248 lines
5.0 KiB
C++
248 lines
5.0 KiB
C++
#include "..\STDInclude.hpp"
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namespace Components
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{
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std::vector<Game::menuDef_t*> Menus::MenuList;
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std::vector<Game::MenuList*> Menus::MenuListList;
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int Menus::ReserveSourceHandle()
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{
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// Check if a free slot is available
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int i = 1;
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for (; i < MAX_SOURCEFILES; i++)
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{
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if (!Game::sourceFiles[i])
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break;
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}
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if (i >= MAX_SOURCEFILES)
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return 0;
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// Reserve it, if yes
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Game::sourceFiles[i] = (Game::source_t*)1;
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return i;
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}
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Game::script_t* Menus::LoadMenuScript(std::string buffer)
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{
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Game::script_t* script = Game::Script_Alloc(sizeof(Game::script_t) + 1 + buffer.length());
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strcpy_s(script->filename, sizeof(script->filename), "script_t");
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script->buffer = (char*)(script + 1);
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*((char*)(script + 1) + buffer.length()) = '\0';
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script->script_p = script->buffer;
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script->lastscript_p = script->buffer;
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script->length = buffer.length();
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script->end_p = &script->buffer[buffer.length()];
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script->line = 1;
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script->lastline = 1;
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script->tokenavailable = 0;
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Game::Script_SetupTokens(script, (void*)0x797F80);
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script->punctuations = (Game::punctuation_t*)0x797F80;
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strcpy(script->buffer, buffer.data());
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script->length = Game::Script_CleanString(script->buffer);
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return script;
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}
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int Menus::LoadMenuSource(std::string buffer)
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{
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int handle = Menus::ReserveSourceHandle();
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if (!handle) return 0; // No free source slot!
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Game::source_t *source = nullptr;
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Game::script_t *script = Menus::LoadMenuScript(buffer);
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if (!script)
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{
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Game::sourceFiles[handle] = nullptr; // Free reserved slot
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return 0;
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}
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script->next = NULL;
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source = (Game::source_t *)calloc(1, sizeof(Game::source_t));
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strncpy(source->filename, "string", 64);
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source->scriptstack = script;
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source->tokens = NULL;
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source->defines = NULL;
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source->indentstack = NULL;
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source->skip = 0;
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source->definehash = (Game::define_t**)calloc(1, 4096);
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Game::sourceFiles[handle] = source;
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return handle;
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}
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Game::menuDef_t* Menus::LoadMenu(Game::menuDef_t* menudef)
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{
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FileSystem::File menuFile(Utils::VA("ui_mp\\%s.menu", menudef->window.name));
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if (menuFile.Exists())
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{
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int handle = Menus::LoadMenuSource(menuFile.GetBuffer());
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// TODO: Parse menu!
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Menus::FreeMenuSource(handle);
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}
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return menudef;
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}
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Game::MenuList* Menus::LoadMenuList(Game::MenuList* menuList)
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{
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bool NewMenuLoaded = false;
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Game::MenuList* newList = (Game::MenuList*)calloc(1, sizeof(Game::MenuList));
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newList->name = _strdup(menuList->name);
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newList->menus = (Game::menuDef_t **)calloc(menuList->menuCount, sizeof(Game::menuDef_t *));
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newList->menuCount = menuList->menuCount;
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Menus::MenuListList.push_back(newList);
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for (int i = 0; i < newList->menuCount; i++)
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{
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newList->menus[i] = Menus::LoadMenu(menuList->menus[i]);
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}
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return newList;
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}
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void Menus::FreeMenuScript(Game::script_t* script)
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{
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Game::FreeMemory(script);
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}
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void Menus::FreeMenuSource(int handle)
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{
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if (!Game::sourceFiles[handle]) return;
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Game::script_t *script;
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// Game::token_t *token;
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// Game::define_t *define;
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Game::indent_t *indent;
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Game::source_t *source = Game::sourceFiles[handle];
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while (source->scriptstack)
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{
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script = source->scriptstack;
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source->scriptstack = source->scriptstack->next;
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Menus::FreeMenuScript(script);
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}
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while (source->indentstack)
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{
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indent = source->indentstack;
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source->indentstack = source->indentstack->next;
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free(indent);
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}
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if (source->definehash) free(source->definehash);
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free(source);
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Game::sourceFiles[handle] = nullptr;
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}
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void Menus::FreeMenu(Game::menuDef_t* menudef)
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{
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//
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}
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void Menus::FreeMenuList(Game::MenuList* menuList)
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{
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if (menuList)
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{
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if (menuList->name)
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{
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free((void*)menuList->name);
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}
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if (menuList->menus)
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{
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free(menuList->menus);
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}
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free(menuList);
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}
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}
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void Menus::FreeEverything()
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{
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for (auto menu : Menus::MenuList)
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{
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Menus::FreeMenu(menu);
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}
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Menus::MenuList.clear();
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for (auto menuList : Menus::MenuListList)
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{
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Menus::FreeMenuList(menuList);
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}
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Menus::MenuListList.clear();
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}
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Game::XAssetHeader Menus::MenuFileLoad(Game::XAssetType type, const char* filename)
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{
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Game::XAssetHeader header = { 0 };
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// Check if we already loaded it
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for (auto menuList : Menus::MenuListList)
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{
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if (!strcmp(menuList->name, filename))
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{
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header.menuList = menuList;
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return header;
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}
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}
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Game::MenuList* menuList = Game::DB_FindXAssetHeader(type, filename).menuList;
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header.menuList = menuList;
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if (menuList)
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{
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header.menuList = Menus::LoadMenuList(menuList);
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}
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return header;
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}
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Menus::Menus()
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{
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AssetHandler::On(Game::XAssetType::ASSET_TYPE_MENUFILE, Menus::MenuFileLoad);
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Command::Add("openmenu", [] (Command::Params params)
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{
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if (params.Length() != 2)
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{
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Logger::Print("USAGE: openmenu <menu name>\n");
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return;
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}
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Game::Menus_OpenByName(0x62E2858, params[1]);
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});
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Command::Add("reloadmenus", [] (Command::Params params)
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{
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Menus::FreeEverything();
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// TODO: Refresh ui context?
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});
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}
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Menus::~Menus()
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{
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Menus::FreeEverything();
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}
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}
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