From 3e6b387e327ebf6fe7d082a034455b43395af100 Mon Sep 17 00:00:00 2001 From: Rim Date: Mon, 17 Jun 2024 18:32:05 -0400 Subject: [PATCH] maint: update dedi configs --- .../userraw/partyserver.cfg | 1 + .../userraw/partyserverlan.cfg | 3 +- cfg/DedicatedConfigsLinux/userraw/server.cfg | 73 ++++++++++++++-- .../userraw/serverlan.cfg | 85 ++++++++++++++++--- .../userraw/partyserver.cfg | 1 + .../userraw/partyserverlan.cfg | 3 +- .../userraw/server.cfg | 73 ++++++++++++++-- .../userraw/serverlan.cfg | 85 ++++++++++++++++--- 8 files changed, 286 insertions(+), 38 deletions(-) diff --git a/cfg/DedicatedConfigsLinux/userraw/partyserver.cfg b/cfg/DedicatedConfigsLinux/userraw/partyserver.cfg index 1fbee633..dcacb925 100644 --- a/cfg/DedicatedConfigsLinux/userraw/partyserver.cfg +++ b/cfg/DedicatedConfigsLinux/userraw/partyserver.cfg @@ -56,6 +56,7 @@ set logfile "2" // Enable loging 1-2? enable. 0 set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end set g_log "logs/lobby_games_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however. set g_allowVote "0" // Enable voting on this server +set sv_votesRequired "0" // Votes required for a vote to pass. Settings this to 0 will calculate the required votes based on the number of players (players / 2 + 1) set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands set sv_maxclients "18" // Max players in your server. set party_maxplayers "18" // ^^Same as above for some weird reason^^^ diff --git a/cfg/DedicatedConfigsLinux/userraw/partyserverlan.cfg b/cfg/DedicatedConfigsLinux/userraw/partyserverlan.cfg index 61df5a15..20322696 100644 --- a/cfg/DedicatedConfigsLinux/userraw/partyserverlan.cfg +++ b/cfg/DedicatedConfigsLinux/userraw/partyserverlan.cfg @@ -56,6 +56,7 @@ set logfile "2" // Enable loging 1-2? enable. 0 set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end set g_log "logs/lobbyLAN_games_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however. set g_allowVote "0" // Enable voting on this server +set sv_votesRequired "0" // Votes required for a vote to pass. Settings this to 0 will calculate the required votes based on the number of players (players / 2 + 1) set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands set sv_maxclients "18" // Max players in your server. set party_maxplayers "18" // ^^Same as above for some weird reason^^^ @@ -123,7 +124,7 @@ set bg_lean "1" // Enable CoD4 leaning. // Don't know what you doing? Don't touch it! // ////////////////////////////////////////////////// -set scr_xpscale "2" // IW's way of Double XP. +//set scr_xpscale "2" // IW's way of Double XP. //set scr_war_score_kill "0" // Amount of XP by each kill. //set scr_war_score_headshot "0" // Amount of XP by each headshot. diff --git a/cfg/DedicatedConfigsLinux/userraw/server.cfg b/cfg/DedicatedConfigsLinux/userraw/server.cfg index 1410d5f6..799135cc 100644 --- a/cfg/DedicatedConfigsLinux/userraw/server.cfg +++ b/cfg/DedicatedConfigsLinux/userraw/server.cfg @@ -56,6 +56,7 @@ set logfile "2" // Enable loging 1-2? enable. 0 set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end. Recommended to stay on for b3 and IW4MAdmin set g_log "logs/games_mp.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however. set g_allowVote "0" // Enable voting on this server +set sv_votesRequired "0" // Votes required for a vote to pass. Settings this to 0 will calculate the required votes based on the number of players (players / 2 + 1) set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands set sv_maxclients "18" // Max players in your server. set party_maxplayers "18" // ^^Same as above for some weird reason^^^ @@ -156,7 +157,7 @@ set bg_lean "1" // Enable CoD4 leaning. // set g_hardcore "1" // Enable hardcore mode // set scr_hardcore "1" // Enable hardcore mode