Merge branch 'master'

This commit is contained in:
/dev/sdb 2016-01-03 19:29:41 +01:00
commit 45f7b15612
17 changed files with 234 additions and 14 deletions

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@ -25,6 +25,10 @@ newaction {
if oldVersionHeader ~=nil then
local oldVersionHeaderContent = assert(oldVersionHeader:read('*a'))
oldRevNumber = string.match(oldVersionHeaderContent, "#define REVISION (%d+)")
if oldRevNumber == nil then
-- old version.hpp format?
oldRevNumber = "(none)"
end
end
-- generate version.hpp with a revision number if not equal

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@ -27,6 +27,7 @@ namespace Components
Loader::Register(new UIFeeder());
Loader::Register(new UIScript());
Loader::Register(new FastFiles());
Loader::Register(new Discovery());
Loader::Register(new Materials());
Loader::Register(new FileSystem());
Loader::Register(new QuickPatch());

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@ -38,6 +38,7 @@ namespace Components
#include "Modules\UIFeeder.hpp"
#include "Modules\UIScript.hpp"
#include "Modules\Dedicated.hpp"
#include "Modules\Discovery.hpp"
#include "Modules\FastFiles.hpp"
#include "Modules\Materials.hpp"
#include "Modules\Singleton.hpp"

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@ -0,0 +1,24 @@
#include "..\..\STDInclude.hpp"
#include <future>
namespace Components
{
Discovery::Discovery()
{
Command::Add("bcast", [] (Command::Params params)
{
std::async([]()
{
int start = Game::Com_Milliseconds();
OutputDebugStringA("Start!");
Network::BroadcastAll("getinfo xxx\n");
OutputDebugStringA(Utils::VA("End: %d", Game::Com_Milliseconds() - start));
});
});
}
Discovery::~Discovery()
{
}
}

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@ -0,0 +1,10 @@
namespace Components
{
class Discovery : public Component
{
public:
Discovery();
~Discovery();
const char* GetName() { return "Discovery"; };
};
}

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@ -29,10 +29,31 @@ namespace Components
return key;
}
void __stdcall Localization::SetStringStub(const char* key, const char* value, bool isEnglish)
{
Localization::Set(key, value);
}
DWORD Localization::SELoadLanguageStub()
{
//'official' iw4m localized strings
Game::SE_Load("localizedstrings/iw4m.str", 0);
return Utils::Hook::Call<DWORD()>(0x629E20)();
}
Localization::Localization()
{
// Resolving hook
Utils::Hook(0x629B90, Localization::Get, HOOK_JUMP).Install()->Quick();
// Set loading entry point
Utils::Hook(0x41D859, Localization::SELoadLanguageStub, HOOK_CALL).Install()->Quick();
// Overwrite SetString
Utils::Hook(0x4CE5EE, Localization::SetStringStub, HOOK_CALL).Install()->Quick();
// TODO: Get rid of those!
Localization::Set("MENU_SEARCHINGFORGAMES_100MS", "");
Localization::Set("MP_SEARCHING_FOR_PLAYER", "Waiting");
Localization::Set("MENU_WAITING_FOR_MORE_PLAYERS_TEAMS", "Waiting for more players to balance teams");
@ -59,10 +80,6 @@ namespace Components
Localization::Set("PLATFORM_REFRESH_LIST", "Refresh List ^0- ^3F5");
Localization::Set("PLATFORM_REFRESH_LIST_CAPS", "REFRESH LIST ^0- ^3F5");
// Don't perform non-english localization here, do it in fastfiles instead
//Localization::Set("MP_SEARCHING_FOR_PLAYER", "Warte");
//Localization::Set("MENU_WAITING_FOR_MORE_PLAYERS_TEAMS", "Auf weitere Spieler zum Teamausgleich warten");
Localization::UseLocalization = Dvar::Register<bool>("ui_localize", true, Game::dvar_flag::DVAR_FLAG_NONE, "Use localization strings");
}

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@ -13,5 +13,8 @@ namespace Components
private:
static std::map<std::string, std::string> LocalizeMap;
static Dvar::Var UseLocalization;
static void __stdcall SetStringStub(const char* key, const char* value, bool isEnglish);
static DWORD SELoadLanguageStub();
};
}

