maint: update dedi configs
This commit is contained in:
parent
d6d8b078d9
commit
3e6b387e32
@ -56,6 +56,7 @@ set logfile "2" // Enable loging 1-2? enable. 0
|
||||
set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end
|
||||
set g_log "logs/lobby_games_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.
|
||||
set g_allowVote "0" // Enable voting on this server
|
||||
set sv_votesRequired "0" // Votes required for a vote to pass. Settings this to 0 will calculate the required votes based on the number of players (players / 2 + 1)
|
||||
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
|
||||
set sv_maxclients "18" // Max players in your server.
|
||||
set party_maxplayers "18" // ^^Same as above for some weird reason^^^
|
||||
|
@ -56,6 +56,7 @@ set logfile "2" // Enable loging 1-2? enable. 0
|
||||
set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end
|
||||
set g_log "logs/lobbyLAN_games_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.
|
||||
set g_allowVote "0" // Enable voting on this server
|
||||
set sv_votesRequired "0" // Votes required for a vote to pass. Settings this to 0 will calculate the required votes based on the number of players (players / 2 + 1)
|
||||
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
|
||||
set sv_maxclients "18" // Max players in your server.
|
||||
set party_maxplayers "18" // ^^Same as above for some weird reason^^^
|
||||
@ -123,7 +124,7 @@ set bg_lean "1" // Enable CoD4 leaning.
|
||||
// Don't know what you doing? Don't touch it! //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_xpscale "2" // IW's way of Double XP.
|
||||
//set scr_xpscale "2" // IW's way of Double XP.
|
||||
|
||||
//set scr_war_score_kill "0" // Amount of XP by each kill.
|
||||
//set scr_war_score_headshot "0" // Amount of XP by each headshot.
|
||||
|
@ -56,6 +56,7 @@ set logfile "2" // Enable loging 1-2? enable. 0
|
||||
set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end. Recommended to stay on for b3 and IW4MAdmin
|
||||
set g_log "logs/games_mp.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.
|
||||
set g_allowVote "0" // Enable voting on this server
|
||||
set sv_votesRequired "0" // Votes required for a vote to pass. Settings this to 0 will calculate the required votes based on the number of players (players / 2 + 1)
|
||||
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
|
||||
set sv_maxclients "18" // Max players in your server.
|
||||
set party_maxplayers "18" // ^^Same as above for some weird reason^^^
|
||||
@ -156,7 +157,7 @@ set bg_lean "1" // Enable CoD4 leaning.
|
||||
|
||||
// set g_hardcore "1" // Enable hardcore mode
|
||||
// set scr_hardcore "1" // Enable hardcore mode again...
|
||||
// set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC
|
||||
// set ui_hud_hardcore "1" // Removes heads up display in hardcore mode.
|
||||
// set scr_game_deathpointloss "0" // Points Loss on death XP.
|
||||
// set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
|
||||
// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore)
|
||||
@ -226,7 +227,7 @@ set bg_lean "1" // Enable CoD4 leaning.
|
||||
|
||||
set scr_dm_scorelimit "1500" // Score limit to win the game.
|
||||
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_dm_playerrespawndelay "-1" // How long player will wait until respawn.
|
||||
set scr_dm_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited.
|
||||
set scr_dm_roundlimit "1" // Rounds per game.
|
||||
set scr_dm_winlimit "1" // amount of wins needed to win a round-based game
|
||||
@ -236,9 +237,9 @@ set scr_dm_promode "0"
|
||||
// TEAM DEATHMATCH GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_war_scorelimit "25000" // Score limit to win the game.
|
||||
set scr_war_scorelimit "7500" // Score limit to win the game.
|
||||
set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_war_playerrespawndelay "-1" // How long player will wait until respawn.
|
||||
set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_war_roundlimit "1" // Rounds per game.