again... -// set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC +// set ui_hud_hardcore "1" // Removes heads up display in hardcore mode. // set scr_game_deathpointloss "0" // Points Loss on death XP. // set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. // set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore) @@ -226,7 +227,7 @@ set bg_lean "1" // Enable CoD4 leaning. set scr_dm_scorelimit "1500" // Score limit to win the game. set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. -set scr_dm_playerrespawndelay "-1" // How long player will wait until respawn. +set scr_dm_playerrespawndelay "0" // How long player will wait until respawn. set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited. set scr_dm_roundlimit "1" // Rounds per game. set scr_dm_winlimit "1" // amount of wins needed to win a round-based game @@ -236,9 +237,9 @@ set scr_dm_promode "0" // TEAM DEATHMATCH GAMETYPE SETTINGS // ////////////////////////////////////////////////// -set scr_war_scorelimit "25000" // Score limit to win the game. +set scr_war_scorelimit "7500" // Score limit to win the game. set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. -set scr_war_playerrespawndelay "-1" // How long player will wait until respawn. +set scr_war_playerrespawndelay "0" // How long player will wait until respawn. set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_war_numlives "0" // Number of lives per player 0 for unlimited. set scr_war_roundlimit "1" // Rounds per game. @@ -517,5 +518,65 @@ set scr_gtnw_promode "0" // // //////////////////////////////////////////////////////////////////////// - -set sv_maprotation "map mp_highrise map mp_terminal map mp_firingrange map mp_trailerpark map mp_boneyard map mp_quarry map mp_killhouse map mp_rundown map mp_rust_long map mp_nightshift map mp_afghan map mp_abandon map mp_estate_tropical map mp_crash_tropical map mp_bloc_sh map mp_checkpoint map mp_invasion map mp_storm_spring map mp_fav_tropical map mp_rust map mp_nuked map mp_shipment map mp_strike map mp_cargoship_sh map co_hunted map mp_underpass map oilrig map mp_cross_fire map mp_brecourt map mp_crash map mp_fuel2 map mp_cargoship map mp_vacant map mp_subbase map mp_storm map mp_complex map mp_favela map mp_shipment map mp_derail map mp_compact map mp_overgrown map mp_estate map mp_derail map mp_shipment_long" +addGametype war +addMap mp_abandon +addMap mp_afghan +addMap mp_alpha +addMap mp_backlot +addMap mp_bloc +addMap mp_bloc_sh +addMap mp_bog_sh +addMap mp_boneyard +addMap mp_bravo +addMap mp_brecourt +addMap mp_broadcast +addMap mp_carentan +addMap mp_cargoship +addMap mp_cargoship_sh +addMap mp_checkpoint +addMap mp_citystreets +addMap mp_compact +addMap mp_complex +addMap mp_convoy +addMap mp_countdown +addMap mp_crash +addMap mp_crash_snow +addMap mp_crash_tropical +addMap mp_cross_fire +addMap mp_derail +addMap mp_dome +addMap mp_estate +addMap mp_estate_tropical +addMap mp_farm +addMap mp_fav_tropical +addMap mp_favela +addMap mp_firingrange +addMap mp_fuel2 +addMap mp_hardhat +addMap mp_highrise +addMap mp_invasion +addMap mp_killhouse +addMap mp_nightshift +addMap mp_nuked +addMap mp_overgrown +addMap mp_paris +addMap mp_pipeline +addMap mp_plaza2 +addMap mp_quarry +addMap mp_rundown +addMap mp_rust +addMap mp_rust_long +addMap mp_seatown +addMap mp_shipment +addMap mp_shipment_long +addMap mp_showdown +addMap mp_storm +addMap mp_storm_spring +addMap mp_strike +addMap mp_subbase +addMap mp_terminal +addMap mp_trailerpark +addMap mp_underground +addMap mp_underpass +addMap mp_vacant +addMap mp_village diff --git a/cfg/DedicatedConfigsLinux/userraw/serverlan.cfg b/cfg/DedicatedConfigsLinux/userraw/serverlan.cfg index 602b37c8..338ce61f 100644 --- a/cfg/DedicatedConfigsLinux/userraw/serverlan.cfg +++ b/cfg/DedicatedConfigsLinux/userraw/serverlan.cfg @@ -1,5 +1,5 @@ /////////////////////////////////////////////////// -/// IW4x Server Configuration file // +/// IW4x Server Configuration file // /////////////////////////////////////////////////// /////////////////////////////////////////////////// @@ -54,8 +54,9 @@ set g_inactivity "0" // Enable auto kick feature for set g_inactivitySpectator "0" // Time in seconds before a spectator gets kicked set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin. set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end -set g_log "logs/localgame_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however. +set g_log "logs/localgame_mp.log" // Gamelog filename. set g_allowVote "0" // Enable voting on this server +set sv_votesRequired "0" // Votes required for a vote to pass. Settings this to 0 will calculate the required votes based on the number of players (players / 2 + 1) set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands set sv_maxclients "18" // Max players in your server. set party_maxplayers "18" // ^^Same as above for some weird reason^^^ @@ -139,7 +140,7 @@ set bg_lean "1" // Enable CoD4 leaning. // Don't know what you doing? Don't touch it! // ////////////////////////////////////////////////// -set scr_xpscale "2" // IW's way of Double XP. +//set scr_xpscale "2" // IW's way of Double XP. //set scr_war_score_kill "0" // Amount of XP by each kill. //set scr_war_score_headshot "0" // Amount of XP by each headshot. @@ -156,12 +157,12 @@ set scr_xpscale "2" // IW's way of Double XP. // set g_hardcore "1" // Enable hardcore mode // set scr_hardcore "1" // Enable hardcore mode again... -// set ui_hud_hardcore "1" // Removes Heads up display in hardcore mode. +// set ui_hud_hardcore "1" // Removes heads up display in hardcore mode. // set scr_game_deathpointloss "0" // Points Loss on death XP. // set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. -// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. -// set scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared -// set scr_player_healthregentime "0" // Time it takes you to recover damage. +// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore) +// set scr_team_fftype "1" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared) +// set scr_player_healthregentime "0" // Time it takes you to recover damage. (5 is normal, 0 is hardcore) // set scr_team_kickteamkillers "5" // Anyone who team kills, gets kicked automatically if you enable this feature. // set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20). @@ -177,7 +178,7 @@ set scr_xpscale "2" // IW's way of Double XP. // higher weights increase selection chance // ////////////////////////////////////////////////// -// set scr_airdrop_ac130 "3" +// set scr_airdrop_ac130 "3" // set scr_airdrop_ammo "17" // set scr_airdrop_counter_uav "15" // set scr_airdrop_emp "1" @@ -227,7 +228,7 @@ set scr_xpscale "2" // IW's way of Double XP. set scr_dm_scorelimit "1500" // Score limit to win the game. set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_dm_playerrespawndelay "0" // How long player will wait until respawn. -set scr_dm_numlives "0" // Number of lives per player 0 for unlimited. +set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited. set scr_dm_roundlimit "1" // Rounds per game. set scr_dm_winlimit "1" // amount of wins needed to win a round-based game set scr_dm_promode "0" @@ -236,7 +237,7 @@ set scr_dm_promode "0" // TEAM DEATHMATCH GAMETYPE SETTINGS // ////////////////////////////////////////////////// -set scr_war_scorelimit "15000" // Score limit to win the game. +set scr_war_scorelimit "7500" // Score limit to win the game. set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_war_playerrespawndelay "0" // How long player