game::scr_entref_t entref) // gsc: Noclip(<optional int toggle>);
Script::AddMethod("Noclip", [](Game::scr_entref_t entref) // gsc: Noclip(<optional int toggle>);
{
const auto* ent = Game::GetPlayerEntity(entref);
@ -197,7 +197,7 @@ namespace Components
}
});
Script::AddFunction("Ufo", [](Game::scr_entref_t entref) // gsc: Ufo(<optional int toggle>);
Script::AddMethod("Ufo", [](Game::scr_entref_t entref) // gsc: Ufo(<optional int toggle>);
{
const auto* ent = Game::GetPlayerEntity(entref);
@ -218,7 +218,7 @@ namespace Components
}
});
Script::AddFunction("God", [](Game::scr_entref_t entref) // gsc: God(<optional int toggle>);
Script::AddMethod("God", [](Game::scr_entref_t entref) // gsc: God(<optional int toggle>);
{
auto* ent = Game::GetEntity(entref);
@ -239,7 +239,7 @@ namespace Components
}
});
Script::AddFunction("Demigod", [](Game::scr_entref_t entref) // gsc: Demigod(<optional int toggle>);
Script::AddMethod("Demigod", [](Game::scr_entref_t entref) // gsc: Demigod(<optional int toggle>);
{
auto* ent = Game::GetEntity(entref);
@ -260,7 +260,7 @@ namespace Components
}
});
Script::AddFunction("Notarget", [](Game::scr_entref_t entref) // gsc: Notarget(<optional int toggle>);
Script::AddMethod("Notarget", [](Game::scr_entref_t entref) // gsc: Notarget(<optional int toggle>);
{
auto* ent = Game::GetEntity(entref);

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@ -964,7 +964,7 @@ namespace Components
Download::ScriptDownloads.clear();
});
Script::AddFunction("HttpGet", [](Game::scr_entref_t)
Script::AddFunction("HttpGet", []()
{
if (!Flags::HasFlag("scriptablehttp"))
return;
@ -985,7 +985,7 @@ namespace Components
Game::RemoveRefToObject(object);
});
Script::AddFunction("HttpCancel", [](Game::scr_entref_t)
Script::AddFunction("HttpCancel", []()
{
if (!Flags::HasFlag("scriptablehttp"))
return;

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@ -4,7 +4,8 @@ namespace Components
{
std::string Script::ScriptName;
std::vector<int> Script::ScriptHandles;
std::vector<Script::Function> Script::ScriptFunctions;
std::unordered_map<std::string, Game::BuiltinFunctionDef> Script::CustomScrFunctions;
std::unordered_map<std::string, Game::BuiltinMethodDef> Script::CustomScrMethods;
std::vector<std::string> Script::ScriptNameStack;
unsigned short Script::FunctionName;
std::unordered_map<std::string, std::string> Script::ScriptStorage;
@ -139,11 +140,9 @@ namespace Components
std::string buffer = script.getBuffer();
Utils::String::Replace(buffer, "\t", " ");
int line = 1;
int lineOffset = 0;
int inlineOffset = 0;
auto line = 1, lineOffset = 0, inlineOffset = 0;
for (unsigned int i = 0; i < buffer.size(); ++i)
for (size_t i = 0; i < buffer.size(); ++i)
{
// Terminate line
if (i == offset)
@ -160,7 +159,7 @@ namespace Components
if (buffer[i] == '\n')
{
++line;
lineOffset = i; // Includes the line break!
lineOffset = static_cast<int>(i); // Includes the line break!