|
||||
@ -517,5 +518,65 @@ set scr_gtnw_promode "0"
|
||||
// //
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
set sv_maprotation "map mp_highrise map mp_terminal map mp_firingrange map mp_trailerpark map mp_boneyard map mp_quarry map mp_killhouse map mp_rundown map mp_rust_long map mp_nightshift map mp_afghan map mp_abandon map mp_estate_tropical map mp_crash_tropical map mp_bloc_sh map mp_checkpoint map mp_invasion map mp_storm_spring map mp_fav_tropical map mp_rust map mp_nuked map mp_shipment map mp_strike map mp_cargoship_sh map co_hunted map mp_underpass map oilrig map mp_cross_fire map mp_brecourt map mp_crash map mp_fuel2 map mp_cargoship map mp_vacant map mp_subbase map mp_storm map mp_complex map mp_favela map mp_shipment map mp_derail map mp_compact map mp_overgrown map mp_estate map mp_derail map mp_shipment_long"
|
||||
addGametype war
|
||||
addMap mp_abandon
|
||||
addMap mp_afghan
|
||||
addMap mp_alpha
|
||||
addMap mp_backlot
|
||||
addMap mp_bloc
|
||||
addMap mp_bloc_sh
|
||||
addMap mp_bog_sh
|
||||
addMap mp_boneyard
|
||||
addMap mp_bravo
|
||||
addMap mp_brecourt
|
||||
addMap mp_broadcast
|
||||
addMap mp_carentan
|
||||
addMap mp_cargoship
|
||||
addMap mp_cargoship_sh
|
||||
addMap mp_checkpoint
|
||||
addMap mp_citystreets
|
||||
addMap mp_compact
|
||||
addMap mp_complex
|
||||
addMap mp_convoy
|
||||
addMap mp_countdown
|
||||
addMap mp_crash
|
||||
addMap mp_crash_snow
|
||||
addMap mp_crash_tropical
|
||||
addMap mp_cross_fire
|
||||
addMap mp_derail
|
||||
addMap mp_dome
|
||||
addMap mp_estate
|
||||
addMap mp_estate_tropical
|
||||
addMap mp_farm
|
||||
addMap mp_fav_tropical
|
||||
addMap mp_favela
|
||||
addMap mp_firingrange
|
||||
addMap mp_fuel2
|
||||
addMap mp_hardhat
|
||||
addMap mp_highrise
|
||||
addMap mp_invasion
|
||||
addMap mp_killhouse
|
||||
addMap mp_nightshift
|
||||
addMap mp_nuked
|
||||
addMap mp_overgrown
|
||||
addMap mp_paris
|
||||
addMap mp_pipeline
|
||||
addMap mp_plaza2
|
||||
addMap mp_quarry
|
||||
addMap mp_rundown
|
||||
addMap mp_rust
|
||||
addMap mp_rust_long
|
||||
addMap mp_seatown
|
||||
addMap mp_shipment
|
||||
addMap mp_shipment_long
|
||||
addMap mp_showdown
|
||||
addMap mp_storm
|
||||
addMap mp_storm_spring
|
||||
addMap mp_strike
|
||||
addMap mp_subbase
|
||||
addMap mp_terminal
|
||||
addMap mp_trailerpark
|
||||
addMap mp_underground
|
||||
addMap mp_underpass
|
||||
addMap mp_vacant
|
||||
addMap mp_village
|
||||
|
@ -54,8 +54,9 @@ set g_inactivity "0" // Enable auto kick feature for
|
||||
set g_inactivitySpectator "0" // Time in seconds before a spectator gets kicked
|
||||
set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin.
|
||||
set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end
|
||||
set g_log "logs/localgame_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.
|
||||
set g_log "logs/localgame_mp.log" // Gamelog filename.
|
||||
set g_allowVote "0" // Enable voting on this server
|
||||
set sv_votesRequired "0" // Votes required for a vote to pass. Settings this to 0 will calculate the required votes based on the number of players (players / 2 + 1)
|
||||
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
|
||||
set sv_maxclients "18" // Max players in your server.