will wait until respawn. set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round. @@ -517,5 +518,65 @@ set scr_gtnw_promode "0" // // //////////////////////////////////////////////////////////////////////// - -set sv_maprotation "map mp_highrise map mp_terminal map mp_firingrange map mp_trailerpark map mp_boneyard map mp_quarry map mp_killhouse map mp_rundown map mp_rust_long map mp_nightshift map mp_afghan map mp_abandon map mp_estate_tropical map mp_crash_tropical map mp_bloc_sh map mp_checkpoint map mp_invasion map mp_storm_spring map mp_fav_tropical map mp_rust map mp_nuked map mp_shipment map mp_strike map mp_cargoship_sh map co_hunted map mp_underpass map oilrig map mp_cross_fire map mp_brecourt map mp_crash map mp_fuel2 map mp_cargoship map mp_vacant map mp_subbase map mp_storm map mp_complex map mp_favela map mp_shipment map mp_derail map mp_compact map mp_overgrown map mp_estate map mp_derail map mp_shipment_long" +addGametype war +addMap mp_abandon +addMap mp_afghan +addMap mp_alpha +addMap mp_backlot +addMap mp_bloc +addMap mp_bloc_sh +addMap mp_bog_sh +addMap mp_boneyard +addMap mp_bravo +addMap mp_brecourt +addMap mp_broadcast +addMap mp_carentan +addMap mp_cargoship +addMap mp_cargoship_sh +addMap mp_checkpoint +addMap mp_citystreets +addMap mp_compact +addMap mp_complex +addMap mp_convoy +addMap mp_countdown +addMap mp_crash +addMap mp_crash_snow +addMap mp_crash_tropical +addMap mp_cross_fire +addMap mp_derail +addMap mp_dome +addMap mp_estate +addMap mp_estate_tropical +addMap mp_farm +addMap mp_fav_tropical +addMap mp_favela +addMap mp_firingrange +addMap mp_fuel2 +addMap mp_hardhat +addMap mp_highrise +addMap mp_invasion +addMap mp_killhouse +addMap mp_nightshift +addMap mp_nuked +addMap mp_overgrown +addMap mp_paris +addMap mp_pipeline +addMap mp_plaza2 +addMap mp_quarry +addMap mp_rundown +addMap mp_rust +addMap mp_rust_long +addMap mp_seatown +addMap mp_shipment +addMap mp_shipment_long +addMap mp_showdown +addMap mp_storm +addMap mp_storm_spring +addMap mp_strike +addMap mp_subbase +addMap mp_terminal +addMap mp_trailerpark +addMap mp_underground +addMap mp_underpass +addMap mp_vacant +addMap mp_village diff --git a/cfg/DedicatedConfigsWindows/userraw/partyserver.cfg b/cfg/DedicatedConfigsWindows/userraw/partyserver.cfg index 1fbee633..dcacb925 100644 --- a/cfg/DedicatedConfigsWindows/userraw/partyserver.cfg +++ b/cfg/DedicatedConfigsWindows/userraw/partyserver.cfg @@ -56,6 +56,7 @@ set logfile "2" // Enable loging 1-2? enable. 0 set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end set g_log "logs/lobby_games_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however. set g_allowVote "0" // Enable voting on this server +set sv_votesRequired "0" // Votes required for a vote to pass. Settings this to 0 will calculate the required votes based on the number of players (players / 2 + 1) set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands set sv_maxclients "18" // Max players in your server. set party_maxplayers "18" // ^^Same as above for some weird reason^^^ diff --git a/cfg/DedicatedConfigsWindows/userraw/partyserverlan.cfg b/cfg/DedicatedConfigsWindows/userraw/partyserverlan.cfg index 61df5a15..20322696 100644 --- a/cfg/DedicatedConfigsWindows/userraw/partyserverlan.cfg +++ b/cfg/DedicatedConfigsWindows/userraw/partyserverlan.cfg @@ -56,6 +56,7 @@ set logfile "2" // Enable loging 1-2? enable. 