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@ -15,11 +15,11 @@ namespace Components
}
void Network::Address::SetPort(unsigned short port)
{
this->address.port = port;
this->address.port = htons(port);
};
unsigned short Network::Address::GetPort()
{
return this->address.port;
return ntohs(this->address.port);
}
void Network::Address::SetIP(DWORD ip)
{
@ -29,6 +29,14 @@ namespace Components
{
return *(DWORD*)this->address.ip;
}
void Network::Address::SetType(Game::netadrtype_t type)
{
this->address.type = type;
}
Game::netadrtype_t Network::Address::GetType()
{
return this->address.type;
}
Game::netadr_t* Network::Address::Get()
{
return &this->address;
@ -53,6 +61,47 @@ namespace Components
Network::Send(Game::netsrc_t::NS_CLIENT, target, data);
}
void Network::SendRaw(Game::netsrc_t type, Address target, std::string data)
{
DWORD header = 0xFFFFFFFF;
std::string rawData;
rawData.append(reinterpret_cast<char*>(&header), 4);
rawData.append(data.begin(), data.end());
rawData.append("\0", 1);
Game::OOBPrintRaw(type, *target.Get(), rawData.data(), rawData.size());
}
void Network::SendRaw(Address target, std::string data)
{
Network::SendRaw(Game::netsrc_t::NS_CLIENT, target, data);
}
void Network::Broadcast(unsigned short port, std::string data)
{
Address target;
target.SetPort(port);
target.SetIP(INADDR_BROADCAST);
target.SetType(Game::netadrtype_t::NA_BROADCAST);
Network::SendRaw(Game::netsrc_t::NS_CLIENT, target, data);
}
void Network::BroadcastRange(unsigned int min, unsigned int max, std::string data)
{
for (unsigned int i = min; i < max; i++)
{
Network::Broadcast((unsigned short)(i & 0xFFFF), data);
}
}
void Network::BroadcastAll(std::string data)
{
Network::BroadcastRange(100, 65536, data);
}
int Network::PacketInterceptionHandler(const char* packet)
{
// Check if custom handler exists
@ -74,7 +123,13 @@ namespace Components
if (Network::PacketHandlers.find(Network::SelectedPacket) != Network::PacketHandlers.end())
{
size_t offset = Network::SelectedPacket.size() + 4 + 1;
Network::PacketHandlers[Network::SelectedPacket](from, std::string(msg->data + offset, msg->cursize - offset));
std::string data(msg->data + offset, msg->cursize - offset);
// Remove trailing 0x00 byte
if (data.size() && !data[data.size() - 1]) data.pop_back();
Network::PacketHandlers[Network::SelectedPacket](from, data);
}
else
{

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@ -20,6 +20,9 @@ namespace Components
void SetIP(DWORD ip);
DWORD GetIP();
void SetType(Game::netadrtype_t type);
Game::netadrtype_t GetType();
Game::netadr_t* Get();
const char* GetString();
@ -35,9 +38,19 @@ namespace Components
const char* GetName() { return "Network"; };
static void Handle(std::string packet, Callback callback);
// Only non-binary data
static void Send(Address target, std::string data);
static void Send(Game::netsrc_t type, Address target, std::string data);
// Allows sending binary data
static void SendRaw(Address target, std::string data);
static void SendRaw(Game::netsrc_t type, Address target, std::string data);
static void Broadcast(unsigned short port, std::string data);
static void BroadcastRange(unsigned int min, unsigned int max, std::string data);
static void BroadcastAll(std::string data);
private:
static std::string SelectedPacket;
static std::map<std::string, Callback> PacketHandlers;

