Added scriptID to client_t (see 0x46108b)
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@ -4220,8 +4220,6 @@ namespace Game
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char __pad0[0x5E0];
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};
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static_assert(sizeof(netProfileInfo_t) == 0x5E0);
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struct netchan_t
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{
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int outgoingSequence;
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@ -4670,20 +4668,21 @@ namespace Game
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char lastClientCommandString[1024]; // 134816
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gentity_t* gentity; // 135840
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char name[16]; // 135844
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char __pad5[4]; // 135860
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char __pad4[4]; // 135860
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int lastPacketTime; // 135864
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int lastConnectTime; // 135868
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int snapNum; // 135872
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int __pad6; // 135876
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int __pad5; // 135876
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short ping; // 135880
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char __pad7[14]; // 135882
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char __pad6[14]; // 135882
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int pureAuthentic; // 135896
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char __pad8[133140]; // 135900
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char __pad7[133138]; // 135900
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short scriptID; // 269038
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int isBot; // 269040
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int serverID; // 269044
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char __pad9[9224]; // 269048
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char __pad8[9224]; // 269048
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unsigned __int64 steamID; // 278272
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char __pad10[403592]; // 278280
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char __pad9[403592]; // 278280
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} client_t;
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#pragma pack(pop)
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