Menu loading code.
This commit is contained in:
parent
da7f3e619e
commit
2809f51ba6
@ -7,8 +7,9 @@ namespace Components
|
||||
|
||||
Game::XAssetHeader AssetHandler::FindAsset(Game::XAssetType type, const char* filename)
|
||||
{
|
||||
Game::XAssetHeader header = nullptr;
|
||||
Game::XAssetHeader header = { 0 };
|
||||
|
||||
// Allow call DB_FindXAssetHeader within the hook
|
||||
AssetHandler::BypassState = true;
|
||||
|
||||
if (AssetHandler::TypeCallbacks.find(type) != AssetHandler::TypeCallbacks.end())
|
||||
@ -16,6 +17,7 @@ namespace Components
|
||||
header = AssetHandler::TypeCallbacks[type](type, filename);
|
||||
}
|
||||
|
||||
// Disallow calling DB_FindXAssetHeader ;)
|
||||
AssetHandler::BypassState = false;
|
||||
|
||||
return header;
|
||||
|
@ -122,6 +122,9 @@ namespace Components
|
||||
// un-cheat cg_fov and add archive flags
|
||||
Utils::Hook::Xor<BYTE>(0x4F8E35, Game::dvar_flag::DVAR_FLAG_CHEAT | Game::dvar_flag::DVAR_FLAG_SAVED);
|
||||
|
||||
// set flags of cg_drawFPS to archive
|
||||
Utils::Hook::Or<BYTE>(0x4F8F69, Game::dvar_flag::DVAR_FLAG_SAVED);
|
||||
|
||||
// set cg_fov max to 90.0
|
||||
static float cgFov90 = 90.0f;
|
||||
Utils::Hook::Set<float*>(0x4F8E28, &cgFov90);
|
||||
|
74
iw4/Components/FastFiles.cpp
Normal file
74
iw4/Components/FastFiles.cpp
Normal file
@ -0,0 +1,74 @@
|
||||
#include "..\STDInclude.hpp"
|
||||
|
||||
namespace Components
|
||||
{
|
||||
std::vector<std::string> FastFiles::ZonePaths;
|
||||
|
||||
void FastFiles::LoadDLCUIZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync)
|
||||
{
|
||||
Game::XZoneInfo* data = new Game::XZoneInfo[zoneCount + 2];
|
||||
memcpy(data, zoneInfo, sizeof(Game::XZoneInfo) * zoneCount);
|
||||
|
||||
data[zoneCount].name = "dlc1_ui_mp";
|
||||
data[zoneCount].allocFlags = 2;
|
||||
data[zoneCount].freeFlags = 0;
|
||||
zoneCount++;
|
||||
|
||||
data[zoneCount].name = "dlc2_ui_mp";
|
||||
data[zoneCount].allocFlags = 2;
|
||||
data[zoneCount].freeFlags = 0;
|
||||
zoneCount++;
|
||||
|
||||
Game::DB_LoadXAssets(data, zoneCount, sync);
|
||||
|
||||
delete[] data;
|
||||
}
|
||||
|
||||
const char* FastFiles::GetZoneLocation(const char* file)
|
||||
{
|
||||
const char* dir = Dvar::Var("fs_basepath").Get<const char*>();
|
||||
|
||||
for (auto &path : FastFiles::ZonePaths)
|
||||
{
|
||||
std::string absoluteFile = Utils::VA("%s\\%s%s", dir, path.data(), file);
|
||||
|
||||
// No ".ff" appended, append it manually
|
||||
if (strstr(file, ".ff") != (file + strlen(file) - 3))
|
||||
{
|
||||
absoluteFile.append(".ff");
|
||||
}
|
||||
|
||||
// Check if FastFile exists
|
||||
if (GetFileAttributes(absoluteFile.data()) != INVALID_FILE_ATTRIBUTES)
|
||||
{
|
||||
return Utils::VA("%s", path.data());
|
||||
}
|
||||
}
|
||||
|
||||
return Utils::VA("zone\\%s\\", Game::Win_GetLanguage());
|
||||
}
|
||||
|
||||
void FastFiles::AddZonePath(std::string path)
|
||||
{
|
||||
FastFiles::ZonePaths.push_back(path);
|
||||
}
|
||||
|
||||
FastFiles::FastFiles()
|
||||
{
|
||||
// Redirect zone paths
|
||||
Utils::Hook(0x44DA90, FastFiles::GetZoneLocation, HOOK_JUMP).Install()->Quick();
|
||||
|
||||
// Allow dlc ui zone loading
|
||||
Utils::Hook(0x506BC7, FastFiles::LoadDLCUIZones, HOOK_CALL).Install()->Quick();
|
||||
Utils::Hook(0x60B4AC, FastFiles::LoadDLCUIZones, HOOK_CALL).Install()->Quick();
|
||||
|
||||
// Add custom zone paths
|
||||
FastFiles::AddZonePath("zone\\patch\\");
|
||||
FastFiles::AddZonePath("zone\\dlc\\");
|
||||
}
|
||||
|
||||
FastFiles::~FastFiles()
|
||||
{
|
||||
FastFiles::ZonePaths.clear();
|
||||
}
|
||||
}
|
17
iw4/Components/FastFiles.hpp
Normal file
17
iw4/Components/FastFiles.hpp
Normal file
@ -0,0 +1,17 @@
|
||||
namespace Components
|
||||
{
|
||||
class FastFiles : public Component
|
||||
{
|
||||
public:
|
||||
FastFiles();
|
||||
~FastFiles();
|
||||
const char* GetName() { return "FastFiles"; };
|
||||
|
||||
static void AddZonePath(std::string path);
|
||||
|
||||
private:
|
||||
static std::vector<std::string> ZonePaths;
|
||||
static const char* GetZoneLocation(const char* file);
|
||||
static void LoadDLCUIZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
|
||||
};
|
||||
}
|
30
iw4/Components/FileSystem.cpp
Normal file
30
iw4/Components/FileSystem.cpp
Normal file
@ -0,0 +1,30 @@
|
||||
#include "..\STDInclude.hpp"
|
||||
|
||||
namespace Components
|
||||
{
|
||||
void FileSystem::File::Read()
|
||||
{
|
||||
char* buffer = nullptr;
|
||||
int size = Game::FS_ReadFile(this->FilePath.data(), &buffer);
|
||||
|
||||
this->Buffer.clear();
|
||||
|
||||
if (size < 0)
|
||||
{
|
||||
if (buffer)
|
||||
{
|
||||
Game::FS_FreeFile(buffer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this->Buffer.append(buffer, size);