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@ -97,6 +97,14 @@ namespace Components
if (Party::LobbyMap.size() <= 1) Game::Steam_JoinLobby(id, 0);
}
void Party::PlaylistError(std::string error)
{
Party::Container.Valid = false;
Party::Container.AwaitingPlaylist = false;
Party::ConnectError(error);
}
DWORD Party::UIDvarIntStub(char* dvar)
{
if (!_stricmp(dvar, "onlinegame"))
@ -220,6 +228,7 @@ namespace Components
// Basic info handler
Network::Handle("getInfo", [] (Network::Address address, std::string data)
{
OutputDebugStringA(Utils::VA("Received inforequest from: %s", address.GetString()));
int clientCount = 0;
int maxclientCount = *Game::svs_numclients;
@ -286,6 +295,7 @@ namespace Components
Network::Handle("infoResponse", [] (Network::Address address, std::string data)
{
OutputDebugStringA(Utils::VA("Received inforesponse from: %s", address.GetString()));
Utils::InfoString info(data);
// Handle connection
@ -313,6 +323,13 @@ namespace Components
Party::Container.RequestTime = Game::Com_Milliseconds();
Party::Container.AwaitingPlaylist = true;
Network::Send(address, "getplaylist\n");
// This is not a safe method
// TODO: Fix actual error!
if (Game::CL_IsCgameInitialized())
{
Command::Execute("disconnect", true);
}
}
else if (matchType == 2) // Match
{
@ -326,7 +343,6 @@ namespace Components
}
else
{
Dvar::Var("xblive_privatematch").Set(1);
Game::Menus_CloseAll(Game::uiContext);
char xnaddr[32];

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@ -14,6 +14,7 @@ namespace Components
static bool PlaylistAwaiting();
static void PlaylistContinue();
static void PlaylistError(std::string error);
private:
struct JoinContainer

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@ -3,6 +3,7 @@
namespace Components
{
std::string Playlist::CurrentPlaylistBuffer;
std::string Playlist::ReceivedPlaylistBuffer;
void Playlist::LoadPlaylist()
{
@ -33,7 +34,24 @@ namespace Components
void Playlist::PlaylistRequest(Network::Address address, std::string data)
{
Logger::Print("Received playlist request, sending currently stored buffer.\n");
Network::Send(address, std::string("playlistresponse\n") + Playlist::CurrentPlaylistBuffer);
// Split playlist data
unsigned int maxPacketSize = 1000;
unsigned int maxBytes = Playlist::CurrentPlaylistBuffer.size();
for (unsigned int i = 0; i < maxBytes; i += maxPacketSize)
{
unsigned int sendBytes = min(maxPacketSize, maxBytes - i);
unsigned int sentBytes = i + sendBytes;
std::string data;
data.append(reinterpret_cast<char*>(&sentBytes), 4); // Sent bytes
data.append(reinterpret_cast<char*>(&maxBytes), 4); // Max bytes
data.append(Playlist::CurrentPlaylistBuffer.data() + i, sendBytes);
Network::SendRaw(address, std::string("playlistresponse\n") + data);
}
}
void Playlist::PlaylistReponse(Network::Address address, std::string data)
@ -42,9 +60,43 @@ namespace Components
{
if (address == Party::Target())
{
Logger::Print("Received playlist response, loading and continuing connection.\n");
Game::Live_ParsePlaylists(data.data());
Party::PlaylistContinue();
if (data.size() <= 8)
{
Party::PlaylistError(Utils::VA("Received playlist response, but it is invalid."));
Playlist::ReceivedPlaylistBuffer.clear();
return;
}
else
{
unsigned int sentBytes = *(unsigned int*)(data.data() + 0);
unsigned int maxBytes = *(unsigned int*)(data.data() + 4);
// Clear current buffer, if we receive a new packet
if (data.size() - 8 == sentBytes) Playlist::ReceivedPlaylistBuffer.clear();
// Append received data
Playlist::ReceivedPlaylistBuffer.append(data.data() + 8, data.size() - 8);
if (Playlist::ReceivedPlaylistBuffer.size() != sentBytes)
{
Party::PlaylistError(Utils::VA("Received playlist data, but it seems invalid: %d != %d", sentBytes, Playlist::ReceivedPlaylistBuffer.size()));
Playlist::ReceivedPlaylistBuffer.clear();
return;
}
else
{
Logger::Print("Received playlist data: %d/%d (%d%%)\n", sentBytes, maxBytes, ((100 * sentBytes) / maxBytes));
}
if (Playlist::ReceivedPlaylistBuffer.size() == maxBytes)
{
Logger::Print("Received playlist response, loading and continuing connection.\n");
Game::Live_ParsePlaylists(Playlist::ReceivedPlaylistBuffer.data());
Party::PlaylistContinue();
Playlist::ReceivedPlaylistBuffer.clear();
}
}
}
else
{
@ -99,5 +151,6 @@ namespace Components
Playlist::~Playlist()
{
Playlist::CurrentPlaylistBuffer.clear();
Playlist::ReceivedPlaylistBuffer.clear();
}
}