inlineOffset = 0;
}
else
@ -172,7 +171,7 @@ namespace Components
Logger::Print(23, "in file %s, line %d:", filename, line);
Logger::Print(23, "%s\n", buffer.data() + lineOffset);
for (int i = 0; i < (inlineOffset - 1); ++i)
for (auto i = 0; i < (inlineOffset - 1); ++i)
{
Logger::Print(23, " ");
}
@ -248,7 +247,7 @@ namespace Components
for (auto file : list)
{
file = "scripts/" + file;
file.insert(0, "scripts/");
if (Utils::String::EndsWith(file, ".gsc"))
{
@ -271,62 +270,73 @@ namespace Components
Game::GScr_LoadGameTypeScript();
}
void Script::AddFunction(const std::string& name, Game::scr_function_t function, bool isDev)
void Script::AddFunction(const char* name, Game::xfunction_t func, int type)
{
for (auto i = Script::ScriptFunctions.begin(); i != Script::ScriptFunctions.end();)
{
if (i->getName() == name)
{
i = Script::ScriptFunctions.erase(i);
continue;
Game::BuiltinFunctionDef toAdd;
toAdd.actionString = name;
toAdd.actionFunc = func;
toAdd.type = type;
CustomScrFunctions.insert_or_assign(Utils::String::ToLower(name), std::move(toAdd));
}
++i;
void Script::AddMethod(const char* name, Game::xmethod_t func, int type)
{
Game::BuiltinMethodDef toAdd;
toAdd.actionString = name;
toAdd.actionFunc = func;
toAdd.type = type;
CustomScrMethods.insert_or_assign(Utils::String::ToLower(name), std::move(toAdd));
}
Script::ScriptFunctions.push_back({ name, function, isDev });
}
Game::xfunction_t Script::BuiltIn_GetFunctionStub(const char** pName, int* type)
{
if (pName != nullptr)
{
const auto got = Script::CustomScrFunctions.find(Utils::String::ToLower(*pName));
Game::scr_function_t Script::GetFunction(void* caller, const char** name, int* isDev)
// If no function was found let's call game's function
if (got != Script::CustomScrFunctions.end())
{
for (auto& function : Script::ScriptFunctions)
{
if (name && *name)
{
if (Utils::String::ToLower(*name) == Utils::String::ToLower(function.getName()))
{
*name = function.getName();
*isDev = function.isDev();
return function.getFunction();
*type = got->second.type;
return got->second.actionFunc;
}
}
else if (caller == reinterpret_cast<void*>(0x465781))
else
{
Game::Scr_RegisterFunction(function.getFunction());
for (const auto& [name, builtin] : Script::CustomScrFunctions)
{
Game::Scr_RegisterFunction(reinterpret_cast<int>(builtin.actionFunc), name.data());
}
}
return nullptr;
return Utils::Hook::Call<Game::xfunction_t(const char**, int*)>(0x5FA2B0)(pName, type); // BuiltIn_GetFunction
}
__declspec(naked) void Script::GetFunctionStub()
Game::xmethod_t Script::BuiltIn_GetMethod(const char** pName, int* type)
{
__asm
if (pName != nullptr)
{
test eax, eax
jnz returnSafe
const auto got = Script::CustomScrMethods.find(Utils::String::ToLower(*pName));
sub esp, 8h
push [esp + 10h]
call Script::GetFunction
add esp, 0Ch
returnSafe:
pop edi
pop esi
retn
// If no method was found let's call game's function
if (got != Script::CustomScrMethods.end())
{
*type = got->second.type;
return got->second.actionFunc;
}
}
else
{
for (const auto& [name, builtin] : Script::CustomScrMethods)
{
Game::Scr_RegisterFunction(reinterpret_cast<int>(builtin.actionFunc), name.data());
}
}
return Utils::Hook::Call<Game::xmethod_t(const char**, int*)>(0x5FA360)(pName, type); // Player_GetMethod
}
void Script::StoreScriptBaseProgramNum()
{
@ -539,7 +549,7 @@ namespace Components
void Script::AddFunctions()
{
Script::AddFunction("ReplaceFunc", [](Game::scr_entref_t) // gsc: ReplaceFunc(<function>, <function>)
Script::AddFunction("ReplaceFunc", []() // gsc: ReplaceFunc(<function>, <function>)
{
if (Game::Scr_GetNumParam() != 2u)
{
@ -554,7 +564,7 @@ namespace Components
});
// System time