|
||||
set party_maxplayers "18" // ^^Same as above for some weird reason^^^
|
||||
@ -139,7 +140,7 @@ set bg_lean "1" // Enable CoD4 leaning.
|
||||
// Don't know what you doing? Don't touch it! //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_xpscale "2" // IW's way of Double XP.
|
||||
//set scr_xpscale "2" // IW's way of Double XP.
|
||||
|
||||
//set scr_war_score_kill "0" // Amount of XP by each kill.
|
||||
//set scr_war_score_headshot "0" // Amount of XP by each headshot.
|
||||
@ -156,12 +157,12 @@ set scr_xpscale "2" // IW's way of Double XP.
|
||||
|
||||
// set g_hardcore "1" // Enable hardcore mode
|
||||
// set scr_hardcore "1" // Enable hardcore mode again...
|
||||
// set ui_hud_hardcore "1" // Removes Heads up display in hardcore mode.
|
||||
// set ui_hud_hardcore "1" // Removes heads up display in hardcore mode.
|
||||
// set scr_game_deathpointloss "0" // Points Loss on death XP.
|
||||
// set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
|
||||
// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn.
|
||||
// set scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared
|
||||
// set scr_player_healthregentime "0" // Time it takes you to recover damage.
|
||||
// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore)
|
||||
// set scr_team_fftype "1" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared)
|
||||
// set scr_player_healthregentime "0" // Time it takes you to recover damage. (5 is normal, 0 is hardcore)
|
||||
// set scr_team_kickteamkillers "5" // Anyone who team kills, gets kicked automatically if you enable this feature.
|
||||
// set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
|
||||
|
||||
@ -227,7 +228,7 @@ set scr_xpscale "2" // IW's way of Double XP.
|
||||
set scr_dm_scorelimit "1500" // Score limit to win the game.
|
||||
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_dm_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_dm_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited.
|
||||
set scr_dm_roundlimit "1" // Rounds per game.
|
||||
set scr_dm_winlimit "1" // amount of wins needed to win a round-based game
|
||||
set scr_dm_promode "0"
|
||||
@ -236,7 +237,7 @@ set scr_dm_promode "0"
|
||||
// TEAM DEATHMATCH GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_war_scorelimit "15000" // Score limit to win the game.
|
||||
set scr_war_scorelimit "7500" // Score limit to win the game.
|
||||
set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
@ -517,5 +518,65 @@ set scr_gtnw_promode "0"
|
||||
// //
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
set sv_maprotation "map mp_highrise map mp_terminal map mp_firingrange map mp_trailerpark map mp_boneyard map mp_quarry map mp_killhouse map mp_rundown map mp_rust_long map mp_nightshift map mp_afghan map mp_abandon map mp_estate_tropical map mp_crash_tropical map mp_bloc_sh map mp_checkpoint map mp_invasion map mp_storm_spring map mp_fav_tropical map mp_rust map mp_nuked map mp_shipment map mp_strike map mp_cargoship_sh map co_hunted map mp_underpass map oilrig map mp_cross_fire map mp_brecourt map mp_crash map mp_fuel2 map mp_cargoship map mp_vacant map mp_subbase map mp_storm map mp_complex map mp_favela map mp_shipment map mp_derail map mp_compact map mp_overgrown map mp_estate map mp_derail map mp_shipment_long"
|
||||
addGametype war
|
||||
addMap mp_abandon
|
||||
addMap mp_afghan
|
||||
addMap mp_alpha
|
||||
addMap mp_backlot
|
||||
addMap mp_bloc
|
