Merge branch 'develop' into password-mongoose

This commit is contained in:
Louve 2024-01-20 12:52:11 +01:00 committed by GitHub
commit 2d7ec9d6d9
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7 changed files with 183 additions and 41 deletions

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@ -51,30 +51,3 @@ jobs:
build/bin/Win32/${{matrix.configuration}}/iw4x.dll
build/bin/Win32/${{matrix.configuration}}/iw4x.pdb
deploy:
name: Deploy artifacts
needs: build
runs-on: ubuntu-latest
if: github.event_name == 'push' && (github.ref == 'refs/heads/develop')
steps:
- name: Setup develop environment
if: github.ref == 'refs/heads/develop'
run: echo "DIAMANTE_MASTER_PATH=${{ secrets.DIAMANTE_MASTER_SSH_PATH }}" >> $GITHUB_ENV
- name: Download Release binaries
uses: actions/download-artifact@v3.0.2
with:
name: Release binaries
# Set up committer info and GPG key
- name: Install SSH key
uses: shimataro/ssh-key-action@v2.5.1
with:
key: ${{ secrets.DIAMANTE_MASTER_SSH_PRIVATE_KEY }}
known_hosts: 'just-a-placeholder-so-we-dont-get-errors'
- name: Add known hosts
run: ssh-keyscan -H ${{ secrets.DIAMANTE_MASTER_SSH_ADDRESS }} >> ~/.ssh/known_hosts
- name: Upload iw4x-client binary
run: rsync -avz iw4x.dll ${{ secrets.DIAMANTE_MASTER_SSH_USER }}@${{ secrets.DIAMANTE_MASTER_SSH_ADDRESS }}:${{ env.DIAMANTE_MASTER_PATH }}/legacy/

@ -1 +1 @@
Subproject commit 700a2ae858c27568d95e21ce8c5f941d36c4a6c4
Subproject commit f174f1c4c4c465c337166b92e03b355695c5bc93

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@ -224,6 +224,18 @@ namespace Components
void AssetHandler::ModifyAsset(Game::XAssetType type, Game::XAssetHeader asset, const std::string& name)
{
#ifdef DEBUG
if (type == Game::XAssetType::ASSET_TYPE_IMAGE && name[0] != ',')
{
const auto image = asset.image;
const auto cat = static_cast<Game::ImageCategory>(image->category);
if (cat == Game::ImageCategory::IMG_CATEGORY_UNKNOWN)
{
Logger::Warning(Game::CON_CHANNEL_GFX, "Image {} has wrong category IMG_CATEGORY_UNKNOWN, this is an IMPORTANT ISSUE that should be fixed!\n", name);
}
}
#endif
if (type == Game::ASSET_TYPE_MATERIAL && (name == "gfx_distortion_knife_trail" || name == "gfx_distortion_heat_far" || name == "gfx_distortion_ring_light" || name == "gfx_distortion_heat") && asset.material->info.sortKey >= 43)
{
if (Zones::Version() >= VERSION_ALPHA2)

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@ -396,6 +396,7 @@ namespace Assets
continue;
}
buffer->align(Utils::Stream::ALIGN_4);
buffer->saveMax(sizeof(Game::snd_alias_list_t*));
buffer->saveString(def->bounceSound[i]->aliasName);
}
@ -525,7 +526,7 @@ namespace Assets
if (def->physCollmap)
{
dest->physCollmap = builder->saveSubAsset(Game::XAssetType::ASSET_TYPE_PHYSCOLLMAP, def->overlayMaterialEMPLowRes).physCollmap;
dest->physCollmap = builder->saveSubAsset(Game::XAssetType::ASSET_TYPE_PHYSCOLLMAP, def->physCollmap).physCollmap;
}
if (def->projectileModel)