0 set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end set g_log "logs/lobbyLAN_games_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however. set g_allowVote "0" // Enable voting on this server +set sv_votesRequired "0" // Votes required for a vote to pass. Settings this to 0 will calculate the required votes based on the number of players (players / 2 + 1) set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands set sv_maxclients "18" // Max players in your server. set party_maxplayers "18" // ^^Same as above for some weird reason^^^ @@ -123,7 +124,7 @@ set bg_lean "1" // Enable CoD4 leaning. // Don't know what you doing? Don't touch it! // ////////////////////////////////////////////////// -set scr_xpscale "2" // IW's way of Double XP. +//set scr_xpscale "2" // IW's way of Double XP. //set scr_war_score_kill "0" // Amount of XP by each kill. //set scr_war_score_headshot "0" // Amount of XP by each headshot. diff --git a/cfg/DedicatedConfigsWindows/userraw/server.cfg b/cfg/DedicatedConfigsWindows/userraw/server.cfg index 1410d5f6..799135cc 100644 --- a/cfg/DedicatedConfigsWindows/userraw/server.cfg +++ b/cfg/DedicatedConfigsWindows/userraw/server.cfg @@ -56,6 +56,7 @@ set logfile "2" // Enable loging 1-2? enable. 0 set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end. Recommended to stay on for b3 and IW4MAdmin set g_log "logs/games_mp.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however. set g_allowVote "0" // Enable voting on this server +set sv_votesRequired "0" // Votes required for a vote to pass. Settings this to 0 will calculate the required votes based on the number of players (players / 2 + 1) set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands set sv_maxclients "18" // Max players in your server. set party_maxplayers "18" // ^^Same as above for some weird reason^^^ @@ -156,7 +157,7 @@ set bg_lean "1" // Enable CoD4 leaning. // set g_hardcore "1" // Enable hardcore mode // set scr_hardcore "1" // Enable hardcore mode again... -// set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC +// set ui_hud_hardcore "1" // Removes heads up display in hardcore mode. // set scr_game_deathpointloss "0" // Points Loss on death XP. // set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. // set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore) @@ -226,7 +227,7 @@ set bg_lean "1" // Enable CoD4 leaning. set scr_dm_scorelimit "1500" // Score limit to win the game. set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. -set scr_dm_playerrespawndelay "-1" // How long player will wait until respawn. +set scr_dm_playerrespawndelay "0" // How long player will wait until respawn. set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited. set scr_dm_roundlimit "1" // Rounds per game. set scr_dm_winlimit "1" // amount of wins needed to win a round-based game @@ -236,9 +237,9 @@ set scr_dm_promode "0" // TEAM DEATHMATCH GAMETYPE SETTINGS // ////////////////////////////////////////////////// -set scr_war_scorelimit "25000" // Score limit to win the game. +set scr_war_scorelimit "7500" // Score limit to win the game. set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. -set scr_war_playerrespawndelay "-1" // How long player will wait until respawn. +set scr_war_playerrespawndelay "0" // How long player will wait until respawn. set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_war_numlives "0" // Number of lives per player 0 for unlimited. set scr_war_roundlimit "1" // Rounds per game. @@ -517,5 +518,65 @@ set scr_gtnw_promode "0" // // //////////////////////////////////////////////////////////////////////// - -set sv_maprotation "map mp_highrise map mp_terminal map mp_firingrange map mp_trailerpark map mp_boneyard map mp_quarry map mp_killhouse map mp_rundown map mp_rust_long map mp_nightshift map mp_afghan map mp_abandon map mp_estate_tropical map mp_crash_tropical map mp_bloc_sh map mp_checkpoint map mp_invasion map mp_storm_spring map mp_fav_tropical map mp_rust map mp_nuked map mp_shipment map mp_strike map mp_cargoship_sh map co_hunted map mp_underpass map oilrig map mp_cross_fire map mp_brecourt map mp_crash map mp_fuel2 map mp_cargoship map