|
||||
Game::FS_FreeFile(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
FileSystem::FileSystem()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
27
iw4/Components/FileSystem.hpp
Normal file
27
iw4/Components/FileSystem.hpp
Normal file
@ -0,0 +1,27 @@
|
||||
namespace Components
|
||||
{
|
||||
class FileSystem : public Component
|
||||
{
|
||||
public:
|
||||
|
||||
class File
|
||||
{
|
||||
public:
|
||||
//File() {};
|
||||
File(std::string file) : FilePath(file) { this->Read(); };
|
||||
|
||||
bool Exists() { return this->Buffer.size() > 0; };
|
||||
std::string GetName() { return this->FilePath; };
|
||||
std::string& GetBuffer() { return this->Buffer; };
|
||||
|
||||
private:
|
||||
std::string FilePath;
|
||||
std::string Buffer;
|
||||
|
||||
void Read();
|
||||
};
|
||||
|
||||
FileSystem();
|
||||
const char* GetName() { return "FileSystem"; };
|
||||
};
|
||||
}
|
@ -15,7 +15,9 @@ namespace Components
|
||||
Loader::Register(new Console());
|
||||
Loader::Register(new RawFiles());
|
||||
Loader::Register(new Renderer());
|
||||
Loader::Register(new FastFiles());
|
||||
Loader::Register(new Materials());
|
||||
Loader::Register(new FileSystem());
|
||||
Loader::Register(new QuickPatch());
|
||||
Loader::Register(new AssetHandler());
|
||||
Loader::Register(new MusicalTalent());
|
||||
|
@ -29,7 +29,9 @@ namespace Components
|
||||
#include "Console.hpp"
|
||||
#include "RawFiles.hpp"
|
||||
#include "Renderer.hpp"
|
||||
#include "FastFiles.hpp"
|
||||
#include "Materials.hpp"
|
||||
#include "FileSystem.hpp"
|
||||
#include "QuickPatch.hpp"
|
||||
#include "AssetHandler.hpp"
|
||||
#include "MusicalTalent.hpp"
|
||||
|
@ -7,6 +7,7 @@ namespace Components
|
||||
~Materials();
|
||||
const char* GetName() { return "Materials"; };
|
||||
|
||||
private:
|
||||
static Utils::Hook ImageVersionCheckHook;
|
||||
static void ImageVersionCheck();
|
||||
};
|
||||
|
@ -2,8 +2,226 @@
|
||||
|
||||
namespace Components
|
||||
{
|
||||
std::vector<Game::menuDef_t*> Menus::MenuList;
|
||||
std::vector<Game::MenuList*> Menus::MenuListList;
|
||||
|
||||
int Menus::ReserveSourceHandle()
|
||||
{
|
||||
// Check if a free slot is available
|
||||
int i = 1;
|
||||
for (; i < MAX_SOURCEFILES; i++)
|
||||
{
|
||||
if (!Game::sourceFiles[i])
|
||||
break;
|
||||
}
|
||||
|
||||
if (i >= MAX_SOURCEFILES)
|
||||
return 0;
|
||||
|
||||
// Reserve it, if yes
|
||||
Game::sourceFiles[i] = (Game::source_t*)1;
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
Game::script_t* Menus::LoadMenuScript(std::string buffer)
|
||||
{
|
||||
Game::script_t* script = Game::Script_Alloc(sizeof(Game::script_t) + 1 + buffer.length());
|
||||
|
||||
strcpy_s(script->filename, sizeof(script->filename), "script_t");
|
||||
script->buffer = (char*)(script + 1);
|
||||
|
||||
*((char*)(script + 1) + buffer.length()) = '\0';
|
||||
|
||||
script->script_p = script->buffer;
|
||||
script->lastscript_p = script->buffer;
|
||||
script->length = buffer.length();
|
||||
script->end_p = &script->buffer[buffer.length()];
|
||||
script->line = 1;
|
||||
script->lastline = 1;
|
||||
script->tokenavailable = 0;
|
||||
|
||||
Game::Script_SetupTokens(script, (void*)0x797F80);
|
||||
script->punctuations = (Game::punctuation_t*)0x797F80;
|
||||
|
||||
strcpy(script->buffer, buffer.data());
|
||||
|
||||
script->length = Game::Script_CleanString(script->buffer);
|
||||
|
||||
return script;
|
||||
}
|
||||
|
||||
int Menus::LoadMenuSource(std::string buffer)
|
||||
{
|
||||
int handle = Menus::ReserveSourceHandle();
|
||||
if (!handle) return 0; // No free source slot!
|
||||
|
||||
Game::source_t *source = nullptr;
|
||||
Game::script_t *script = Menus::LoadMenuScript(buffer);
|
||||
|
||||
if (!script)
|
||||
{
|
||||
Game::sourceFiles[handle] = nullptr; // Free reserved slot
|
||||
return 0;
|
||||
}
|
||||
|
||||
script->next = NULL;
|
||||
|
||||
source = (Game::source_t *)calloc(1, sizeof(Game::source_t));
|
||||
|
||||
strncpy(source->filename, "string", 64);
|
||||
source->scriptstack = script;
|
||||
source->tokens = NULL;
|
||||
source->defines = NULL;
|
||||
source->indentstack = NULL;
|
||||
source->skip = 0;
|
||||
source->definehash = (Game::define_t**)calloc(1, 4096);
|
||||
|
||||
Game::sourceFiles[handle] = source;
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
Game::menuDef_t* Menus::LoadMenu(Game::menuDef_t* menudef)
|
||||
{
|
||||
FileSystem::File menuFile(Utils::VA("ui_mp\\%s.menu", menudef->window.name));
|
||||
|
||||
if (menuFile.Exists())
|
||||
{
|
||||
int handle = Menus::LoadMenuSource(menuFile.GetBuffer());
|
||||
|
||||
// TODO: Parse menu!