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@ -382,7 +382,7 @@ namespace Components
auto world = gfxAsset->asset.header.gfxWorld;
auto drawDistance = r_playerDrawDebugDistance.get<int>();
auto sqrDist = drawDistance * drawDistance;
auto sqrDist = drawDistance * static_cast<float>(drawDistance);
switch (val)
{

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@ -73,12 +73,12 @@ namespace Components
// Sort alphabetically
qsort(indices, dataVector.size(), sizeof(Game::StructuredDataEnumEntry), [](void const* first, void const* second)
{
const Game::StructuredDataEnumEntry* entry1 = reinterpret_cast<const Game::StructuredDataEnumEntry*>(first);
const Game::StructuredDataEnumEntry* entry2 = reinterpret_cast<const Game::StructuredDataEnumEntry*>(second);
{
const Game::StructuredDataEnumEntry* entry1 = reinterpret_cast<const Game::StructuredDataEnumEntry*>(first);
const Game::StructuredDataEnumEntry* entry2 = reinterpret_cast<const Game::StructuredDataEnumEntry*>(second);
return std::string(entry1->string).compare(entry2->string);
});
return std::string(entry1->string).compare(entry2->string);
});
// Apply our patches
dataEnum->entryCount = dataVector.size();
@ -117,7 +117,7 @@ namespace Components
}
}
bool StructuredData::UpdateVersionOffsets(Game::StructuredDataDefSet *set, Game::StructuredDataBuffer *buffer, Game::StructuredDataDef *whatever)
bool StructuredData::UpdateVersionOffsets(Game::StructuredDataDefSet* set, Game::StructuredDataBuffer* buffer, Game::StructuredDataDef* whatever)
{
Game::StructuredDataDef* newDef = &set->defs[0];
Game::StructuredDataDef* oldDef = &set->defs[0];
@ -149,10 +149,165 @@ namespace Components
{
if (Dedicated::IsEnabled()) return;
// Correctly upgrade stats
Utils::Hook(0x42F088, StructuredData::UpdateVersionOffsets, HOOK_CALL).install()->quick();
// Do not execute this when building zones
if (!ZoneBuilder::IsEnabled())
{
// Correctly upgrade stats
Utils::Hook(0x42F088, StructuredData::UpdateVersionOffsets, HOOK_CALL).install()->quick();
// 15 or more custom classes
Utils::Hook::Set<BYTE>(0x60A2FE, NUM_CUSTOM_CLASSES);
// 15 or more custom classes
Utils::Hook::Set<BYTE>(0x60A2FE, NUM_CUSTOM_CLASSES);
return;
}
// TODO: Since all of the following is zonebuilder-only code, move it to IW4OF or IStructuredDataDefSet.cpp
AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, const std::string& filename, bool* /*restrict*/)
{
if (ZoneBuilder::IsDumpingZone()) {
return;
}
// Only intercept playerdatadef loading
if (type != Game::ASSET_TYPE_STRUCTURED_DATA_DEF || filename != "mp/playerdata.def") return;
// Store asset
Game::StructuredDataDefSet* data = asset.structuredDataDefSet;
if (!data) return;
if (data->defCount != 1)
{
Logger::Error(Game::ERR_FATAL, "PlayerDataDefSet contains more than 1 definition!");
return;
}
if (data->defs[0].version != 155)
{
Logger::Error(Game::ERR_FATAL, "Initial PlayerDataDef is not version 155, patching not possible!");
return;
}
std::unordered_map<int, std::vector<std::vector<std::string>>> patchDefinitions;
std::unordered_map<int, std::unordered_map<std::string, std::string>> otherPatchDefinitions;
// First check if all versions are present
for (int i = 156;; ++i)
{
// We're on DB thread (OnLoad) so use DB thread for FS
FileSystem::File definition(std::format("{}/{}.json", filename, i), Game::FsThread::FS_THREAD_DATABASE);
if (!definition.exists()) break;
std::vector<std::vector<std::string>> enumContainer;
