Correct reloadmenus command.
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85f0ebdc5d
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@ -397,8 +397,23 @@ namespace Components
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Command::Add("reloadmenus", [] (Command::Params params)
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Command::Add("reloadmenus", [] (Command::Params params)
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{
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{
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if (Game::CL_IsCgameInitialized())
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{
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Logger::Print("Realoading menus in-game is not allowed!\n");
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return;
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}
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// Close all menus
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Game::Menus_CloseAll(0x62E2858);
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// Free custom menus
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Menus::FreeEverything();
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Menus::FreeEverything();
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// TODO: Refresh ui context?
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// Reinitialize ui context
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((void(*)())0x401700)();
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// Reopen main menu
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Game::Menus_OpenByName(0x62E2858, "main_text");
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});
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});
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}
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}
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@ -2,7 +2,12 @@
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namespace Game
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namespace Game
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{
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{
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Cbuf_AddText_t Cbuf_AddText = (Cbuf_AddText_t)0x404B20;
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CL_IsCgameInitialized_t CL_IsCgameInitialized = (CL_IsCgameInitialized_t)0x43EB20;
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Cmd_AddCommand_t Cmd_AddCommand = (Cmd_AddCommand_t)0x470090;
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Cmd_AddCommand_t Cmd_AddCommand = (Cmd_AddCommand_t)0x470090;
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Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand = (Cmd_ExecuteSingleCommand_t)0x609540;
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Com_Error_t Com_Error = (Com_Error_t)0x4B22D0;
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Com_Error_t Com_Error = (Com_Error_t)0x4B22D0;
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Com_Printf_t Com_Printf = (Com_Printf_t)0x402500;
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Com_Printf_t Com_Printf = (Com_Printf_t)0x402500;
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@ -32,6 +37,7 @@ namespace Game
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FS_FreeFile_t FS_FreeFile = (FS_FreeFile_t)0x4416B0;
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FS_FreeFile_t FS_FreeFile = (FS_FreeFile_t)0x4416B0;
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FS_ReadFile_t FS_ReadFile = (FS_ReadFile_t)0x4F4B90;
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FS_ReadFile_t FS_ReadFile = (FS_ReadFile_t)0x4F4B90;
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Menus_CloseAll_t Menus_CloseAll = (Menus_CloseAll_t)0x4BA5B0;
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Menus_OpenByName_t Menus_OpenByName = (Menus_OpenByName_t)0x4CCE60;
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Menus_OpenByName_t Menus_OpenByName = (Menus_OpenByName_t)0x4CCE60;
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LoadModdableRawfile_t LoadModdableRawfile = (LoadModdableRawfile_t)0x61ABC0;
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LoadModdableRawfile_t LoadModdableRawfile = (LoadModdableRawfile_t)0x61ABC0;
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@ -1,8 +1,17 @@
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namespace Game
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namespace Game
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{
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{
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typedef void(__cdecl * Cbuf_AddText_t)(int a1, const char* cmd);
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extern Cbuf_AddText_t Cbuf_AddText;
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typedef int(__cdecl * CL_IsCgameInitialized_t)();
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extern CL_IsCgameInitialized_t CL_IsCgameInitialized;
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typedef void(__cdecl * Cmd_AddCommand_t)(const char* name, void(*callback), cmd_function_t* data, char);
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typedef void(__cdecl * Cmd_AddCommand_t)(const char* name, void(*callback), cmd_function_t* data, char);
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extern Cmd_AddCommand_t Cmd_AddCommand;
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extern Cmd_AddCommand_t Cmd_AddCommand;
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typedef void(__cdecl * Cmd_ExecuteSingleCommand_t)(int controller, int a2, const char* cmd);
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extern Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand;
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typedef void(__cdecl * Com_Error_t)(int type, char* message, ...);
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typedef void(__cdecl * Com_Error_t)(int type, char* message, ...);
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extern Com_Error_t Com_Error;
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extern Com_Error_t Com_Error;
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@ -66,6 +75,9 @@ namespace Game
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typedef int(__cdecl * FS_ReadFile_t)(const char* path, char** buffer);
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typedef int(__cdecl * FS_ReadFile_t)(const char* path, char** buffer);
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extern FS_ReadFile_t FS_ReadFile;
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extern FS_ReadFile_t FS_ReadFile;
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typedef void(__cdecl * Menus_CloseAll_t)(/*UiContext **/int dc);
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extern Menus_CloseAll_t Menus_CloseAll;
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typedef int(__cdecl * Menus_OpenByName_t)(/*UiContext **/int dc, const char *p);
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typedef int(__cdecl * Menus_OpenByName_t)(/*UiContext **/int dc, const char *p);
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extern Menus_OpenByName_t Menus_OpenByName;
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extern Menus_OpenByName_t Menus_OpenByName;
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