mp_vacant map mp_subbase map mp_storm map mp_complex map mp_favela map mp_shipment map mp_derail map mp_compact map mp_overgrown map mp_estate map mp_derail map mp_shipment_long" +addGametype war +addMap mp_abandon +addMap mp_afghan +addMap mp_alpha +addMap mp_backlot +addMap mp_bloc +addMap mp_bloc_sh +addMap mp_bog_sh +addMap mp_boneyard +addMap mp_bravo +addMap mp_brecourt +addMap mp_broadcast +addMap mp_carentan +addMap mp_cargoship +addMap mp_cargoship_sh +addMap mp_checkpoint +addMap mp_citystreets +addMap mp_compact +addMap mp_complex +addMap mp_convoy +addMap mp_countdown +addMap mp_crash +addMap mp_crash_snow +addMap mp_crash_tropical +addMap mp_cross_fire +addMap mp_derail +addMap mp_dome +addMap mp_estate +addMap mp_estate_tropical +addMap mp_farm +addMap mp_fav_tropical +addMap mp_favela +addMap mp_firingrange +addMap mp_fuel2 +addMap mp_hardhat +addMap mp_highrise +addMap mp_invasion +addMap mp_killhouse +addMap mp_nightshift +addMap mp_nuked +addMap mp_overgrown +addMap mp_paris +addMap mp_pipeline +addMap mp_plaza2 +addMap mp_quarry +addMap mp_rundown +addMap mp_rust +addMap mp_rust_long +addMap mp_seatown +addMap mp_shipment +addMap mp_shipment_long +addMap mp_showdown +addMap mp_storm +addMap mp_storm_spring +addMap mp_strike +addMap mp_subbase +addMap mp_terminal +addMap mp_trailerpark +addMap mp_underground +addMap mp_underpass +addMap mp_vacant +addMap mp_village diff --git a/cfg/DedicatedConfigsWindows/userraw/serverlan.cfg b/cfg/DedicatedConfigsWindows/userraw/serverlan.cfg index 602b37c8..338ce61f 100644 --- a/cfg/DedicatedConfigsWindows/userraw/serverlan.cfg +++ b/cfg/DedicatedConfigsWindows/userraw/serverlan.cfg @@ -1,5 +1,5 @@ /////////////////////////////////////////////////// -/// IW4x Server Configuration file // +/// IW4x Server Configuration file // /////////////////////////////////////////////////// /////////////////////////////////////////////////// @@ -54,8 +54,9 @@ set g_inactivity "0" // Enable auto kick feature for set g_inactivitySpectator "0" // Time in seconds before a spectator gets kicked set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin. set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end -set g_log "logs/localgame_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however. +set g_log "logs/localgame_mp.log" // Gamelog filename. set g_allowVote "0" // Enable voting on this server +set sv_votesRequired "0" // Votes required for a vote to pass. Settings this to 0 will calculate the required votes based on the number of players (players / 2 + 1) set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands set sv_maxclients "18" // Max players in your server. set party_maxplayers "18" // ^^Same as above for some weird reason^^^ @@ -139,7 +140,7 @@ set bg_lean "1" // Enable CoD4 leaning. // Don't know what you doing? Don't touch it! // ////////////////////////////////////////////////// -set scr_xpscale "2" // IW's way of Double XP. +//set scr_xpscale "2" // IW's way of Double XP. //set scr_war_score_kill "0" // Amount of XP by each kill. //set scr_war_score_headshot "0" // Amount of XP by each headshot. @@ -156,12 +157,12 @@ set scr_xpscale "2" // IW's way of Double XP. // set g_hardcore "1" // Enable hardcore mode // set scr_hardcore "1" // Enable hardcore mode again... -// set ui_hud_hardcore "1" // Removes Heads up display in hardcore mode. +// set ui_hud_hardcore "1" // Removes heads up display in hardcore mode. // set scr_game_deathpointloss "0" // Points Loss on death XP. // set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. -// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. -// set scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared -// set scr_player_healthregentime "0" // Time it takes you to recover