|
||||
|
||||
Menus::FreeMenuSource(handle);
|
||||
}
|
||||
|
||||
return menudef;
|
||||
}
|
||||
|
||||
Game::MenuList* Menus::LoadMenuList(Game::MenuList* menuList)
|
||||
{
|
||||
bool NewMenuLoaded = false;
|
||||
|
||||
Game::MenuList* newList = (Game::MenuList*)calloc(1, sizeof(Game::MenuList));
|
||||
newList->name = _strdup(menuList->name);
|
||||
newList->menus = (Game::menuDef_t **)calloc(menuList->menuCount, sizeof(Game::menuDef_t *));
|
||||
newList->menuCount = menuList->menuCount;
|
||||
|
||||
Menus::MenuListList.push_back(newList);
|
||||
|
||||
for (int i = 0; i < newList->menuCount; i++)
|
||||
{
|
||||
newList->menus[i] = Menus::LoadMenu(menuList->menus[i]);
|
||||
}
|
||||
|
||||
return newList;
|
||||
}
|
||||
|
||||
void Menus::FreeMenuScript(Game::script_t* script)
|
||||
{
|
||||
Game::FreeMemory(script);
|
||||
}
|
||||
|
||||
void Menus::FreeMenuSource(int handle)
|
||||
{
|
||||
if (!Game::sourceFiles[handle]) return;
|
||||
|
||||
Game::script_t *script;
|
||||
// Game::token_t *token;
|
||||
// Game::define_t *define;
|
||||
Game::indent_t *indent;
|
||||
Game::source_t *source = Game::sourceFiles[handle];
|
||||
|
||||
while (source->scriptstack)
|
||||
{
|
||||
script = source->scriptstack;
|
||||
source->scriptstack = source->scriptstack->next;
|
||||
Menus::FreeMenuScript(script);
|
||||
}
|
||||
|
||||
while (source->indentstack)
|
||||
{
|
||||
indent = source->indentstack;
|
||||
source->indentstack = source->indentstack->next;
|
||||
free(indent);
|
||||
}
|
||||
|
||||
if (source->definehash) free(source->definehash);
|
||||
|
||||
free(source);
|
||||
|
||||
Game::sourceFiles[handle] = nullptr;
|
||||
}
|
||||
|
||||
void Menus::FreeMenu(Game::menuDef_t* menudef)
|
||||
{
|
||||
//
|
||||
}
|
||||
|
||||
void Menus::FreeMenuList(Game::MenuList* menuList)
|
||||
{
|
||||
if (menuList)
|
||||
{
|
||||
if (menuList->name)
|
||||
{
|
||||
free((void*)menuList->name);
|
||||
}
|
||||
|
||||
if (menuList->menus)
|
||||
{
|
||||
free(menuList->menus);
|
||||
}
|
||||
|
||||
free(menuList);
|
||||
}
|
||||
}
|
||||
|
||||
void Menus::FreeEverything()
|
||||
{
|
||||
for (auto menu : Menus::MenuList)
|
||||
{
|
||||
Menus::FreeMenu(menu);
|
||||
}
|
||||
|
||||
Menus::MenuList.clear();
|
||||
|
||||
for (auto menuList : Menus::MenuListList)
|
||||
{
|
||||
Menus::FreeMenuList(menuList);
|
||||
}
|
||||
|
||||
Menus::MenuListList.clear();
|
||||
}
|
||||
|
||||
Game::XAssetHeader Menus::MenuFileLoad(Game::XAssetType type, const char* filename)
|
||||
{
|
||||
Game::XAssetHeader header = { 0 };
|
||||
|
||||
// Check if we already loaded it
|
||||
for (auto menuList : Menus::MenuListList)
|
||||
{
|
||||
if (!strcmp(menuList->name, filename))
|
||||
{
|
||||
header.menuList = menuList;
|
||||
return header;
|
||||
}
|
||||
}
|
||||
|
||||
Game::MenuList* menuList = Game::DB_FindXAssetHeader(type, filename).menuList;
|
||||
header.menuList = menuList;
|
||||
|
||||
if (menuList)
|
||||
{
|
||||
header.menuList = Menus::LoadMenuList(menuList);
|
||||
}
|
||||
|
||||
return header;
|
||||
}
|
||||
|
||||
Menus::Menus()
|
||||
{
|
||||
AssetHandler::On(Game::XAssetType::ASSET_TYPE_MENUFILE, Menus::MenuFileLoad);
|
||||
|
||||
Command::Add("openmenu", [] (Command::Params params)
|
||||
{
|
||||
if (params.Length() != 2)
|
||||
@ -12,15 +230,18 @@ namespace Components
|
||||
return;
|
||||
}
|
||||
|
||||
char* menu = params[1];
|
||||
Game::Menus_OpenByName(0x62E2858, params[1]);
|
||||
});
|
||||
|
||||
__asm
|
||||
Command::Add("reloadmenus", [] (Command::Params params)
|
||||
{
|
||||
push menu
|
||||
push 62E2858h
|
||||
mov eax, 4CCE60h
|
||||
call eax
|
||||
}
|
||||
Menus::FreeEverything();
|
||||
// TODO: Refresh ui context?
|
||||
});
|
||||
}
|
||||
|
||||
Menus::~Menus()
|
||||
{
|
||||
Menus::FreeEverything();
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,32 @@
|
||||
#define MAX_SOURCEFILES 64
|
||||
|
||||
namespace Components
|
||||
{
|
||||
class Menus : public Component
|
||||
{
|
||||
public:
|
||||
Menus();
|
||||
~Menus();
|
||||
const char* GetName() { return "Menus"; };
|
||||
|
||||
private:
|
||||
static std::vector<Game::menuDef_t*> MenuList;
|
||||
static std::vector<Game::MenuList*> MenuListList;
|
||||
|
||||
static Game::XAssetHeader MenuFileLoad(Game::XAssetType type, const char* filename);
|
||||
static Game::MenuList* LoadMenuList(Game::MenuList* menuList);
|
||||
static Game::menuDef_t* LoadMenu(Game::menuDef_t* menudef);
|
||||
|
||||
static Game::script_t* LoadMenuScript(std::string buffer);
|
||||
static int LoadMenuSource(std::string buffer);
|
||||
static int ReserveSourceHandle();
|
||||
|
||||
static void FreeMenuScript(Game::script_t* script);
|
||||
static void FreeMenuSource(int handle);
|
||||
|
||||
static void FreeMenuList(Game::MenuList* menuList);
|
||||
static void FreeMenu(Game::menuDef_t* menudef);
|
||||
|
||||
static void FreeEverything();
|
||||
};
|
||||
}
|
||||
|
@ -11,9 +11,11 @@ namespace Components
|
||||
|
||||
Game::XAssetHeader MusicalTalent::ManipulateAliases(Game::XAssetType type, const char* filename)
|
||||
{
|
||||
Game::XAssetHeader header = { 0 };
|
||||
|
||||
if (MusicalTalent::SoundAliasList.find(Utils::StrToLower(filename)) != MusicalTalent::SoundAliasList.end())
|
||||
{
|
||||
Game::snd_alias_list_t* aliases = (Game::snd_alias_list_t*)Game::DB_FindXAssetHeader(type, filename);
|
||||
Game::snd_alias_list_t* aliases = Game::DB_FindXAssetHeader(type, filename).aliasList;
|
||||
|
||||
if (aliases)
|
||||
{
|
||||
@ -22,11 +24,11 @@ namespace Components
|
||||
aliases->aliases->stream->file = MusicalTalent::SoundAliasList[Utils::StrToLower(filename)];
|
||||
}
|
||||
|
||||
return aliases;
|
||||
header.aliasList = aliases;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
return header;
|
||||
}
|
||||
|
||||
MusicalTalent::MusicalTalent()
|
||||
|
@ -5,6 +5,7 @@ namespace Components
|
||||
public:
|
||||
MusicalTalent();
|
||||
~MusicalTalent();
|
||||
const char* GetName() { return "MusicalTalent"; };
|
||||
|
||||
static void Replace(std::string sound, const char* file);
|
||||
|
||||
|
@ -38,6 +38,9 @@ namespace Components
|
||||
// fs_basegame
|
||||
Utils::Hook::Set<char*>(0x6431D1, "data");
|
||||
|
||||
// remove limit on IWD file loading
|
||||
Utils::Hook::Set<BYTE>(0x642BF3, 0xEB);
|
||||
|
||||
// Disable UPNP
|
||||
Utils::Hook::Nop(0x60BE24, 5);
|
||||
|
||||
@ -48,6 +51,9 @@ namespace Components
|
||||
Utils::Hook::Set<BYTE>(0x6832BA, 0xEB);
|
||||
Utils::Hook::Set<BYTE>(0x4BD190, 0xC3);
|
||||
|
||||
// default sv_pure to 0
|
||||
Utils::Hook::Set<BYTE>(0x4D3A74, 0);
|
||||
|
||||
// Why?