||||
addMap mp_bloc_sh
|
||||
addMap mp_bog_sh
|
||||
addMap mp_boneyard
|
||||
addMap mp_bravo
|
||||
addMap mp_brecourt
|
||||
addMap mp_broadcast
|
||||
addMap mp_carentan
|
||||
addMap mp_cargoship
|
||||
addMap mp_cargoship_sh
|
||||
addMap mp_checkpoint
|
||||
addMap mp_citystreets
|
||||
addMap mp_compact
|
||||
addMap mp_complex
|
||||
addMap mp_convoy
|
||||
addMap mp_countdown
|
||||
addMap mp_crash
|
||||
addMap mp_crash_snow
|
||||
addMap mp_crash_tropical
|
||||
addMap mp_cross_fire
|
||||
addMap mp_derail
|
||||
addMap mp_dome
|
||||
addMap mp_estate
|
||||
addMap mp_estate_tropical
|
||||
addMap mp_farm
|
||||
addMap mp_fav_tropical
|
||||
addMap mp_favela
|
||||
addMap mp_firingrange
|
||||
addMap mp_fuel2
|
||||
addMap mp_hardhat
|
||||
addMap mp_highrise
|
||||
addMap mp_invasion
|
||||
addMap mp_killhouse
|
||||
addMap mp_nightshift
|
||||
addMap mp_nuked
|
||||
addMap mp_overgrown
|
||||
addMap mp_paris
|
||||
addMap mp_pipeline
|
||||
addMap mp_plaza2
|
||||
addMap mp_quarry
|
||||
addMap mp_rundown
|
||||
addMap mp_rust
|
||||
addMap mp_rust_long
|
||||
addMap mp_seatown
|
||||
addMap mp_shipment
|
||||
addMap mp_shipment_long
|
||||
addMap mp_showdown
|
||||
addMap mp_storm
|
||||
addMap mp_storm_spring
|
||||
addMap mp_strike
|
||||
addMap mp_subbase
|
||||
addMap mp_terminal
|
||||
addMap mp_trailerpark
|
||||
addMap mp_underground
|
||||
addMap mp_underpass
|
||||
addMap mp_vacant
|
||||
addMap mp_village
|
||||
|
@ -56,6 +56,7 @@ set logfile "2" // Enable loging 1-2? enable. 0
|
||||
set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end
|
||||
set g_log "logs/lobby_games_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.
|
||||
set g_allowVote "0" // Enable voting on this server
|
||||
set sv_votesRequired "0" // Votes required for a vote to pass. Settings this to 0 will calculate the required votes based on the number of players (players / 2 + 1)
|
||||
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
|
||||
set sv_maxclients "18" // Max players in your server.
|
||||
set party_maxplayers "18" // ^^Same as above for some weird reason^^^
|
||||
|
@ -56,6 +56,7 @@ set logfile "2" // Enable loging 1-2? enable. 0
|
||||
set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end
|
||||
set g_log "logs/lobbyLAN_games_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.
|
||||
set g_allowVote "0" // Enable voting on this server
|
||||
set sv_votesRequired "0" // Votes required for a vote to pass. Settings this to 0 will calculate the required votes based on the number of players (players / 2 + 1)
|
||||
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
|
||||
set sv_maxclients "18" // Max players in your server.
|
||||
set party_maxplayers "18" // ^^Same as above for some weird reason^^^
|
||||
@ -123,7 +124,7 @@ set bg_lean "1" // Enable CoD4 leaning.
|
||||
// Don't know what you doing? Don't touch it! //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_xpscale "2" // IW's way of Double XP.
|
||||
//set scr_xpscale "2" // IW's way of Double XP.
|
||||
|
||||
//set scr_war_score_kill "0" // Amount of XP by each kill.
|
||||
//set scr_war_score_headshot "0" // Amount of XP by each headshot.
|
||||
|
@ -56,6 +56,7 @@ set logfile "2" // Enable loging 1-2? enable. 0
|
||||
set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end. Recommended to stay on for b3 and IW4MAdmin
|
||||
set g_log "logs/games_mp.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.
