[Logger]: Refactor
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@ -58,7 +58,7 @@ namespace Components
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}
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}
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void Logger::DebugInternal(std::string_view fmt, std::format_args&& args, [[maybe_unused]] const std::source_location& loc)
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void Logger::DebugInternal(const std::string_view& fmt, std::format_args&& args, [[maybe_unused]] const std::source_location& loc)
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{
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#ifdef LOGGER_TRACE
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const auto msg = std::vformat(fmt, args);
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@ -71,14 +71,14 @@ namespace Components
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MessagePrint(Game::CON_CHANNEL_DONT_FILTER, out);
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}
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void Logger::PrintInternal(Game::conChannel_t channel, std::string_view fmt, std::format_args&& args)
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void Logger::PrintInternal(Game::conChannel_t channel, const std::string_view& fmt, std::format_args&& args)
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{
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const auto msg = std::vformat(fmt, args);
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MessagePrint(channel, msg);
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}
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void Logger::ErrorInternal(const Game::errorParm_t error, const std::string_view fmt, std::format_args&& args)
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void Logger::ErrorInternal(const Game::errorParm_t error, const std::string_view& fmt, std::format_args&& args)
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{
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#ifdef _DEBUG
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if (IsDebuggerPresent()) __debugbreak();
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@ -88,7 +88,7 @@ namespace Components
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Game::Com_Error(error, "%s", msg.data());
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}
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void Logger::PrintErrorInternal(Game::conChannel_t channel, std::string_view fmt, std::format_args&& args)
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void Logger::PrintErrorInternal(Game::conChannel_t channel, const std::string_view& fmt, std::format_args&& args)
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{
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const auto msg = "^1Error: " + std::vformat(fmt, args);
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@ -101,7 +101,7 @@ namespace Components
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}
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}
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void Logger::WarningInternal(Game::conChannel_t channel, std::string_view fmt, std::format_args&& args)
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void Logger::WarningInternal(Game::conChannel_t channel, const std::string_view& fmt, std::format_args&& args)
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{
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const auto msg = "^3" + std::vformat(fmt, args);
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@ -14,87 +14,98 @@ namespace Components
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static void PipeOutput(const std::function<void(const std::string&)>& callback);
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static void PrintInternal(Game::conChannel_t channel, std::string_view fmt, std::format_args&& args);
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static void ErrorInternal(Game::errorParm_t error, std::string_view fmt, std::format_args&& args);
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static void PrintErrorInternal(Game::conChannel_t channel, std::string_view fmt, std::format_args&& args);
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static void WarningInternal(Game::conChannel_t channel, std::string_view fmt, std::format_args&& args);
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static void DebugInternal(std::string_view fmt, std::format_args&& args, const std::source_location& loc);
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static void PrintInternal(Game::conChannel_t channel, const std::string_view& fmt, std::format_args&& args);
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static void ErrorInternal(Game::errorParm_t error, const std::string_view& fmt, std::format_args&& args);
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static void PrintErrorInternal(Game::conChannel_t channel, const std::string_view& fmt, std::format_args&& args);
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static void WarningInternal(Game::conChannel_t channel, const std::string_view& fmt, std::format_args&& args);
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static void DebugInternal(const std::string_view& fmt, std::format_args&& args, const std::source_location& loc);
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static void Print(std::string_view fmt)
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static void Print(const std::string_view& fmt)
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{
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PrintInternal(Game::CON_CHANNEL_DONT_FILTER, fmt, std::make_format_args(0));
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}
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static void Print(Game::conChannel_t channel, std::string_view fmt)
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static void Print(Game::conChannel_t channel, const std::string_view& fmt)
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{
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PrintInternal(channel, fmt, std::make_format_args(0));
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}
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template <typename... Args>
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static void Print(std::string_view fmt, Args&&... args)
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static void Print(const std::string_view& fmt, Args&&... args)
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{
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(Utils::String::SanitizeFormatArgs(args), ...);
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PrintInternal(Game::CON_CHANNEL_DONT_FILTER, fmt, std::make_format_args(args...));
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}
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template <typename... Args>
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static void Print(Game::conChannel_t channel, std::string_view fmt, Args&&... args)
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static void Print(Game::conChannel_t channel, const std::string_view& fmt, Args&&... args)
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{
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(Utils::String::SanitizeFormatArgs(args), ...);
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PrintInternal(channel, fmt, std::make_format_args(args...));
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}
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static void Error(Game::errorParm_t error, std::string_view fmt)
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static void Error(Game::errorParm_t error, const std::string_view& fmt)
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{
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ErrorInternal(error, fmt, std::make_format_args(0));
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}
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template <typename... Args>
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static void Error(Game::errorParm_t error, std::string_view fmt, Args&&... args)