|
||||
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_WEAPON, 2400);
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ namespace Game
|
||||
|
||||
DB_FindXAssetHeader_t DB_FindXAssetHeader = (DB_FindXAssetHeader_t)0x407930;
|
||||
DB_GetXAssetSizeHandler_t* DB_GetXAssetSizeHandlers = (DB_GetXAssetSizeHandler_t*)0x799488;
|
||||
DB_LoadXAssets_t DB_LoadXAssets = (DB_LoadXAssets_t)0x4E5930;
|
||||
|
||||
Dvar_RegisterBool_t Dvar_RegisterBool = (Dvar_RegisterBool_t)0x4CE1A0;
|
||||
Dvar_RegisterFloat_t Dvar_RegisterFloat = (Dvar_RegisterFloat_t)0x648440;
|
||||
@ -26,8 +27,21 @@ namespace Game
|
||||
|
||||
Field_Clear_t Field_Clear = (Field_Clear_t)0x437EB0;
|
||||
|
||||
FreeMemory_t FreeMemory = (FreeMemory_t)0x4D6640;
|
||||
|
||||
FS_FreeFile_t FS_FreeFile = (FS_FreeFile_t)0x4416B0;
|
||||
FS_ReadFile_t FS_ReadFile = (FS_ReadFile_t)0x4F4B90;
|
||||
|
||||
Menus_OpenByName_t Menus_OpenByName = (Menus_OpenByName_t)0x4CCE60;
|
||||
|
||||
LoadModdableRawfile_t LoadModdableRawfile = (LoadModdableRawfile_t)0x61ABC0;
|
||||
|
||||
Script_Alloc_t Script_Alloc = (Script_Alloc_t)0x422E70;
|
||||
Script_SetupTokens_t Script_SetupTokens = (Script_SetupTokens_t)0x4E6950;
|
||||
Script_CleanString_t Script_CleanString = (Script_CleanString_t)0x498220;
|
||||
|
||||
Win_GetLanguage_t Win_GetLanguage = (Win_GetLanguage_t)0x45CBA0;
|
||||
|
||||
void** DB_XAssetPool = (void**)0x7998A8;
|
||||
unsigned int* g_poolSize = (unsigned int*)0x7995E8;
|
||||
|
||||
@ -35,6 +49,9 @@ namespace Game
|
||||
DWORD* cmd_argc = (DWORD*)0x1AAC614;
|
||||
char*** cmd_argv = (char***)0x1AAC634;
|
||||
|
||||
source_t **sourceFiles = (source_t **)0x7C4A98;
|
||||
keywordHash_t **menuParseKeywordHash = (keywordHash_t **)0x63AE928;
|
||||
|
||||
void* ReallocateAssetPool(XAssetType type, unsigned int newSize)
|
||||
{
|
||||
int elSize = DB_GetXAssetSizeHandlers[type]();
|
||||
|
@ -18,6 +18,9 @@ namespace Game
|
||||
typedef int(__cdecl * DB_GetXAssetSizeHandler_t)();
|
||||
extern DB_GetXAssetSizeHandler_t* DB_GetXAssetSizeHandlers;
|
||||
|
||||
typedef void(*DB_LoadXAssets_t)(XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
|
||||
extern DB_LoadXAssets_t DB_LoadXAssets;
|
||||
|
||||
typedef dvar_t* (__cdecl * Dvar_RegisterBool_t)(const char* name, bool default, int flags, const char* description);
|
||||
extern Dvar_RegisterBool_t Dvar_RegisterBool;
|
||||
|
||||
@ -54,9 +57,33 @@ namespace Game
|
||||
typedef void(__cdecl * Field_Clear_t)(void* field);
|
||||
extern Field_Clear_t Field_Clear;
|
||||
|
||||
typedef void(__cdecl * FreeMemory_t)(void* buffer);
|
||||
extern FreeMemory_t FreeMemory;
|
||||
|
||||
typedef void(__cdecl * FS_FreeFile_t)(void* buffer);
|
||||
extern FS_FreeFile_t FS_FreeFile;
|
||||
|
||||
typedef int(__cdecl * FS_ReadFile_t)(const char* path, char** buffer);
|
||||
extern FS_ReadFile_t FS_ReadFile;
|
||||
|
||||
typedef int(__cdecl * Menus_OpenByName_t)(/*UiContext **/int dc, const char *p);
|
||||
extern Menus_OpenByName_t Menus_OpenByName;
|
||||
|
||||
typedef void* (__cdecl * LoadModdableRawfile_t)(int a1, const char* filename);
|
||||
extern LoadModdableRawfile_t LoadModdableRawfile;
|
||||
|
||||
typedef script_t* (__cdecl * Script_Alloc_t)(int length);
|
||||
extern Script_Alloc_t Script_Alloc;
|
||||
|
||||
typedef void(__cdecl * Script_SetupTokens_t)(script_t* script, void* tokens);
|
||||
extern Script_SetupTokens_t Script_SetupTokens;
|
||||
|
||||
typedef int(__cdecl * Script_CleanString_t)(char* buffer);
|
||||
extern Script_CleanString_t Script_CleanString;
|
||||
|
||||
typedef const char * (__cdecl * Win_GetLanguage_t)();
|
||||
extern Win_GetLanguage_t Win_GetLanguage;
|
||||
|
||||
extern void** DB_XAssetPool;
|
||||
extern unsigned int* g_poolSize;
|
||||
|
||||
@ -64,5 +91,8 @@ namespace Game
|
||||
extern DWORD* cmd_argc;
|
||||
extern char*** cmd_argv;
|
||||
|
||||
extern source_t **sourceFiles;
|
||||
extern keywordHash_t **menuParseKeywordHash;
|
||||
|
||||
void* ReallocateAssetPool(XAssetType type, unsigned int newSize);
|
||||
}
|
||||
|
@ -48,8 +48,6 @@ namespace Game
|
||||
ASSET_TYPE_MAX = 43
