Address comments from review #1
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@ -346,6 +346,8 @@ namespace Components
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{
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if (client->reliableAcknowledge < 0)
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{
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Logger::Print("Negative reliableAcknowledge from %s - cl->reliableSequence is %i, reliableAcknowledge is %i\n",
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client->name, client->reliableSequence, client->reliableAcknowledge);
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client->reliableAcknowledge = client->reliableSequence;
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Network::SendCommand(Game::NS_SERVER, client->netchan.remoteAddress, "error", "EXE_LOSTRELIABLECOMMANDS");
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return;
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@ -4220,6 +4220,8 @@ namespace Game
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char __pad0[0x5E0];
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};
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static_assert(sizeof(netProfileInfo_t) == 0x5E0);
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struct netchan_t
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{
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int outgoingSequence;
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