|
||||
set g_allowVote "0" // Enable voting on this server
|
||||
set sv_votesRequired "0" // Votes required for a vote to pass. Settings this to 0 will calculate the required votes based on the number of players (players / 2 + 1)
|
||||
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
|
||||
set sv_maxclients "18" // Max players in your server.
|
||||
set party_maxplayers "18" // ^^Same as above for some weird reason^^^
|
||||
@ -156,7 +157,7 @@ set bg_lean "1" // Enable CoD4 leaning.
|
||||
|
||||
// set g_hardcore "1" // Enable hardcore mode
|
||||
// set scr_hardcore "1" // Enable hardcore mode again...
|
||||
// set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC
|
||||
// set ui_hud_hardcore "1" // Removes heads up display in hardcore mode.
|
||||
// set scr_game_deathpointloss "0" // Points Loss on death XP.
|
||||
// set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
|
||||
// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore)
|
||||
@ -226,7 +227,7 @@ set bg_lean "1" // Enable CoD4 leaning.
|
||||
|
||||
set scr_dm_scorelimit "1500" // Score limit to win the game.
|
||||
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_dm_playerrespawndelay "-1" // How long player will wait until respawn.
|
||||
set scr_dm_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited.
|
||||
set scr_dm_roundlimit "1" // Rounds per game.
|
||||
set scr_dm_winlimit "1" // amount of wins needed to win a round-based game
|
||||
@ -236,9 +237,9 @@ set scr_dm_promode "0"
|
||||
// TEAM DEATHMATCH GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_war_scorelimit "25000" // Score limit to win the game.
|
||||
set scr_war_scorelimit "7500" // Score limit to win the game.
|
||||
set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_war_playerrespawndelay "-1" // How long player will wait until respawn.
|
||||
set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_war_roundlimit "1" // Rounds per game.
|
||||
@ -517,5 +518,65 @@ set scr_gtnw_promode "0"
|
||||
// //
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
set sv_maprotation "map mp_highrise map mp_terminal map mp_firingrange map mp_trailerpark map mp_boneyard map mp_quarry map mp_killhouse map mp_rundown map mp_rust_long map mp_nightshift map mp_afghan map mp_abandon map mp_estate_tropical map mp_crash_tropical map mp_bloc_sh map mp_checkpoint map mp_invasion map mp_storm_spring map mp_fav_tropical map mp_rust map mp_nuked map mp_shipment map mp_strike map mp_cargoship_sh map co_hunted map mp_underpass map oilrig map mp_cross_fire map mp_brecourt map mp_crash map mp_fuel2 map mp_cargoship map mp_vacant map mp_subbase map mp_storm map mp_complex map mp_favela map mp_shipment map mp_derail map mp_compact map mp_overgrown map mp_estate map mp_derail map mp_shipment_long"
|
||||
addGametype war
|
||||
addMap mp_abandon
|
||||
addMap mp_afghan
|
||||
addMap mp_alpha
|
||||
addMap mp_backlot
|
||||
addMap mp_bloc
|
||||
addMap mp_bloc_sh
|
||||
addMap mp_bog_sh
|
||||
addMap mp_boneyard
|
||||
addMap mp_bravo
|
||||
addMap mp_brecourt
|
||||
addMap mp_broadcast
|
||||
addMap mp_carentan
|
||||
addMap mp_cargoship
|
||||
addMap mp_cargoship_sh
|
||||
addMap mp_checkpoint
|
||||
addMap mp_citystreets
|
||||
addMap mp_compact
|
||||
addMap mp_complex
|
||||
addMap mp_convoy
|
||||
addMap mp_countdown
|
||||
addMap mp_crash
|
||||
addMap mp_crash_snow
|
||||
addMap mp_crash_tropical
|
||||
addMap mp_cross_fire
|
||||
addMap mp_derail
|
||||
addMap mp_dome
|
||||
addMap mp_estate
|
||||
addMap mp_estate_tropical
|
||||
addMap mp_farm
|
||||
addMap mp_fav_tropical
|
||||
addMap mp_favela
|
||||