|
||||
} XAssetType;
|
||||
|
||||
typedef void *XAssetHeader; // Temporary
|
||||
|
||||
typedef enum
|
||||
{
|
||||
DVAR_FLAG_NONE = 0x0, //no flags
|
||||
@ -144,4 +142,599 @@ namespace Game
|
||||
snd_alias_t* aliases;
|
||||
int numAliases;
|
||||
} snd_alias_list_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
const char *name;
|
||||
int allocFlags;
|
||||
int freeFlags;
|
||||
} XZoneInfo;
|
||||
|
||||
|
||||
|
||||
typedef float vec_t;
|
||||
typedef vec_t vec4_t[4];
|
||||
struct expression_s;
|
||||
struct statement_s;
|
||||
struct menuDef_t;
|
||||
enum operationEnum;
|
||||
|
||||
struct Material
|
||||
{
|
||||
const char *name;
|
||||
};
|
||||
|
||||
struct keyname_t
|
||||
{
|
||||
const char *name;
|
||||
int keynum;
|
||||
};
|
||||
|
||||
struct ItemFloatExpressionEntry
|
||||
{
|
||||
int target;
|
||||
const char *s1;
|
||||
const char *s2;
|
||||
};
|
||||
|
||||
#define ITEM_TYPE_TEXT 0 // simple text
|
||||
#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
|
||||
#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
|
||||
#define ITEM_TYPE_CHECKBOX 3 // check box
|
||||
#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a dvar
|
||||
#define ITEM_TYPE_COMBO 5 // drop down list
|
||||
#define ITEM_TYPE_LISTBOX 6 // scrollable list
|
||||
#define ITEM_TYPE_MODEL 7 // model
|
||||
#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
|
||||
#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a dvar
|
||||
#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
|
||||
#define ITEM_TYPE_YESNO 11 // yes no dvar setting
|
||||
#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
|
||||
#define ITEM_TYPE_DVARENUM 13 // multiple list setting, enumerated from a dvar
|
||||
#define ITEM_TYPE_BIND 14 // bind
|
||||
#define ITEM_TYPE_MENUMODEL 15 // special menu model
|
||||
#define ITEM_TYPE_VALIDFILEFIELD 16 // text must be valid for use in a dos filename
|
||||
#define ITEM_TYPE_DECIMALFIELD 17 // editable text, associated with a dvar, which allows decimal input
|
||||
#define ITEM_TYPE_UPREDITFIELD 18 // editable text, associated with a dvar
|
||||
#define ITEM_TYPE_GAME_MESSAGE_WINDOW 19 // game message window
|
||||
#define ITEM_TYPE_NEWSTICKER 20 // horizontal scrollbox
|
||||
#define ITEM_TYPE_TEXTSCROLL 21 // vertical scrollbox
|
||||
#define ITEM_TYPE_EMAILFIELD 22
|
||||
#define ITEM_TYPE_PASSWORDFIELD 23
|
||||
|
||||
struct MenuEventHandlerSet;
|
||||
struct Statement_s;
|
||||
|
||||
struct UIFunctionList
|
||||
{
|
||||
int totalFunctions;
|
||||
Statement_s **functions;
|
||||
};
|
||||
|
||||
struct StaticDvar
|
||||
{
|
||||
/*dvar_t*/
|
||||
void *dvar;
|
||||
char *dvarName;
|
||||
};
|
||||
|
||||
struct StaticDvarList
|
||||
{
|
||||
int numStaticDvars;
|
||||
StaticDvar **staticDvars;
|
||||
};
|
||||
|
||||
struct StringList
|
||||
{
|
||||
int totalStrings;
|
||||
const char **strings;
|
||||
};
|
||||
|
||||
struct ExpressionSupportingData
|
||||
{
|
||||
UIFunctionList uifunctions;
|
||||
StaticDvarList staticDvarList;
|
||||
StringList uiStrings;
|
||||
};
|
||||
|
||||
enum expDataType : int
|
||||
{
|
||||
VAL_INT = 0x0,
|
||||
VAL_FLOAT = 0x1,
|
||||
VAL_STRING = 0x2,
|
||||
VAL_FUNCTION = 0x3,
|
||||
};
|
||||
|
||||
struct ExpressionString
|
||||
{
|
||||
const char *string;
|
||||
};
|
||||
|
||||
union operandInternalDataUnion
|
||||
{
|
||||
int intVal;
|
||||
float floatVal;
|
||||
ExpressionString stringVal;
|
||||
Statement_s *function;
|
||||
};
|
||||
|
||||
struct Operand
|
||||
{
|
||||
expDataType dataType;
|
||||
operandInternalDataUnion internals;
|
||||
};
|
||||
|
||||
union entryInternalData
|
||||
{
|
||||
operationEnum op;
|
||||
Operand operand;
|
||||
};
|
||||
|
||||
/* expressionEntry->type */
|
||||
#define OPERATOR 0
|
||||
#define OPERAND 1
|
||||
|
||||
struct expressionEntry // 0xC
|
||||
{
|
||||
int type;
|
||||
entryInternalData data;
|
||||
};
|
||||
|
||||
struct Statement_s // 0x18
|
||||
{
|
||||
int numEntries;
|
||||
expressionEntry *entries;
|
||||
ExpressionSupportingData *supportingData;
|
||||
char unknown[0xC]; // ?