damage. +// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore) +// set scr_team_fftype "1" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared) +// set scr_player_healthregentime "0" // Time it takes you to recover damage. (5 is normal, 0 is hardcore) // set scr_team_kickteamkillers "5" // Anyone who team kills, gets kicked automatically if you enable this feature. // set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20). @@ -177,7 +178,7 @@ set scr_xpscale "2" // IW's way of Double XP. // higher weights increase selection chance // ////////////////////////////////////////////////// -// set scr_airdrop_ac130 "3" +// set scr_airdrop_ac130 "3" // set scr_airdrop_ammo "17" // set scr_airdrop_counter_uav "15" // set scr_airdrop_emp "1" @@ -227,7 +228,7 @@ set scr_xpscale "2" // IW's way of Double XP. set scr_dm_scorelimit "1500" // Score limit to win the game. set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_dm_playerrespawndelay "0" // How long player will wait until respawn. -set scr_dm_numlives "0" // Number of lives per player 0 for unlimited. +set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited. set scr_dm_roundlimit "1" // Rounds per game. set scr_dm_winlimit "1" // amount of wins needed to win a round-based game set scr_dm_promode "0" @@ -236,7 +237,7 @@ set scr_dm_promode "0" // TEAM DEATHMATCH GAMETYPE SETTINGS // ////////////////////////////////////////////////// -set scr_war_scorelimit "15000" // Score limit to win the game. +set scr_war_scorelimit "7500" // Score limit to win the game. set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_war_playerrespawndelay "0" // How long player will wait until respawn. set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round. @@ -517,5 +518,65 @@ set scr_gtnw_promode "0" // // //////////////////////////////////////////////////////////////////////// - -set sv_maprotation "map mp_highrise map mp_terminal map mp_firingrange map mp_trailerpark map mp_boneyard map mp_quarry map mp_killhouse map mp_rundown map mp_rust_long map mp_nightshift map mp_afghan map mp_abandon map mp_estate_tropical map mp_crash_tropical map mp_bloc_sh map mp_checkpoint map mp_invasion map mp_storm_spring map mp_fav_tropical map mp_rust map mp_nuked map mp_shipment map mp_strike map mp_cargoship_sh map co_hunted map mp_underpass map oilrig map mp_cross_fire map mp_brecourt map mp_crash map mp_fuel2 map mp_cargoship map mp_vacant map mp_subbase map mp_storm map mp_complex map mp_favela map mp_shipment map mp_derail map mp_compact map mp_overgrown map mp_estate map mp_derail map mp_shipment_long" +addGametype war +addMap mp_abandon +addMap mp_afghan +addMap mp_alpha +addMap mp_backlot +addMap mp_bloc +addMap mp_bloc_sh +addMap mp_bog_sh +addMap mp_boneyard +addMap mp_bravo +addMap mp_brecourt +addMap mp_broadcast +addMap mp_carentan +addMap mp_cargoship +addMap mp_cargoship_sh +addMap mp_checkpoint +addMap mp_citystreets +addMap mp_compact +addMap mp_complex +addMap mp_convoy +addMap mp_countdown +addMap mp_crash +addMap mp_crash_snow +addMap mp_crash_tropical +addMap mp_cross_fire +addMap mp_derail +addMap mp_dome +addMap mp_estate +addMap mp_estate_tropical +addMap mp_farm +addMap mp_fav_tropical +addMap mp_favela +addMap mp_firingrange +addMap mp_fuel2 +addMap mp_hardhat +addMap mp_highrise +addMap mp_invasion +addMap mp_killhouse +addMap mp_nightshift +addMap mp_nuked +addMap mp_overgrown +addMap mp_paris +addMap mp_pipeline +addMap mp_plaza2 +addMap mp_quarry +addMap mp_rundown +addMap mp_rust +addMap mp_rust_long +addMap mp_seatown +addMap mp_shipment +addMap mp_shipment_long +addMap mp_showdown +addMap mp_storm +addMap mp_storm_spring +addMap mp_strike +addMap mp_subbase +addMap mp_terminal +addMap mp_trailerpark +addMap mp_underground +addMap mp_underpass +addMap mp_vacant +addMap mp_village