addMap mp_firingrange
|
||||
addMap mp_fuel2
|
||||
addMap mp_hardhat
|
||||
addMap mp_highrise
|
||||
addMap mp_invasion
|
||||
addMap mp_killhouse
|
||||
addMap mp_nightshift
|
||||
addMap mp_nuked
|
||||
addMap mp_overgrown
|
||||
addMap mp_paris
|
||||
addMap mp_pipeline
|
||||
addMap mp_plaza2
|
||||
addMap mp_quarry
|
||||
addMap mp_rundown
|
||||
addMap mp_rust
|
||||
addMap mp_rust_long
|
||||
addMap mp_seatown
|
||||
addMap mp_shipment
|
||||
addMap mp_shipment_long
|
||||
addMap mp_showdown
|
||||
addMap mp_storm
|
||||
addMap mp_storm_spring
|
||||
addMap mp_strike
|
||||
addMap mp_subbase
|
||||
addMap mp_terminal
|
||||
addMap mp_trailerpark
|
||||
addMap mp_underground
|
||||
addMap mp_underpass
|
||||
addMap mp_vacant
|
||||
addMap mp_village
|
||||
|
@ -54,8 +54,9 @@ set g_inactivity "0" // Enable auto kick feature for
|
||||
set g_inactivitySpectator "0" // Time in seconds before a spectator gets kicked
|
||||
set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin.
|
||||
set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end
|
||||
set g_log "logs/localgame_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.
|
||||
set g_log "logs/localgame_mp.log" // Gamelog filename.
|
||||
set g_allowVote "0" // Enable voting on this server
|
||||
set sv_votesRequired "0" // Votes required for a vote to pass. Settings this to 0 will calculate the required votes based on the number of players (players / 2 + 1)
|
||||
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
|
||||
set sv_maxclients "18" // Max players in your server.
|
||||
set party_maxplayers "18" // ^^Same as above for some weird reason^^^
|
||||
@ -139,7 +140,7 @@ set bg_lean "1" // Enable CoD4 leaning.
|
||||
// Don't know what you doing? Don't touch it! //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_xpscale "2" // IW's way of Double XP.
|
||||
//set scr_xpscale "2" // IW's way of Double XP.
|
||||
|
||||
//set scr_war_score_kill "0" // Amount of XP by each kill.
|
||||
//set scr_war_score_headshot "0" // Amount of XP by each headshot.
|
||||
@ -156,12 +157,12 @@ set scr_xpscale "2" // IW's way of Double XP.
|
||||
|
||||
// set g_hardcore "1" // Enable hardcore mode
|
||||
// set scr_hardcore "1" // Enable hardcore mode again...
|
||||
// set ui_hud_hardcore "1" // Removes Heads up display in hardcore mode.
|
||||
// set ui_hud_hardcore "1" // Removes heads up display in hardcore mode.
|
||||
// set scr_game_deathpointloss "0" // Points Loss on death XP.
|
||||
// set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
|
||||
// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn.
|
||||
// set scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared
|
||||
// set scr_player_healthregentime "0" // Time it takes you to recover damage.
|
||||
// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore)
|
||||
// set scr_team_fftype "1" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared)
|
||||
// set scr_player_healthregentime "0" // Time it takes you to recover damage. (5 is normal, 0 is hardcore)
|
||||
// set scr_team_kickteamkillers "5" // Anyone who team kills, gets kicked automatically if you enable this feature.
|
||||
// set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
|
||||
|
||||
@ -227,7 +228,7 @@ set scr_xpscale "2" // IW's way of Double XP.
|
||||
set scr_dm_scorelimit "1500" // Score limit to win the game.
|
||||
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_dm_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_dm_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited.
|
||||
set scr_dm_roundlimit "1" // Rounds per game.