|
||||
};
|
||||
|
||||
struct SetLocalVarData
|
||||
{
|
||||
const char *localVarName;
|
||||
Statement_s *expression;
|
||||
};
|
||||
|
||||
struct ConditionalScript
|
||||
{
|
||||
MenuEventHandlerSet *eventHandlerSet;
|
||||
Statement_s *eventExpression; // loads this first
|
||||
};
|
||||
|
||||
union EventData
|
||||
{
|
||||
const char *unconditionalScript;
|
||||
ConditionalScript *conditionalScript;
|
||||
MenuEventHandlerSet *elseScript;
|
||||
SetLocalVarData *setLocalVarData;
|
||||
};
|
||||
|
||||
enum EventType
|
||||
{
|
||||
EVENT_UNCONDITIONAL = 0x0,
|
||||
EVENT_IF = 0x1,
|
||||
EVENT_ELSE = 0x2,
|
||||
EVENT_SET_LOCAL_VAR_BOOL = 0x3,
|
||||
EVENT_SET_LOCAL_VAR_INT = 0x4,
|
||||
EVENT_SET_LOCAL_VAR_FLOAT = 0x5,
|
||||
EVENT_SET_LOCAL_VAR_STRING = 0x6,
|
||||
EVENT_COUNT = 0x7,
|
||||
};
|
||||
|
||||
struct MenuEventHandler
|
||||
{
|
||||
EventData eventData;
|
||||
EventType eventType;
|
||||
};
|
||||
|
||||
struct MenuEventHandlerSet
|
||||
{
|
||||
int eventHandlerCount;
|
||||
MenuEventHandler **eventHandlers;
|
||||
};
|
||||
|
||||
struct ItemKeyHandler
|
||||
{
|
||||
int key;
|
||||
MenuEventHandlerSet *action;
|
||||
ItemKeyHandler *next;
|
||||
};
|
||||
|
||||
#pragma pack(push, 4)
|
||||
struct rectDef_s
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float w;
|
||||
float h;
|
||||
char horzAlign;
|
||||
char vertAlign;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
/* windowDef_t->dynamicFlags */
|
||||
// 0x1
|
||||
#define WINDOWDYNAMIC_HASFOCUS 0x00000002
|
||||
#define WINDOWDYNAMIC_VISIBLE 0x00000004
|
||||
#define WINDOWDYNAMIC_FADEOUT 0x00000010
|
||||
#define WINDOWDYNAMIC_FADEIN 0x00000020
|
||||
// 0x40
|
||||
// 0x80
|
||||
#define WINDOWDYNAMIC_CLOSED 0x00000800
|
||||
// 0x2000
|
||||
#define WINDOWDYNAMIC_BACKCOLOR 0x00008000
|
||||
#define WINDOWDYNAMIC_FORECOLOR 0x00010000
|
||||
|
||||
/* windowDef_t->staticFlags */
|
||||
#define WINDOWSTATIC_DECORATION 0x00100000
|
||||
#define WINDOWSTATIC_HORIZONTALSCROLL 0x00200000
|
||||
#define WINDOWSTATIC_SCREENSPACE 0x00400000
|
||||
#define WINDOWSTATIC_AUTOWRAPPED 0x00800000
|
||||
#define WINDOWSTATIC_POPUP 0x01000000
|
||||
#define WINDOWSTATIC_OUTOFBOUNDSCLICK 0x02000000
|
||||
#define WINDOWSTATIC_LEGACYSPLITSCREENSCALE 0x04000000
|
||||
#define WINDOWSTATIC_HIDDENDURINGFLASH 0x10000000
|
||||
#define WINDOWSTATIC_HIDDENDURINGSCOPE 0x20000000
|
||||
#define WINDOWSTATIC_HIDDENDURINGUI 0x40000000
|
||||
#define WINDOWSTATIC_TEXTONLYFOCUS 0x80000000
|
||||
|
||||
struct windowDef_t // 0xA4
|
||||
{
|
||||
const char *name; // 0x00
|
||||
rectDef_s rect;
|
||||
rectDef_s rectClient;
|
||||
char *group; // 0x2C
|
||||
int style; // 0x30
|
||||
int border; // 0x34
|
||||
int ownerDraw; // 0x38
|
||||
int ownerDrawFlags; // 0x3C
|
||||
float borderSize; // 0x40
|
||||
int staticFlags; // 0x44
|
||||
int dynamicFlags; // 0x48
|
||||
int nextTime; // 0x4C
|
||||
float foreColor[4]; // 0x50
|
||||
float backColor[4]; // 0x60
|
||||
float borderColor[4];// 0x70
|
||||
float outlineColor[4];// 0x80
|
||||
float disableColor[4];// 0x90
|
||||
Material *background; // 0xA0
|
||||
};
|
||||
|
||||
enum ItemFloatExpressionTarget
|
||||
{
|
||||
ITEM_FLOATEXP_TGT_RECT_X = 0x0,
|
||||
ITEM_FLOATEXP_TGT_RECT_Y = 0x1,
|
||||
ITEM_FLOATEXP_TGT_RECT_W = 0x2,
|
||||
ITEM_FLOATEXP_TGT_RECT_H = 0x3,
|
||||
ITEM_FLOATEXP_TGT_FORECOLOR_R = 0x4,
|
||||
ITEM_FLOATEXP_TGT_FORECOLOR_G = 0x5,
|
||||
ITEM_FLOATEXP_TGT_FORECOLOR_B = 0x6,
|
||||
ITEM_FLOATEXP_TGT_FORECOLOR_RGB = 0x7,
|
||||
ITEM_FLOATEXP_TGT_FORECOLOR_A = 0x8,
|
||||
ITEM_FLOATEXP_TGT_GLOWCOLOR_R = 0x9,
|
||||
ITEM_FLOATEXP_TGT_GLOWCOLOR_G = 0xA,
|
||||
ITEM_FLOATEXP_TGT_GLOWCOLOR_B = 0xB,
|
||||
ITEM_FLOATEXP_TGT_GLOWCOLOR_RGB = 0xC,
|
||||
ITEM_FLOATEXP_TGT_GLOWCOLOR_A = 0xD,
|
||||
ITEM_FLOATEXP_TGT_BACKCOLOR_R = 0xE,
|
||||
ITEM_FLOATEXP_TGT_BACKCOLOR_G = 0xF,
|
||||
ITEM_FLOATEXP_TGT_BACKCOLOR_B = 0x10,
|
||||
ITEM_FLOATEXP_TGT_BACKCOLOR_RGB = 0x11,
|
||||
ITEM_FLOATEXP_TGT_BACKCOLOR_A = 0x12,
|
||||
ITEM_FLOATEXP_TGT__COUNT = 0x13,
|
||||
};
|
||||
|
||||
struct ItemFloatExpression
|
||||
{
|
||||
ItemFloatExpressionTarget target;
|
||||
Statement_s *expression;
|
||||
};
|
||||
|
||||
struct editFieldDef_s
|
||||
{
|
||||
float minVal;
|
||||
float maxVal;
|
||||
float defVal;
|
||||
float range;
|
||||
int maxChars;
|
||||
int maxCharsGotoNext;
|
||||
int maxPaintChars;
|
||||
int paintOffset;
|
||||
};
|
||||
|
||||
struct multiDef_s // 0x188
|
||||
{
|
||||
const char *dvarList[32];
|
||||
const char *dvarStr[32];
|
||||
float dvarValue[32];
|
||||
int count;
|
||||
int strDef;
|
||||
};
|
||||
|
||||
struct columnInfo_s
|
||||
{
|
||||
int xpos;
|
||||
int width;
|
||||
int maxChars;
|
||||
int alignment;
|
||||
};
|
||||
|
||||
struct listBoxDef_s // 0x144
|
||||
{
|
||||
// somethings not right here
|
||||
int startPos[2];
|
||||
int endPos[2];
|
||||
float elementWidth;
|