Script::AddFunction("GetSystemTime", [](Game::scr_entref_t) // gsc: GetSystemTime()
Script::AddFunction("GetSystemTime", []() // gsc: GetSystemTime()
{
SYSTEMTIME time;
GetSystemTime(&time);
@ -562,7 +572,7 @@ namespace Components
Game::Scr_AddInt(time.wSecond);
});
Script::AddFunction("GetSystemMilliseconds", [](Game::scr_entref_t) // gsc: GetSystemMilliseconds()
Script::AddFunction("GetSystemMilliseconds", []() // gsc: GetSystemMilliseconds()
{
SYSTEMTIME time;
GetSystemTime(&time);
@ -571,7 +581,7 @@ namespace Components
});
// Executes command to the console
Script::AddFunction("Exec", [](Game::scr_entref_t) // gsc: Exec(<string>)
Script::AddFunction("Exec", []() // gsc: Exec(<string>)
{
const auto str = Game::Scr_GetString(0);
@ -585,7 +595,7 @@ namespace Components
});
// Allow printing to the console even when developer is 0
Script::AddFunction("PrintConsole", [](Game::scr_entref_t) // gsc: PrintConsole(<string>)
Script::AddFunction("PrintConsole", []() // gsc: PrintConsole(<string>)
{
for (auto i = 0u; i < Game::Scr_GetNumParam(); i++)
{
@ -602,7 +612,7 @@ namespace Components
});
// Script Storage Functions
Script::AddFunction("StorageSet", [](Game::scr_entref_t) // gsc: StorageSet(<str key>, <str data>);
Script::AddFunction("StorageSet", []() // gsc: StorageSet(<str key>, <str data>);
{
const auto* key = Game::Scr_GetString(0);
const auto* value = Game::Scr_GetString(1);
@ -616,7 +626,7 @@ namespace Components
Script::ScriptStorage.insert_or_assign(key, value);
});
Script::AddFunction("StorageRemove", [](Game::scr_entref_t) // gsc: StorageRemove(<str key>);
Script::AddFunction("StorageRemove", []() // gsc: StorageRemove(<str key>);
{
const auto* key = Game::Scr_GetString(0);
@ -635,7 +645,7 @@ namespace Components
Script::ScriptStorage.erase(key);
});
Script::AddFunction("StorageGet", [](Game::scr_entref_t) // gsc: StorageGet(<str key>);
Script::AddFunction("StorageGet", []() // gsc: StorageGet(<str key>);
{
const auto* key = Game::Scr_GetString(0);
@ -655,7 +665,7 @@ namespace Components
Game::Scr_AddString(data.data());
});
Script::AddFunction("StorageHas", [](Game::scr_entref_t) // gsc: StorageHas(<str key>);
Script::AddFunction("StorageHas", []() // gsc: StorageHas(<str key>);
{
const auto* key = Game::Scr_GetString(0);
@ -668,13 +678,13 @@ namespace Components
Game::Scr_AddBool(static_cast<int>(Script::ScriptStorage.count(key))); // Until C++17
});
Script::AddFunction("StorageClear", [](Game::scr_entref_t) // gsc: StorageClear();
Script::AddFunction("StorageClear", []() // gsc: StorageClear();
{
Script::ScriptStorage.clear();
});
// PlayerCmd_AreControlsFrozen GSC function from Black Ops 2
Script::AddFunction("AreControlsFrozen", [](Game::scr_entref_t entref) // Usage: self AreControlsFrozen();
Script::AddMethod("AreControlsFrozen", [](Game::scr_entref_t entref) // Usage: self AreControlsFrozen();
{
const auto* ent = Game::GetPlayerEntity(entref);
@ -704,8 +714,9 @@ namespace Components
Utils::Hook(0x48EFFE, Script::LoadGameType, HOOK_CALL).install()->quick();
Utils::Hook(0x45D44A, Script::LoadGameTypeScript, HOOK_CALL).install()->quick();
Utils::Hook(0x44E736, Script::GetFunctionStub, HOOK_JUMP).install()->quick(); // Scr_GetFunction
Utils::Hook(0x4EC8E5, Script::GetFunctionStub, HOOK_JUMP).install()->quick(); // Scr_GetMethod
// Fetch custom functions
Utils::Hook(0x44E72E, Script::BuiltIn_GetFunctionStub, HOOK_CALL).install()->quick(); // Scr_GetFunction
Utils::Hook(0x4EC8DD, Script::BuiltIn_GetMethod, HOOK_CALL).install()->quick(); // Scr_GetMethod
Utils::Hook(0x5F41A3, Script::SetExpFogStub, HOOK_CALL).install()->quick();
@ -735,7 +746,7 @@ namespace Components
});
#ifdef _DEBUG
Script::AddFunction("DebugBox", [](Game::scr_entref_t)