std::unordered_map<std::string, std::string> otherPatches;
nlohmann::json defData;
try
{
defData = nlohmann::json::parse(definition.getBuffer());
}
catch (const nlohmann::json::parse_error& ex)
{
Logger::PrintError(Game::CON_CHANNEL_ERROR, "JSON Parse Error: {}\n", ex.what());
return;
}
if (!defData.is_object())
{
Logger::Error(Game::ERR_FATAL, "PlayerDataDef patch for version {} is invalid!", i);
return;
}
for (auto pType = 0; pType < StructuredData::PlayerDataType::COUNT; ++pType)
{
auto enumData = defData[StructuredData::EnumTranslation[pType]];
std::vector<std::string> entryData;
if (enumData.is_array())
{
for (const auto& rawEntry : enumData)
{
if (rawEntry.is_string())
{
entryData.push_back(rawEntry.get<std::string>());
}
}
}
enumContainer.push_back(entryData);
}
auto other = defData["other"];
if (other.is_object())
{
for (auto& item : other.items())
{
if (item.value().is_string())
{
otherPatches[item.key()] = item.value().get<std::string>();
}
}
}
patchDefinitions[i] = enumContainer;
otherPatchDefinitions[i] = otherPatches;
}
// Nothing to patch
if (patchDefinitions.empty()) return;
// Reallocate the definition
auto* newData = StructuredData::MemAllocator.allocateArray<Game::StructuredDataDef>(data->defCount + patchDefinitions.size());
std::memcpy(&newData[patchDefinitions.size()], data->defs, sizeof Game::StructuredDataDef * data->defCount);
// Prepare the buffers
for (unsigned int i = 0; i < patchDefinitions.size(); ++i)
{
std::memcpy(&newData[i], data->defs, sizeof Game::StructuredDataDef);
newData[i].version = (patchDefinitions.size() - i) + 155;
// Reallocate the enum array
auto* newEnums = StructuredData::MemAllocator.allocateArray<Game::StructuredDataEnum>(data->defs->enumCount);
std::memcpy(newEnums, data->defs->enums, sizeof Game::StructuredDataEnum * data->defs->enumCount);
newData[i].enums = newEnums;
}
// Apply new data
data->defs = newData;
data->defCount += patchDefinitions.size();
// Patch the definition
for (unsigned int i = 0; i < data->defCount; ++i)
{
// No need to patch version 155
if (newData[i].version == 155) continue;
if (patchDefinitions.contains(newData[i].version))
{
auto patchData = patchDefinitions[newData[i].version];
auto otherData = otherPatchDefinitions[newData[i].version];
// Invalid patch data
if (patchData.size() != StructuredData::PlayerDataType::COUNT)
{
Logger::Error(Game::ERR_FATAL, "PlayerDataDef patch for version {} wasn't parsed correctly!", newData[i].version);
continue;
}
// Apply the patch data
for (auto pType = 0; pType < StructuredData::PlayerDataType::COUNT; ++pType)
{
if (!patchData[pType].empty())
{
StructuredData::PatchPlayerDataEnum(&newData[i], static_cast<StructuredData::PlayerDataType>(pType), patchData[pType]);
}
}
StructuredData::PatchAdditionalData(&newData[i], otherData);
}
}
});
}
}

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@ -129,6 +129,7 @@ namespace Components
#endif
static bool IsEnabled();
static bool IsDumpingZone() { return DumpingZone.length() > 0; };
static std::string TraceZone;
static std::vector<std::pair<Game::XAssetType, std::string>> TraceAssets;
@ -142,7 +143,7 @@ namespace Components
static iw4of::api* GetExporter();
private:
static int StoreTexture(Game::GfxImageLoadDef **loadDef, Game::GfxImage *image);
static int StoreTexture(Game::GfxImageLoadDef** loadDef, Game::GfxImage* image);
static void ReleaseTexture(Game::XAssetHeader header);
static std::string FindMaterialByTechnique(const std::string& name);