||||
float elementHeight;
|
||||
int elementStyle;
|
||||
int numColumns;
|
||||
columnInfo_s columnInfo[16];
|
||||
MenuEventHandlerSet *doubleClick; // 0xC8
|
||||
int notselectable;
|
||||
int noscrollbars;
|
||||
int usepaging;
|
||||
float selectBorder[4];
|
||||
Material *selectIcon;
|
||||
};
|
||||
|
||||
struct newsTickerDef_s
|
||||
{
|
||||
int feedId;
|
||||
int speed;
|
||||
int spacing;
|
||||
};
|
||||
|
||||
struct textScrollDef_s
|
||||
{
|
||||
int startTime;
|
||||
};
|
||||
|
||||
union itemDefData_t
|
||||
{
|
||||
listBoxDef_s *listBox;
|
||||
editFieldDef_s *editField;
|
||||
newsTickerDef_s *ticker;
|
||||
multiDef_s *multiDef;
|
||||
const char *enumDvarName;
|
||||
textScrollDef_s *scroll;
|
||||
void *data;
|
||||
};
|
||||
|
||||
struct itemDef_t
|
||||
{
|
||||
windowDef_t window;
|
||||
rectDef_s textRect;
|
||||
int type;
|
||||
int dataType;
|
||||
int alignment;
|
||||
int fontEnum;
|
||||
int textAlignMode;
|
||||
float textAlignX;
|
||||
float textAlignY;
|
||||
float textScale;
|
||||
int textStyle;
|
||||
int gameMsgWindowIndex;
|
||||
int gameMsgWindowMode;
|
||||
const char *text;
|
||||
int textSaveGameInfo;
|
||||
int parent;
|
||||
MenuEventHandlerSet *mouseEnterText;
|
||||
MenuEventHandlerSet *mouseExitText;
|
||||
MenuEventHandlerSet *mouseEnter;
|
||||
MenuEventHandlerSet *mouseExit;
|
||||
MenuEventHandlerSet *action;
|
||||
MenuEventHandlerSet *accept;
|
||||
MenuEventHandlerSet *onFocus;
|
||||
MenuEventHandlerSet *leaveFocus;
|
||||
const char *dvar;
|
||||
const char *dvarTest;
|
||||
ItemKeyHandler *onKey;
|
||||
const char *enableDvar;
|
||||
const char *localVar;
|
||||
int dvarFlags;
|
||||
const char *focusSound;
|
||||
float special;
|
||||
int cursorPos;
|
||||
itemDefData_t typeData;
|
||||
int imageTrack;
|
||||
int floatExpressionCount;
|
||||
ItemFloatExpression *floatExpressions;
|
||||
Statement_s *visibleExp;
|
||||
Statement_s *disabledExp;
|
||||
Statement_s *textExp;
|
||||
Statement_s *materialExp;
|
||||
float glowColor[4];
|
||||
bool decayActive;
|
||||
int fxBirthTime;
|
||||
int fxLetterTime;
|
||||
int fxDecayStartTime;
|
||||
int fxDecayDuration;
|
||||
int lastSoundPlayedTime;
|
||||
};
|
||||
|
||||
struct menuTransition // 0x18
|
||||
{
|
||||
int transitionType;
|
||||
int startTime;
|
||||
float startVal;
|
||||
float endVal;
|
||||
float time;
|
||||
int endTriggerType;
|
||||
};
|
||||
|
||||
struct menuDef_t
|
||||
{
|
||||
windowDef_t window;
|
||||
int font;
|
||||
int fullscreen;
|
||||
int itemCount;
|
||||
int fontIndex;
|
||||
int cursorItems;
|
||||
int fadeCycle;
|
||||
float fadeClamp;
|
||||
float fadeAmount;
|
||||
float fadeInAmount;
|
||||
float blurRadius;
|
||||
MenuEventHandlerSet *onOpen;
|
||||
MenuEventHandlerSet *onRequestClose;
|
||||
MenuEventHandlerSet *onClose;
|
||||
MenuEventHandlerSet *onEsc;
|
||||
ItemKeyHandler *onKey;
|
||||
Statement_s *visibleExp;
|
||||
const char *allowedBinding;
|
||||
const char *soundLoop;
|
||||
int imageTrack;
|
||||
float focusColor[4];
|
||||
Statement_s *rectXExp;
|
||||
Statement_s *rectYExp;
|
||||
Statement_s *rectHExp;
|
||||
Statement_s *rectWExp;
|
||||
Statement_s *openSoundExp;
|
||||
Statement_s *closeSoundExp;
|
||||
itemDef_t **items;
|
||||
char unknown[112];
|
||||
ExpressionSupportingData *expressionData;
|
||||
};
|
||||
|
||||
struct MenuList
|
||||
{
|
||||
const char *name;
|
||||
int menuCount;
|
||||
menuDef_t **menus;
|
||||
};
|
||||
|
||||
// Q3TA precompiler code
|
||||
|
||||
//undef if binary numbers of the form 0b... or 0B... are not allowed
|
||||
#define BINARYNUMBERS
|
||||
//undef if not using the token.intvalue and token.floatvalue
|
||||
#define NUMBERVALUE
|
||||
//use dollar sign also as punctuation
|
||||
#define DOLLAR
|
||||
|
||||
//maximum token length
|
||||
#define MAX_TOKEN 1024
|
||||
|
||||
//punctuation
|
||||
typedef struct punctuation_s
|
||||
{
|
||||
char *p; //punctuation character(s)
|
||||
int n; //punctuation indication
|
||||
struct punctuation_s *next; //next punctuation
|
||||
} punctuation_t;
|
||||
|
||||
//token
|
||||
typedef struct token_s
|
||||
{
|
||||
char string[MAX_TOKEN]; //available token
|
||||
int type; //last read token type
|
||||
int subtype; //last read token sub type
|
||||
#ifdef NUMBERVALUE
|
||||
unsigned long int intvalue; //integer value
|
||||
long double floatvalue; //floating point value
|
||||
#endif //NUMBERVALUE
|
||||
char *whitespace_p; //start of white space before token
|
||||
char *endwhitespace_p; //start of white space before token
|
||||
int line; //line the token was on
|
||||
int linescrossed; //lines crossed in white space
|
||||
struct token_s *next; //next token in chain
|
||||
} token_t;
|
||||
|
||||
//script file
|
||||
typedef struct script_s
|
||||
{
|
||||
char filename[64]; //file name of the script
|
||||
char *buffer; //buffer containing the script
|
||||
char *script_p; //current pointer in the script