Script::AddFunction("DebugBox", []()
{
const auto* message = Game::Scr_GetString(0);
@ -745,7 +756,7 @@ namespace Components
}
MessageBoxA(nullptr, message, "DEBUG", MB_OK);
}, true);
}, 1);
#endif
Script::AddFunctions();

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@ -6,26 +6,13 @@ namespace Components
class Script : public Component
{
public:
class Function
{
public:
Function(const std::string& _name, Game::scr_function_t _callback, bool _dev) : name(_name), callback(_callback), dev(_dev) {}
const char* getName() const { return this->name.data(); }
bool isDev() const { return this->dev; }
Game::scr_function_t getFunction() const { return this->callback; }
private:
std::string name;
Game::scr_function_t callback;
bool dev;
};
Script();
~Script();
static int LoadScriptAndLabel(const std::string& script, const std::string& label);
static void AddFunction(const std::string& name, Game::scr_function_t function, bool isDev = false);
static void AddFunction(const char* name, Game::xfunction_t func, int type = 0);
static void AddMethod(const char* name, Game::xmethod_t func, int type = 0);
static void OnVMShutdown(Utils::Slot<Scheduler::Callback> callback);
@ -34,7 +21,8 @@ namespace Components
private:
static std::string ScriptName;
static std::vector<int> ScriptHandles;
static std::vector<Function> ScriptFunctions;
static std::unordered_map<std::string, Game::BuiltinFunctionDef> CustomScrFunctions;
static std::unordered_map<std::string, Game::BuiltinMethodDef> CustomScrMethods;
static std::vector<std::string> ScriptNameStack;
static unsigned short FunctionName;
static std::unordered_map<std::string, std::string> ScriptStorage;
@ -61,8 +49,8 @@ namespace Components
static void LoadGameType();
static void LoadGameTypeScript();
static Game::scr_function_t GetFunction(void* caller, const char** name, int* isDev);
static void GetFunctionStub();
static Game::xfunction_t BuiltIn_GetFunctionStub(const char** pName, int* type);
static Game::xmethod_t BuiltIn_GetMethod(const char** pName, int* type);
static void ScrShutdownSystemStub(unsigned char sys);
static void StoreScriptBaseProgramNumStub();

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@ -6,8 +6,8 @@ namespace Components
void ScriptExtension::AddFunctions()
{
//File functions
Script::AddFunction("FileWrite", [](Game::scr_entref_t) // gsc: FileWrite(<filepath>, <string>, <mode>)
// File functions
Script::AddFunction("FileWrite", []() // gsc: FileWrite(<filepath>, <string>, <mode>)
{
const auto* path = Game::Scr_GetString(0);
auto* text = Game::Scr_GetString(1);
@ -50,7 +50,7 @@ namespace Components
}
});
Script::AddFunction("FileRead", [](Game::scr_entref_t) // gsc: FileRead(<filepath>)
Script::AddFunction("FileRead", []() // gsc: FileRead(<filepath>)
{
const auto* path = Game::Scr_GetString(0);
@ -78,7 +78,7 @@ namespace Components
Game::Scr_AddString(FileSystem::FileReader(path).getBuffer().data());
});
Script::AddFunction("FileExists", [](Game::scr_entref_t) // gsc: FileExists(<filepath>)
Script::AddFunction("FileExists", []() // gsc: FileExists(<filepath>)
{
const auto* path = Game::Scr_GetString(0);
@ -100,7 +100,7 @@ namespace Components
Game::Scr_AddInt(FileSystem::FileReader(path).exists());
});
Script::AddFunction("FileRemove", [](Game::scr_entref_t) // gsc: FileRemove(<filepath>)
Script::AddFunction("FileRemove", []() // gsc: FileRemove(<filepath>)
{
const auto* path = Game::Scr_GetString(0);
@ -124,12 +124,84 @@ namespace Components
const auto& file = p.filename().string();
Game::Scr_AddInt(FileSystem::DeleteFile(folder, file));
});
// Misc functions
Script::AddFunction("ToUpper", []() // gsc: ToUpper(<string>)
{
