Update premake and protoc

This commit is contained in:
momo5502 2016-06-07 21:08:23 +02:00
parent db40f3b6c2
commit 2a64c578c7
5 changed files with 16 additions and 25 deletions

2
deps/mongoose vendored

@ -1 +1 @@
Subproject commit dfde5785a62bc4b59f504a5545ce8476ad09f88d Subproject commit 06b6bf6185067506a851a2efadf94599ad1cb880

2
deps/protobuf vendored

@ -1 +1 @@
Subproject commit 20b532544fde1dff34429b52db95c3a96409b73c Subproject commit dfe0c9ad3836dc3756a908fa0e4aee1c2b3f2ce1

View File

@ -23,32 +23,25 @@ namespace Components
void Logger::MessagePrint(int channel, std::string message) void Logger::MessagePrint(int channel, std::string message)
{ {
if (Flags::HasFlag("stdout")) if (Flags::HasFlag("stdout") || Loader::PerformingUnitTests())
{ {
printf("%s", message.data()); printf("%s", message.data());
fflush(stdout); fflush(stdout);
return;
} }
else if (Logger::IsConsoleReady())
if (!Logger::IsConsoleReady())
{ {
if (!Game::Sys_IsMainThread()) OutputDebugStringA(message.data());
{ }
Logger::EnqueueMessage(message);
} if (!Game::Sys_IsMainThread())
else {
{ Logger::EnqueueMessage(message);
Game::Com_PrintMessage(0, message.data(), 0);
}
} }
else else
{ {
// Only print to stdout, when doing unit tests Game::Com_PrintMessage(0, message.data(), 0);
if (Loader::PerformingUnitTests())
{
printf("%s", message.data());
fflush(stdout);
}
OutputDebugStringA(message.data());
} }
} }
@ -90,11 +83,9 @@ namespace Components
for (unsigned int i = 0; i < Logger::MessageQueue.size(); ++i) for (unsigned int i = 0; i < Logger::MessageQueue.size(); ++i)
{ {
if (Logger::IsConsoleReady()) Game::Com_PrintMessage(0, Logger::MessageQueue[i].data(), 0);
{
Game::Com_PrintMessage(0, Logger::MessageQueue[i].data(), 0); if (!Logger::IsConsoleReady())
}
else
{ {
OutputDebugStringA(Logger::MessageQueue[i].data()); OutputDebugStringA(Logger::MessageQueue[i].data());
} }

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