|
||||
char *end_p; //pointer to the end of the script
|
||||
char *lastscript_p; //script pointer before reading token
|
||||
char *whitespace_p; //begin of the white space
|
||||
char *endwhitespace_p; //end of the white space
|
||||
int length; //length of the script in bytes
|
||||
int line; //current line in script
|
||||
int lastline; //line before reading token
|
||||
int tokenavailable; //set by UnreadLastToken
|
||||
int flags; //several script flags
|
||||
punctuation_t *punctuations; //the punctuations used in the script
|
||||
punctuation_t **punctuationtable;
|
||||
token_t token; //available token
|
||||
struct script_s *next; //next script in a chain
|
||||
} script_t;
|
||||
|
||||
//macro definitions
|
||||
typedef struct define_s
|
||||
{
|
||||
char *name; //define name
|
||||
int flags; //define flags
|
||||
int builtin; // > 0 if builtin define
|
||||
int numparms; //number of define parameters
|
||||
token_t *parms; //define parameters
|
||||
token_t *tokens; //macro tokens (possibly containing parm tokens)
|
||||
struct define_s *next; //next defined macro in a list
|
||||
struct define_s *hashnext; //next define in the hash chain
|
||||
} define_t;
|
||||
|
||||
//indents
|
||||
//used for conditional compilation directives:
|
||||
//#if, #else, #elif, #ifdef, #ifndef
|
||||
typedef struct indent_s
|
||||
{
|
||||
int type; //indent type
|
||||
int skip; //true if skipping current indent
|
||||
script_t *script; //script the indent was in
|
||||
struct indent_s *next; //next indent on the indent stack
|
||||
} indent_t;
|
||||
|
||||
//source file
|
||||
typedef struct source_s
|
||||
{
|
||||
char filename[64]; //file name of the script
|
||||
char includepath[64]; //path to include files
|
||||
punctuation_t *punctuations; //punctuations to use
|
||||
script_t *scriptstack; //stack with scripts of the source
|
||||
token_t *tokens; //tokens to read first
|
||||
define_t *defines; //list with macro definitions
|
||||
define_t **definehash; //hash chain with defines
|
||||
indent_t *indentstack; //stack with indents
|
||||
int skip; // > 0 if skipping conditional code
|
||||
token_t token; //last read token
|
||||
} source_t;
|
||||
|
||||
#define MAX_TOKENLENGTH 1024
|
||||
|
||||
typedef struct pc_token_s
|
||||
{
|
||||
int type;
|
||||
int subtype;
|
||||
int intvalue;
|
||||
float floatvalue;
|
||||
char string[MAX_TOKENLENGTH];
|
||||
} pc_token_t;
|
||||
|
||||
//token types
|
||||
#define TT_STRING 1 // string
|
||||
#define TT_LITERAL 2 // literal
|
||||
#define TT_NUMBER 3 // number
|
||||
#define TT_NAME 4 // name
|
||||
#define TT_PUNCTUATION 5 // punctuation
|
||||
|
||||
//typedef int menuDef_t;
|
||||
//typedef int itemDef_t;
|
||||
|
||||
#define KEYWORDHASH_SIZE 512
|
||||
|
||||
typedef struct keywordHash_s
|
||||
{
|
||||
char *keyword;
|
||||
bool(*func)(itemDef_t *item, int handle);
|
||||
//struct keywordHash_s *next;
|
||||
} keywordHash_t;
|
||||
|
||||
union XAssetHeader
|
||||
{
|
||||
void *data;
|
||||
MenuList *menuList;
|
||||
menuDef_t *menu;
|
||||
Material *material;
|
||||
snd_alias_list_t *aliasList;
|
||||
};
|
||||
}
|
||||
|
@ -56,6 +56,8 @@
|
||||
<ClInclude Include="Components\Command.hpp" />
|
||||
<ClInclude Include="Components\Console.hpp" />
|
||||
<ClInclude Include="Components\Dvar.hpp" />
|
||||
<ClInclude Include="Components\FastFiles.hpp" />
|
||||
<ClInclude Include="Components\FileSystem.hpp" />
|
||||
<ClInclude Include="Components\Loader.hpp" />
|
||||
<ClInclude Include="Components\Logger.hpp" />
|
||||
<ClInclude Include="Components\Materials.hpp" />
|
||||
@ -86,6 +88,8 @@
|
||||
<ClCompile Include="Components\Command.cpp" />
|
||||
<ClCompile Include="Components\Console.cpp" />
|
||||
<ClCompile Include="Components\Dvar.cpp" />
|
||||
<ClCompile Include="Components\FastFiles.cpp" />
|
||||
<ClCompile Include="Components\FileSystem.cpp" />
|
||||
<ClCompile Include="Components\Loader.cpp" />
|
||||
<ClCompile Include="Components\Logger.cpp" />
|
||||
<ClCompile Include="Components\Materials.cpp" />
|
||||
|
@ -110,6 +110,12 @@
|
||||
<ClCompile Include="Components\MusicalTalent.cpp">
|
||||
<Filter>Source\Components\Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Components\FastFiles.cpp">
|
||||
<Filter>Source\Components\Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Components\FileSystem.cpp">
|
||||
<Filter>Source\Components\Modules</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Steam\Interfaces\SteamUser.hpp">
|
||||
@ -196,5 +202,11 @@
|
||||
<ClInclude Include="Components\MusicalTalent.hpp">
|
||||
<Filter>Source\Components\Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Components\FastFiles.hpp">
|
||||
<Filter>Source\Components\Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Components\FileSystem.hpp">
|
||||
<Filter>Source\Components\Modules</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user