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static void Error(Game::errorParm_t error, const std::string_view& fmt, Args&&... args)
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{
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(Utils::String::SanitizeFormatArgs(args), ...);
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ErrorInternal(error, fmt, std::make_format_args(args...));
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}
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static void Warning(Game::conChannel_t channel, std::string_view fmt)
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static void Warning(Game::conChannel_t channel, const std::string_view& fmt)
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{
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WarningInternal(channel, fmt, std::make_format_args(0));
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}
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template <typename... Args>
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static void Warning(Game::conChannel_t channel, std::string_view fmt, Args&&... args)
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static void Warning(Game::conChannel_t channel, const std::string_view& fmt, Args&&... args)
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{
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(Utils::String::SanitizeFormatArgs(args), ...);
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WarningInternal(channel, fmt, std::make_format_args(args...));
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}
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static void PrintError(Game::conChannel_t channel, std::string_view fmt)
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static void PrintError(Game::conChannel_t channel, const std::string_view& fmt)
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{
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PrintErrorInternal(channel, fmt, std::make_format_args(0));
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}
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template <typename... Args>
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static void PrintError(Game::conChannel_t channel, std::string_view fmt, Args&&... args)
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static void PrintError(Game::conChannel_t channel, const std::string_view& fmt, Args&&... args)
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{
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(Utils::String::SanitizeFormatArgs(args), ...);
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PrintErrorInternal(channel, fmt, std::make_format_args(args...));
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}
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template <typename... Args>
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class Debug
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struct FormatWithLocation
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{
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public:
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Debug([[maybe_unused]] std::string_view fmt, [[maybe_unused]] const Args&... args, [[maybe_unused]] const std::source_location& loc = std::source_location::current())
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std::string_view format;
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std::source_location location;
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FormatWithLocation(const std::string_view& fmt, std::source_location loc = std::source_location::current())
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: format(fmt)
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, location(std::move(loc))
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{
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}
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FormatWithLocation(const char* fmt, std::source_location loc = std::source_location::current())
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: format(fmt)
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, location(std::move(loc))
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{
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#ifdef _DEBUG
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(Utils::String::SanitizeFormatArgs(args), ...);
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DebugInternal(fmt, std::make_format_args(args...), loc);
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#endif
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}
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};
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template <typename... Args>
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Debug(std::string_view fmt, const Args&... args) -> Debug<Args...>;
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static void Debug([[maybe_unused]] const FormatWithLocation& f, [[maybe_unused]] const Args&... args)
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{
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#ifdef _DEBUG
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(Utils::String::SanitizeFormatArgs(args), ...);
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DebugInternal(f.format, std::make_format_args(args...), f.location);
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#endif
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}
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private:
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static std::mutex MessageMutex;
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@ -80,7 +80,6 @@
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#include <gsl/gsl>
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#include <tomcrypt.h>
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#include <udis86.h>
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#include <zlib.h>
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// Enable additional literals
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@ -1,4 +1,5 @@
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#include <STDInclude.hpp>
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#include <udis86.h>
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namespace Steam
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{
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@ -6,11 +7,11 @@ namespace Steam
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::Utils::Library Proxy::Overlay;
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ISteamClient008* Proxy::SteamClient = nullptr;
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IClientEngine* Proxy::ClientEngine = nullptr;
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Interface Proxy::ClientUser;
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Interface Proxy::ClientFriends;
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IClientEngine* Proxy::ClientEngine = nullptr;
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Interface Proxy::ClientUser;
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Interface Proxy::ClientFriends;
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Interface Proxy::Placeholder;
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Interface Proxy::Placeholder;
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Proxy::Handle Proxy::SteamPipe = nullptr;
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Proxy::Handle Proxy::SteamUser = nullptr;
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@ -237,7 +238,7 @@ namespace Steam
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{
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std::lock_guard<std::recursive_mutex> _(Proxy::CallMutex);
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for(auto i = Proxy::Calls.begin(); i != Proxy::Calls.end(); ++i)
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for (auto i = Proxy::Calls.begin(); i != Proxy::Calls.end(); ++i)
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{
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if(i->handled)
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{
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