|
||||
set scr_dm_winlimit "1" // amount of wins needed to win a round-based game
|
||||
set scr_dm_promode "0"
|
||||
@ -236,7 +237,7 @@ set scr_dm_promode "0"
|
||||
// TEAM DEATHMATCH GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_war_scorelimit "15000" // Score limit to win the game.
|
||||
set scr_war_scorelimit "7500" // Score limit to win the game.
|
||||
set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
@ -517,5 +518,65 @@ set scr_gtnw_promode "0"
|
||||
// //
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
set sv_maprotation "map mp_highrise map mp_terminal map mp_firingrange map mp_trailerpark map mp_boneyard map mp_quarry map mp_killhouse map mp_rundown map mp_rust_long map mp_nightshift map mp_afghan map mp_abandon map mp_estate_tropical map mp_crash_tropical map mp_bloc_sh map mp_checkpoint map mp_invasion map mp_storm_spring map mp_fav_tropical map mp_rust map mp_nuked map mp_shipment map mp_strike map mp_cargoship_sh map co_hunted map mp_underpass map oilrig map mp_cross_fire map mp_brecourt map mp_crash map mp_fuel2 map mp_cargoship map mp_vacant map mp_subbase map mp_storm map mp_complex map mp_favela map mp_shipment map mp_derail map mp_compact map mp_overgrown map mp_estate map mp_derail map mp_shipment_long"
|
||||
addGametype war
|
||||
addMap mp_abandon
|
||||
addMap mp_afghan
|
||||
addMap mp_alpha
|
||||
addMap mp_backlot
|
||||
addMap mp_bloc
|
||||
addMap mp_bloc_sh
|
||||
addMap mp_bog_sh
|
||||
addMap mp_boneyard
|
||||
addMap mp_bravo
|
||||
addMap mp_brecourt
|
||||
addMap mp_broadcast
|
||||
addMap mp_carentan
|
||||
addMap mp_cargoship
|
||||
addMap mp_cargoship_sh
|
||||
addMap mp_checkpoint
|
||||
addMap mp_citystreets
|
||||
addMap mp_compact
|
||||
addMap mp_complex
|
||||
addMap mp_convoy
|
||||
addMap mp_countdown
|
||||
addMap mp_crash
|
||||
addMap mp_crash_snow
|
||||
addMap mp_crash_tropical
|
||||
addMap mp_cross_fire
|
||||
addMap mp_derail
|
||||
addMap mp_dome
|
||||
addMap mp_estate
|
||||
addMap mp_estate_tropical
|
||||
addMap mp_farm
|
||||
addMap mp_fav_tropical
|
||||
addMap mp_favela
|
||||
addMap mp_firingrange
|
||||
addMap mp_fuel2
|
||||
addMap mp_hardhat
|
||||
addMap mp_highrise
|
||||
addMap mp_invasion
|
||||
addMap mp_killhouse
|
||||
addMap mp_nightshift
|
||||
addMap mp_nuked
|
||||
addMap mp_overgrown
|
||||
addMap mp_paris
|
||||
addMap mp_pipeline
|
||||
addMap mp_plaza2
|
||||
addMap mp_quarry
|
||||
addMap mp_rundown
|
||||
addMap mp_rust
|
||||
addMap mp_rust_long
|
||||
addMap mp_seatown
|
||||
addMap mp_shipment
|
||||
addMap mp_shipment_long
|
||||
addMap mp_showdown
|
||||
addMap mp_storm
|
||||
addMap mp_storm_spring
|
||||
addMap mp_strike
|
||||
addMap mp_subbase
|
||||
addMap mp_terminal
|
||||
addMap mp_trailerpark
|
||||
addMap mp_underground
|
||||
addMap mp_underpass
|
||||
addMap mp_vacant
|
||||
addMap mp_village
|
||||
|
Loading…
Reference in New Issue
Block a user