const auto scriptValue = Game::Scr_GetConstString(0);
const auto* string = Game::SL_ConvertToString(scriptValue);
char out[1024] = {0}; // 1024 is the max for a string in this SL system
bool changed = false;
size_t i = 0;
while (i < sizeof(out))
{
const auto value = *string;
const auto result = static_cast<char>(std::toupper(static_cast<unsigned char>(value)));
out[i] = result;
if (value != result)
changed = true;
if (result == '\0') // Finished converting string
break;
++string;
++i;
}
// Null terminating character was overwritten
if (i >= sizeof(out))
{
Game::Scr_Error("string too long");
return;
}
if (changed)
{
Game::Scr_AddString(out);
}
else
{
Game::SL_AddRefToString(scriptValue);
Game::Scr_AddConstString(scriptValue);
Game::SL_RemoveRefToString(scriptValue);
}
});
// Func present on IW5
Script::AddFunction("StrICmp", []() // gsc: StrICmp(<string>, <string>)
{
const auto value1 = Game::Scr_GetConstString(0);
const auto value2 = Game::Scr_GetConstString(1);
const auto result = _stricmp(Game::SL_ConvertToString(value1),
Game::SL_ConvertToString(value2));
Game::Scr_AddInt(result);
});
// Func present on IW5
Script::AddFunction("IsEndStr", []() // gsc: IsEndStr(<string>, <string>)
{
const auto* s1 = Game::Scr_GetString(0);
const auto* s2 = Game::Scr_GetString(1);
if (s1 == nullptr || s2 == nullptr)
{
Game::Scr_Error("^1IsEndStr: Illegal parameters!\n");
return;
}
Game::Scr_AddBool(Utils::String::EndsWith(s1, s2));
});
}
void ScriptExtension::AddMethods()
{
// ScriptExtension methods
Script::AddFunction("GetIp", [](Game::scr_entref_t entref) // gsc: self GetIp()
Script::AddMethod("GetIp", [](Game::scr_entref_t entref) // gsc: self GetIp()
{
const auto* ent = Game::GetPlayerEntity(entref);
const auto* client = Script::GetClient(ent);
@ -142,7 +214,7 @@ namespace Components
Game::Scr_AddString(ip.data());
});
Script::AddFunction("GetPing", [](Game::scr_entref_t entref) // gsc: self GetPing()
Script::AddMethod("GetPing", [](Game::scr_entref_t entref) // gsc: self GetPing()
{
const auto* ent = Game::GetPlayerEntity(entref);
const auto* client = Script::GetClient(ent);

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@ -272,6 +272,7 @@ namespace Game
Scr_AddEntity_t Scr_AddEntity = Scr_AddEntity_t(0x4BFB40);
Scr_AddString_t Scr_AddString = Scr_AddString_t(0x412310);
Scr_AddConstString_t Scr_AddConstString = Scr_AddConstString_t(0x488860);
Scr_AddIString_t Scr_AddIString = Scr_AddIString_t(0x455F20);
Scr_AddInt_t Scr_AddInt = Scr_AddInt_t(0x41D7D0);
Scr_AddFloat_t Scr_AddFloat = Scr_AddFloat_t(0x61E860);
@ -313,6 +314,8 @@ namespace Game
SL_ConvertToString_t SL_ConvertToString = SL_ConvertToString_t(0x4EC1D0);
SL_GetString_t SL_GetString = SL_GetString_t(0x4CDC10);
SL_AddRefToString_t SL_AddRefToString = SL_AddRefToString_t(0x4D9B00);
SL_RemoveRefToString_t SL_RemoveRefToString = SL_RemoveRefToString_t(0x47CD70);
SND_Init_t SND_Init = SND_Init_t(0x46A630);
SND_InitDriver_t SND_InitDriver = SND_InitDriver_t(0x4F5090);

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@ -645,6 +645,9 @@ namespace Game
typedef void(__cdecl * Scr_AddString_t)(const char* value);
extern Scr_AddString_t Scr_AddString;
typedef void(__cdecl * Scr_AddConstString_t)(unsigned int value);
extern Scr_AddConstString_t Scr_AddConstString;
typedef void(__cdecl * Scr_AddIString_t)(const char* value);
extern Scr_AddIString_t Scr_AddIString;
@ -669,7 +672,7 @@ namespace Game
typedef const char*(__cdecl * Scr_GetString_t)(unsigned int index);
extern Scr_GetString_t Scr_GetString;
typedef unsigned int(__cdecl * Scr_GetConstString_t)(unsigned int index);
typedef scr_string_t(__cdecl * Scr_GetConstString_t)(unsigned int index);
extern Scr_GetConstString_t Scr_GetConstString;