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@ -11,9 +11,10 @@ namespace Components
static void LoadPlaylist();
static std::string ReceivedPlaylistBuffer;
private:
static std::string CurrentPlaylistBuffer;
static DWORD StorePlaylistStub(const char** buffer);
static void PlaylistRequest(Network::Address address, std::string data);

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@ -70,8 +70,9 @@ namespace Components
// splash logo
Utils::Hook::Set<char*>(0x475F9E, "data/images/splash.bmp");
// Numeric ping
// Numerical ping (cg_scoreboardPingText 1)
Utils::Hook::Set<BYTE>(0x45888E, 1);
Utils::Hook::Set<BYTE>(0x45888C, Game::dvar_flag::DVAR_FLAG_CHEAT);
// increase font sizes for chat on higher resolutions
static float float13 = 13.0f;

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@ -247,6 +247,7 @@ namespace Components
// Display in the menu, like in COD4
//Logger::Print("Sent %d/%d\n", ServerList::RefreshContainer.SentCount, ServerList::RefreshContainer.SendCount);
Localization::Set("MPUI_SERVERQUERIED", Utils::VA("Queried: %d/%d", ServerList::RefreshContainer.SentCount, ServerList::RefreshContainer.SendCount));
if (SendServers <= 0) break;
}
@ -259,6 +260,8 @@ namespace Components
ServerList::OnlineList.clear();
ServerList::VisibleList.clear();
Localization::Set("MPUI_SERVERQUERIED", "Queried: 0/0");
Network::Handle("getServersResponse", [] (Network::Address address, std::string data)
{
if (ServerList::RefreshContainer.Host != address) return; // Only parse from host we sent to

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@ -74,6 +74,9 @@ namespace Game
LocalizeMapString_t LocalizeMapString = (LocalizeMapString_t)0x44BB30;
sendOOB_t OOBPrint = (sendOOB_t)0x4AEF00;
sendOOBRaw_t OOBPrintRawData = (sendOOBRaw_t)0x60FDC0;
SE_Load_t SE_Load = (SE_Load_t)0x502A30;
PC_ReadToken_t PC_ReadToken = (PC_ReadToken_t)0x4ACCD0;
PC_ReadTokenHandle_t PC_ReadTokenHandle = (PC_ReadTokenHandle_t)0x4D2060;
@ -151,6 +154,13 @@ namespace Game
OOBPrint(type, *adr, *(adr + 1), *(adr + 2), 0xFFFFFFFF, *(adr + 4), message);
}
void OOBPrintRaw(int type, netadr_t netadr, const char* message, size_t length)
{
int* adr = (int*)&netadr;
OOBPrintRawData(type, length, message, *adr, *(adr + 1), *(adr + 2), 0xFFFFFFFF, *(adr + 4));
}
const char* UI_LocalizeMapName(const char* mapName)
{
for (int i = 0; i < *arenaCount; i++)

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@ -169,6 +169,12 @@ namespace Game
typedef void(__cdecl* sendOOB_t)(int, int, int, int, int, int, const char*);
extern sendOOB_t OOBPrint;
typedef void(__cdecl* sendOOBRaw_t)(int, size_t, const char*, int, int, int, int, int);
extern sendOOBRaw_t OOBPrintRawData;
typedef char* (__cdecl * SE_Load_t)(char* file, int Unk);
extern SE_Load_t SE_Load;
typedef int(__cdecl * PC_ReadToken_t)(source_t*, token_t*);
extern PC_ReadToken_t PC_ReadToken;
@ -244,6 +250,7 @@ namespace Game
void* ReallocateAssetPool(XAssetType type, unsigned int newSize);
void Menu_FreeItemMemory(Game::itemDef_t* item);
void OOBPrintT(int type, netadr_t netadr, const char* message);
void OOBPrintRaw(int type, netadr_t netadr, const char* message, size_t length);
const char* UI_LocalizeMapName(const char* mapName);
const char* UI_LocalizeGameType(const char* gameType);
}