typedef const char*(__cdecl * Scr_GetDebugString_t)(unsigned int index);
@ -705,7 +708,7 @@ namespace Game
typedef void(__cdecl * Scr_ClearOutParams_t)();
extern Scr_ClearOutParams_t Scr_ClearOutParams;
typedef void(__cdecl * Scr_RegisterFunction_t)(scr_function_t function);
typedef void(__cdecl * Scr_RegisterFunction_t)(int func, const char* name);
extern Scr_RegisterFunction_t Scr_RegisterFunction;
typedef bool(__cdecl * Scr_IsSystemActive_t)();
@ -738,21 +741,27 @@ namespace Game
typedef int(__cdecl * Script_CleanString_t)(char* buffer);
extern Script_CleanString_t Script_CleanString;
typedef char* (__cdecl * SE_Load_t)(const char* file, int Unk);
typedef char*(__cdecl * SE_Load_t)(const char* file, int Unk);
extern SE_Load_t SE_Load;
typedef char* (__cdecl * SEH_StringEd_GetString_t)(const char* string);
typedef char*(__cdecl * SEH_StringEd_GetString_t)(const char* string);
extern SEH_StringEd_GetString_t SEH_StringEd_GetString;
typedef unsigned int(__cdecl* SEH_ReadCharFromString_t)(const char** text, int* isTrailingPunctuation);
extern SEH_ReadCharFromString_t SEH_ReadCharFromString;
typedef char* (__cdecl * SL_ConvertToString_t)(unsigned short stringValue);
typedef char*(__cdecl * SL_ConvertToString_t)(unsigned short stringValue);
extern SL_ConvertToString_t SL_ConvertToString;
typedef short(__cdecl * SL_GetString_t)(const char *str, unsigned int user);
extern SL_GetString_t SL_GetString;
typedef void(__cdecl * SL_AddRefToString_t)(unsigned int stringValue);
extern SL_AddRefToString_t SL_AddRefToString;
typedef void(__cdecl * SL_RemoveRefToString_t)(unsigned int stringValue);
extern SL_RemoveRefToString_t SL_RemoveRefToString;
typedef void(__cdecl * SND_Init_t)(int a1, int a2, int a3);
extern SND_Init_t SND_Init;

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@ -20,13 +20,30 @@ namespace Game
typedef vec_t vec3_t[3];
typedef vec_t vec4_t[4];
typedef unsigned __int16 scr_string_t;
struct scr_entref_t
{
unsigned __int16 entnum;
unsigned __int16 classnum;
};
typedef void(__cdecl * scr_function_t)(scr_entref_t);
typedef void(__cdecl * xfunction_t)();
typedef void(__cdecl * xmethod_t)(scr_entref_t);
struct BuiltinFunctionDef
{
const char* actionString;
xfunction_t actionFunc;
int type;
};
struct BuiltinMethodDef
{
const char* actionString;
xmethod_t actionFunc;
int type;
};
enum XAssetType
{

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@ -97,12 +97,13 @@ namespace Utils
bool StartsWith(const std::string& haystack, const std::string& needle)
{
return (haystack.size() >= needle.size() && haystack.substr(0, needle.size()) == needle);
return haystack.find(needle) == 0; // If the pos of the first found char is 0, string starts with 'needle'
}
bool EndsWith(const std::string& haystack, const std::string& needle)
{
return (haystack.size() >= needle.size() && haystack.substr(haystack.size() - needle.size()) == needle);
if (needle.size() > haystack.size()) return false;
return std::equal(needle.rbegin(), needle.rend(), haystack.rbegin());
}
int IsSpace(int c)

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@ -77,10 +77,10 @@ namespace Utils
int IsSpace(int c);
std::string ToLower(std::string text);
std::string ToUpper(std::string text);
bool EndsWith(const std::string& haystack, const std::string& needle);
std::vector<std::string> Split(const std::string& str, const char delim);
void Replace(std::string& string, const std::string& find, const std::string& replace);
bool StartsWith(const std::string& haystack, const std::string& needle);
bool EndsWith(const std::string& haystack, const std::string& needle);
std::string& LTrim(std::string& str);
std::string& RTrim(std::string& str);